Ghost Rider: Difference between revisions

1,994 bytes added ,  21 May 2022
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|caption          =
|caption          =
|developer        = Climax Group
|developer        = Climax Group
|publisher        = 2K Games
|publisher        = [[2K|2K Games]]
|genre            = Action / Adventure
|genre            = Action
|wikipedia        = [http://en.wikipedia.org/wiki/Ghost_Rider_(video_game) Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Ghost_Rider_(video_game) Link]
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/ghost-rider Metacritic]
|gameinfo          = The Ghost Rider feature film follows superstar motorcycle stunt rider Johnny Blaze as he strikes a deal with the vile Mephistopheles for the most precious of commodities - his immortal soul. Now Johnny Blaze is forever destined to ride night after night as the host to the powerful supernatural entity known as the Ghost Rider. The video game continues the storyline, dropping players into the role of Blaze as he is transformed into a super hero with powers to avenge any evil he encounters. Featuring many of the characters and motorcycles from the comic book and movie, Ghost Rider engages gamers in an immersive, supernatural third person world with a seamless blend of hand-to-hand combat and high-speed motorcycle action.<br />
|reviewscore      = 54/100
The game's storyline is drawn from the movie, and was penned by Marvel writers Garth Ennis and Jimmy Palmiotti. Players can play as Ghost Rider both on foot, or on the Hellcycle. The villains are both from the movie and the comic, including Scarecrow, Deathwatch, Lilith, Blackout, Vengeance and Blackheart.
|gameinfo          = The game's storyline is drawn from the movie, and was penned by Marvel writers Garth Ennis and Jimmy Palmiotti. Players can play as Ghost Rider both on foot, or on the Hellcycle. The villains are both from the movie and the comic, including Scarecrow, Deathwatch, Lilith, Blackout, Vengeance and Blackheart.
|widescreen        = 1
|widescreen        = 2
|gamefaqslink      = [http://www.gamefaqs.com/ps2/929131-ghost-rider Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/929131-ghost-rider Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/ghost-rider Metacritic]|54/100}}
|eu_rating        = 12+
|au_rating        = M
|na_rating_text    = Alcohol Reference, Blood and Gore, Mild Suggestive Themes, Violence
|na_rating        = T
|italian          = SLES-54317
|spanish          = SLES-54317
|french            = SLES-54317
|german            = SLES-54317
|english          = SLES-54317 & SLUS-21306 & SLUS-21306GH
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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|serialsPAL        = SLES-54317
|serialsPAL        = SLES-54317
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = February 16, 2007<br />February 23, 2007
|releasedatePAL    = February 16, 2007 <small>(Australia)</small><br />February 23, 2007
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
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|Comments=This game works ok and looks pretty good too. It runs slightly on the slower side but Vu cycle stealing makes it go really fast without any serious bugs.
|Comments=This game works ok and looks pretty good too. It runs slightly on the slower side but Vu cycle stealing makes it go really fast without any serious bugs.
|Tester={{ForumUser|prafull}}
|Tester={{ForumUser|prafull}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=AMD Ryzen 5 1600X
|GPU=NVIDIA GeForce GTX 1070
|Revision=1.7.0 (r20220520011238)
|Graphics=OpenGL
|Sound=
*XAudio 2
*XInput: DX Controller (Xbox One For Windows)
|Comments=General Settings = Preset 3; Graphics Settings = Scaling: 6x Native (~2160p 4K), Anisotropic Filtering: 16x, Blending Accuracy: High; Hacks = Manual HW Hacks, Disable Depth Emulation, Disable Partial Invalidation, Merge Sprite, Half-Pixel Offset: Normal(Vertex); Shader = Texture Filtering of Display, FXAA Shader. Upscaling causes ghosting artifacts which can be fixed by ticking Merge Sprite and setting the Half-Pixel Offset to Normal(Vertex). If the Half-Pixel Offset is not enabled the FMV's will have block shaped sections. These settings should work for all hardware renderers. Tested with Direct3D 11, Direct3D 12, OpenGL, and Vulkan.
|Tester=Mortalc13
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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