GSdx: Difference between revisions

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175 bytes added ,  21 October 2009
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* '''MSAA''' -- is used to specify [http://en.wikipedia.org/wiki/Multisample_anti-aliasing multisample anti-aliasing] mode for hardware renderers. This may dramatically improve the quality of visuals but requires some additional processing power from your video card. You can set this variable to 1,2,4 or 8. The plugin will automatically choose and use only the supported mode. Example:
* '''MSAA''' -- is used to specify [http://en.wikipedia.org/wiki/Multisample_anti-aliasing multisample anti-aliasing] mode for hardware renderers. This may dramatically improve the quality of visuals but requires some additional processing power from your video card. You can set this variable to 1,2,4 or 8. The plugin will automatically choose and use only the supported mode. Example:
<code>
<code> </code>
:MSAA=4
:MSAA=4
</code>
*'''Accurate Resolution Upscale'''
accurateScaleMulti = x
 
overwrites the internal res if set to 2,3 or 4 with the 2,3 or 4 times native res works with Hardware render only


==List of ingame keys==
==List of ingame keys==
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