Ghost Rider: Difference between revisions

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|Comments=This game works ok and looks pretty good too. It runs slightly on the slower side but Vu cycle stealing makes it go really fast without any serious bugs.
|Comments=This game works ok and looks pretty good too. It runs slightly on the slower side but Vu cycle stealing makes it go really fast without any serious bugs.
|Tester={{ForumUser|prafull}}
|Tester={{ForumUser|prafull}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=AMD Ryzen 5 1600X
|GPU=NVIDIA GeForce GTX 1070
|Revision=1.7.0 (r20220520011238)
|Graphics=OpenGL
|Sound=
*XAudio 2
*XInput: DX Controller (Xbox One For Windows)
|Comments=General Settings = Preset 3; Graphics Settings = Scaling: 6x Native (~2160p 4K), Anisotropic Filtering: 16x, Blending Accuracy: High; Hacks = Manual HW Hacks, Disable Depth Emulation, Disable Partial Invalidation, Merge Sprite, Half-Pixel Offset: Normal(Vertex); Shader = Texture Filtering of Display, FXAA Shader. Upscaling causes ghosting artifacts which can be fixed by ticking Merge Sprite and setting the Half-Pixel Offset to Normal(Vertex). If the Half-Pixel Offset is not enabled the FMV's will have block shaped sections. These settings should work for all hardware renderers. Tested with Direct3D 11, Direct3D 12, OpenGL, and Vulkan.
|Tester=Mortalc13
}}
}}
{{TestingFooter}}
{{TestingFooter}}
ninja
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