Ghost Rider: Difference between revisions
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|Comments=This game works ok and looks pretty good too. It runs slightly on the slower side but Vu cycle stealing makes it go really fast without any serious bugs. | |Comments=This game works ok and looks pretty good too. It runs slightly on the slower side but Vu cycle stealing makes it go really fast without any serious bugs. | ||
|Tester={{ForumUser|prafull}} | |Tester={{ForumUser|prafull}} | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 | |||
|CPU=AMD Ryzen 5 1600X | |||
|GPU=NVIDIA GeForce GTX 1070 | |||
|Revision=1.7.0 (r20220520011238) | |||
|Graphics=OpenGL | |||
|Sound= | |||
*XAudio 2 | |||
*XInput: DX Controller (Xbox One For Windows) | |||
|Comments=General Settings = Preset 3; Graphics Settings = Scaling: 6x Native (~2160p 4K), Anisotropic Filtering: 16x, Blending Accuracy: High; Hacks = Manual HW Hacks, Disable Depth Emulation, Disable Partial Invalidation, Merge Sprite, Half-Pixel Offset: Normal(Vertex); Shader = Texture Filtering of Display, FXAA Shader. Upscaling causes ghosting artifacts which can be fixed by ticking Merge Sprite and setting the Half-Pixel Offset to Normal(Vertex). If the Half-Pixel Offset is not enabled the FMV's will have block shaped sections. These settings should work for all hardware renderers. Tested with Direct3D 11, Direct3D 12, OpenGL, and Vulkan. | |||
|Tester=Mortalc13 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |