GSdx: Difference between revisions

1 byte added ,  13 October 2009
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The information on hotkeys usable by GSDX is scarce and hard to find. All shortcuts listed here are accessible at any time whenever the emulated game is running.
The information on hotkeys usable by GSDX is scarce and hard to find. All shortcuts listed here are accessible at any time whenever the emulated game is running.


* '''F5''' -- cycle-switches through interlacing modes. Those modes are useful when you're playing NTSC games or game have some "lining" artifacts (or shaking screen). On the real PS2 those "artifacts" are used to present the picture in the most smooth way possible but they can become quite noticeable and bothersome when you play your game on the PC. This feature tries to help solving the problem but some cases are still incurable. If you like to read more on deinterlacing, try [http://en.wikipedia.org/wiki/Deinterlacing Wikipedia article]. Note that some modes can slightly decrease performance while the others can blur the whole picture, decreasing the amount of details thus deinterlacing is to be used only when it's necessary. GSDX supports the following modes:
* '''F5''' -- cycle-switches through deinterlacing modes. Those modes are useful when you're playing NTSC games or game have some "lining" artifacts (or shaking screen). On the real PS2 those "artifacts" are used to present the picture in the most smooth way possible but they can become quite noticeable and bothersome when you play your game on the PC. This feature tries to help solving the problem but some cases are still incurable. If you like to read more on deinterlacing, try [http://en.wikipedia.org/wiki/Deinterlacing Wikipedia article]. Note that some modes can slightly decrease performance while the others can blur the whole picture, decreasing the amount of details thus deinterlacing is to be used only when it's necessary. GSDX supports the following modes:
** None -- ''no deinterlacing is applied (default)''
** None -- ''no deinterlacing is applied (default)''
** Weave tff
** Weave tff
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* '''F6''' -- cycles through different aspect ratios. Includes 4x3, 16x9 and "stretch to screen".
* '''F6''' -- cycles through different aspect ratios. Includes 4x3, 16x9 and "stretch to screen".


* '''F7''' -- tries to alter the [http://en.wikipedia.org/wiki/Pixel_geometry "pixel geometry"] but applying some hardcoded filters.
* '''F7''' -- tries to alter the [http://en.wikipedia.org/wiki/Pixel_geometry "pixel geometry"] by applying some hardcoded filters.


* '''F8''' -- takes the screenshot of the current screen. Screenshots are taken in the current rendering resolution (not the resolution of your GSDX window) and stored in '''snaps''' folder of your PCSX2.
* '''F8''' -- takes the screenshot of the current screen. Screenshots are taken in the current rendering resolution (not the resolution of your GSDX window) and stored in '''snaps''' folder of your PCSX2.
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