GSdx: Difference between revisions

676 bytes added ,  13 October 2009
 
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* '''F9''' -- switches from the Hardware rendering into Software rendering which is always in native resolution. Software render and native resolution can both be used to avoid some severe graphics glitches occurred in some games in video or special sequences when they are rendered in not-native resolutions or when the hardware render has bugs like with "Tales of Legendia". Some 2D objects can also suffer from wrong rendering in not-native resolution modes. You can switch runtime to Software render finish the critical game section and switch back to Hardware.
* '''F9''' -- switches from the Hardware rendering into Software rendering which is always in native resolution. Software render and native resolution can both be used to avoid some severe graphics glitches occurred in some games in video or special sequences when they are rendered in not-native resolutions or when the hardware render has bugs like with "Tales of Legendia". Some 2D objects can also suffer from wrong rendering in not-native resolution modes. You can switch runtime to Software render finish the critical game section and switch back to Hardware.
* '''F12''' -- will start to record a video. Note that some versions may have a bug (?) preventing video capture from happening. If your version supports this you'll see the dialog "Capture settings" after pressing F12. You must choose the filename, codec and resolution before you may continue. Note that lossless or uncompressed video may produce VERY large file so your HDD must have enough free space to contain it. You may also experience that along with video, audio capture file "recording.wav" is created. This is the result of work of your audio plugin (SPU-X) which will record the audio simultaneously with GSDX.<br>
:To finish the capture simply press F12 again.


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