Ghost Rider: Difference between revisions

m
Found better settings after further testing..
m (Added joypad input configuration.)
m (Found better settings after further testing..)
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*XAudio 2
*XAudio 2
*XInput: DX Controller (Xbox One For Windows)
*XInput: DX Controller (Xbox One For Windows)
|Comments=General Settings = Preset 3; Graphics Settings = Scaling: 6x Native (~2160p 4K), Anisotropic Filtering: 16x, Dithering: Off, Blending Accuracy: High; Hacks = Manual HW Hacks, Disable Partial Invalidation, Merge Sprite, Texture Offsets: X:500 Y:500. Upscaling causes ghosting artifacts which can be fixed by ticking Merge Sprite and setting the Texture Offsets to the values X:500 Y:500. Playing in 4K+ upscaling has some slowdown however upscaling settings lower than 4K have little to no slowdown. FMV's have issues with vertical tearing and some slowdown. These settings should work for all hardware renderers. Tested with Direct3D 11,Direct3D 12, OpenGL, and Vulkan.
|Comments=General Settings = Preset 3; Graphics Settings = Scaling: 6x Native (~2160p 4K), Anisotropic Filtering: 16x, Blending Accuracy: High; Hacks = Manual HW Hacks, Disable Depth Emulation, Disable Partial Invalidation, Merge Sprite, Half-Pixel Offset: Normal(Vertex); Shader = Texture Filtering of Display, FXAA Shader. Upscaling causes ghosting artifacts which can be fixed by ticking Merge Sprite and setting the Half-Pixel Offset to Normal(Vertex). If the Half-Pixel Offset is not enabled the FMV's will have block shaped sections. Playing in 4K+ upscaling has some slowdown however upscaling settings lower than 4K have little to no slowdown. These settings should work for all hardware renderers. Tested with Direct3D 11, Direct3D 12, OpenGL, and Vulkan.
|Tester=Mortalc13
|Tester=Mortalc13
}}
}}
ninja
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