GSdx: Difference between revisions

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403 bytes added ,  13 October 2009
Thanks for the help! :)
(Thanks for the help! :))
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===Hidden GSDX settings in GSdx.ini===
===Hidden GSDX settings in GSdx.ini===


 
* '''pixoff_x=0, pixoff_y=0'''  
 
 
 
 
*'''pixoff_x=0, pixoff_y=0'''  
Use these two settings (one for either axis) to lessen the ghosting and maybe the overbloom effect significantly.
Use these two settings (one for either axis) to lessen the ghosting and maybe the overbloom effect significantly.


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-n = shifting left(x) or down(y) depending on the axis
-n = shifting left(x) or down(y) depending on the axis
n = shifting right(x) or up(y) depending on axis
n = shifting right(x) or up(y) depending on axis
* '''MSAA''' -- is used to specify [http://en.wikipedia.org/wiki/Multisample_anti-aliasing multisample anti-aliasing] mode for hardware renderers. May dramatically improve the quality of visuals but requires some additional processing power from your video card. You can set this variable to 1,2,4 or 8. The plugin will automatically choose and use only the supported mode. Example:
<code>
:MSAA=4
</code>


===List of games will perform better in DirectX 9 mode===
===List of games will perform better in DirectX 9 mode===
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