Ford Mustang - The Legend Lives: Difference between revisions

Test configuration added.
No edit summary
(Test configuration added.)
Line 24: Line 24:
|CRCsNTSCU        =
|CRCsNTSCU        =
|releasedateNTSCU  = April 19, 2005
|releasedateNTSCU  = April 19, 2005
|statusNTSCU      =
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
Line 48: Line 48:
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Windows 8.1 x64
|CPU=?
|CPU=Intel Core i7-4510U @ 3.1GHz
|GPU=?
|GPU=Intel HD Graphics 4400
|Revision=?
|Revision=PCSX2 1.4.0
|Graphics=?
|Graphics=GSDX32-AVX
|Sound=?
|Sound=
|Comments=This is a test placeholder. Add your configuration here.
*SPU2-X
|Tester=?
*LilyPad
|Comments=Barely runs at full speed in Native resolution. EE Cyclerate set to -1, VU Cycle Stealing set to 1, all other speedhacks enabled. Game must be booted with audio set to Timestretch or else some sound effects won't play; the audio can be set back to Async after booting. Vehicle shadows are jittery tend to act strangely. I am unsure if jittery shadows are a glitch or if it's intended by the game developers. Upscaling the game will result in a dark triangle in the vehicle shadows. Enabling Alpha or Alpha Stencil in HW Hacks can remove this triangle, but in turn also removes an entire portion of the shadow. Shadows will also appear in incomplete stripes. Setting CRC Hack level to None, Minimum, or Partial will fix the stripes. When using Hardware renderers, the radar is translucent while in Software it's opaque.
|Tester=Hyde233
}}
}}
{{TestingFooter}}
{{TestingFooter}}
ninja
38

edits