God of War: Difference between revisions
Jump to navigation
Jump to search
no edit summary
m (sorting...) |
No edit summary |
||
Line 99: | Line 99: | ||
|Sound= SPU2-X r5830 2.0.0 | |Sound= SPU2-X r5830 2.0.0 | ||
|Comments=Speedhacks: EE Cyclerate - 2, VU Cycle Stealing - 2, INTC Spin Detection - Enabled, Wait Loop Detection - Enabled, mVU Flag Hack - Enabled and MTVU - Enabled. | |Comments=Speedhacks: EE Cyclerate - 2, VU Cycle Stealing - 2, INTC Spin Detection - Enabled, Wait Loop Detection - Enabled, mVU Flag Hack - Enabled and MTVU - Enabled. | ||
The entire game was played at 2x Native Resolution, with Shade Boost, FXAA and FX Shader options all enabled, at a solid 60FPS in DX11 Hardware Mode. | The entire game was played at 2x Native Resolution, with Shade Boost, FXAA and FX Shader options all enabled, at a solid 60FPS (with very rare drops) in DX11 Hardware Mode. The game is fully playable, and all the Bonus features you unlock after completing the game work. '''NOTE :''' Shadows on Kratos and enemies cannot be seen. The Hades section is missing some effects resulting in a washed out look. | ||
|Tester= digital_devil | |Tester= digital_devil | ||
}} | }} |