Forbidden Siren 2: Difference between revisions

adding everything, more to come
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{{infobox game
{{infobox game
|image            =
|image            = Forbidden siren 2 pal.jpg
|caption          =
|caption          = PAL region cover art.
|developer        =
|developer        = SCE Japan Studio
|genre            =
|genre            = horror
|gameinfo          =
|gameinfo          = Sequel to ''[[Siren]]'' (Forbidden Siren in Europe). Like its predecessor, Forbidden Siren 2 is divided into numerous scenarios, organized chronologically in a table called the "Link Navigator". In order to complete a scenario, the player must accomplish a primary mission objective that usually involves reaching an exit point, subduing certain enemies (called "Shibito" and "Yamibito"), or finding an item. Objectives in different scenarios are interconnected via a butterfly effect, and a character's actions in one scenario can trigger a secondary objective in another.<br>
|wikipedia        =
The game's defining feature is the characters' collective ability to "sightjack," or see and hear from the perspectives of nearby shibito, yamibito, humans, and other creatures.<br>
The game was released in Japan, Australia and Europe in 2006.
|wikipedia        = [http://en.wikipedia.org/wiki/Forbidden_Siren_2 Link]
|reviewlinks      =
|reviewlinks      =
|reviewscore      =
|reviewscore      =
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 0
|serialsNTSCU      =
|serialsNTSCU      =
|CRCsNTSCU        =
|CRCsNTSCU        =
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =
|serialsPAL        = SCES-53851
|CRCsPAL          =
|CRCsPAL          = C040B6AB
|releasedatePAL    =
|releasedatePAL    = August 4, 2006
|statusPAL        =
|statusPAL        = 1
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
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|serialsNTSCJ      =
|serialsNTSCJ      =
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  =
|releasedateNTSCJ  = February 9, 2006
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
<!-- Windows specs -->
|pcsx2ver          =  
|pcsx2ver          = v1.1.0 r5760
|gsname            =  
|gsname            = GSdx
|gsver            =  
|gsver            = r5752
|soundname        =  
|soundname        = SPU2-X
|soundver          =  
|soundver          = 2.0.0 r5761
|padname          =  
|padname          = LilyPad
|padver            =  
|padver            = v0.11.0 r5403
|dvdplugname      =  
|dvdplugname      =
|dvdplugver        =  
|dvdplugver        =
|biosver          =  
|biosver          =  
|hacks            =  
|hacks            = Default ones and MTVU. Currently (r5760) the game database has XgKickHack enabled.
|fpsinfo          =  
|fpsinfo          =  
|comment          =  
|comment          =  
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|linuxcomment      =
|linuxcomment      =
<!-- Minimal PC specs -->
<!-- Minimal PC specs -->
|cputype          =  
|cputype          = Intel i5 2500K @3300Mhz
|gputype          =  
|gputype          = GeForce GTX 460 SE 768MB
|pccomment        =  
|pccomment        = The game has horizontal black lines when using upscaling in hardware mode. Native HW mode is ok. Software mode runs fine with the above mentioned configuration.
}}
}}
==Widescreen support==
Available as a .pnatch file. Grab it from the [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674 PCSX2 forums].
==Known Issues==
===Post-processing effects not present===
* '''Type:''' Graphical issue
* '''Affected Game Versions:''' All
* '''Description:''' The grid like full screen effect is missing in hardware mode. Also some dark areas are a bit brighter than originally intended.
* '''Solution:''' Currently no post-processing support in GSdx. Switch to software mode.
===Sightjack visuals===
* '''Type:''' Graphical issue
* '''Affected Game Versions:''' All
* '''Description:''' The visuals are not properly rendered in HW mode. A semi transparent bar is the middle off the screen and the cloudy vision of the shibitos have blinking rectangular shapes.
* '''Solution:''' Software mode.
===SPS (Spiky Polygon Syndrome) issue===
* '''Type:''' Graphical issue
* '''Affected Game Versions:''' All
* '''Description:''' The game levels are often filled (more or less) with spiky artefacts. Both in HW and SW mode.
* '''Solution:''' Nothing. At this time the game is not fully emulated.
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