Forbidden Siren 2: Difference between revisions

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|caption          = PAL region cover art
|caption          = PAL region cover art
|developer        = [[Sony|SCE Japan Studio]]
|developer        = [[Sony|SCE Japan Studio]]
|genre            = Horror
|publisher        = [[Sony|SCEI]] (JP), [[Sony|SCEE]] (AU, EU), [[Sony|SCE Korea]] (KO)
|gameinfo          = Sequel to ''[[Siren]]'' (Forbidden Siren in Europe). Like its predecessor, Forbidden Siren 2 is divided into numerous scenarios, organized chronologically in a table called the "Link Navigator". In order to complete a scenario, the player must accomplish a primary mission objective that usually involves reaching an exit point, subduing certain enemies (called "Shibito" and "Yamibito"), or finding an item. Objectives in different scenarios are interconnected via a butterfly effect, and a character's actions in one scenario can trigger a secondary objective in another.<br>
|genre            = Action, Adventure, Horror
|gameinfo          = Forbidden Siren 2 is a haunting tale set on the island of Yamijima. The story starts as a group of characters are washed up on the island's shore after their boat is caught in a violent storm. Unbeknown to them, 29 years earlier all the inhabitants of the island mysteriously disappeared in a black-out. Up until now the events of that ill-fated night remain unsolved. But as the chilling sound of a warning siren rings out over the island, the castaways are faced with the awakening of the Shibito (living dead) and the Yamibito (people of the dark). To survive the island, players need to use light to their advantage. Both the Yamibito and Shibito are sensitive to light - but in opposing ways. To wipe out the Yamibito players need to turn lights on but, to escape the Shibito players need to eliminate light, smashing street lamps, or hiding in the darkness. Players can also use a variety of weapons to dispose of their enemies as well as running them down by using abandoned vehicles.<br />
Sequel to ''[[Siren]]'' (Forbidden Siren in Europe). Like its predecessor, Forbidden Siren 2 is divided into numerous scenarios, organized chronologically in a table called the "Link Navigator". In order to complete a scenario, the player must accomplish a primary mission objective that usually involves reaching an exit point, subduing certain enemies (called "Shibito" and "Yamibito"), or finding an item. Objectives in different scenarios are interconnected via a butterfly effect, and a character's actions in one scenario can trigger a secondary objective in another.<br>
The game's defining feature is the characters' collective ability to "sightjack," or see and hear from the perspectives of nearby shibito, yamibito, humans, and other creatures.<br>
The game's defining feature is the characters' collective ability to "sightjack," or see and hear from the perspectives of nearby shibito, yamibito, humans, and other creatures.<br>
The game was released in Japan, Australia and Europe in 2006.
The game was released in Japan, Australia and Europe in 2006.
|wikipedia        = [http://en.wikipedia.org/wiki/Forbidden_Siren_2 Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Forbidden_Siren_2 Link]
|reviewlinks      =
|reviewscore      =
|gamefaqslink      = [http://www.gamefaqs.com/ps2/924179-forbidden-siren-2 Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/924179-forbidden-siren-2 Link]
|korean            =  SCKA-20069
|eu_rating        = 18+
|ko_rating        = 18
|au_rating        = MA
|japan_rating      = C
|simplified chinese = SCAJ-20167
|italian          = SCES-53851
|spanish          = SCES-53851
|french            = SCES-53851
|german            = SCES-53851
|japanese          = SCPS-19326 &  SCPS-15106
|english          = SCES-53851
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 0
|NTSCU            = 0
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|serialsPAL        = SCES-53851
|serialsPAL        = SCES-53851
|CRCsPAL          = C040B6AB
|CRCsPAL          = C040B6AB
|releasedatePAL    = June 28, 2006<br />August 4, 2006
|releasedatePAL    = June 28, 2006 <small>(Australia)</small><br />August 4, 2006
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SCPS-15106<br />SCPS-19326 <small>(PlayStation 2 the Best)</small><br />SCAJ-20161<br />SCAJ-20167
|serialsNTSCJ      = SCPS-15106<br />SCPS-19326 <small>(PlayStation 2 the Best)</small><br />SCAJ-20161<br />SCAJ-20167<br />SCKA-20069
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = February 9, 2006<br />July 6, 2006<br />April 26, 2007 <small>(PlayStation 2 the Best)</small>
|releasedateNTSCJ  = February 9, 2006<br />July 6, 2006 <small>(Korea)</small><br />April 26, 2007 <small>(PlayStation 2 the Best)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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==Trivia==
==Trivia==
* Japanese name: '''SIREN2''' (SCPS-15106), '''SIREN2 PlayStation®2 the Best''' (SCPS-19326)
* Original names: '''サイレン2''' (SCPS-15106) & (SCPS-19326), '''死魂曲2''' (SCAJ-20167), '''사혼곡 사이렌 2''' (SCKA-20069)
* Also known as '''Si Hun Qu 2''' (AS)
* Widescreen support available as a .pnatch file. Grab it from the [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674 PCSX2 forums].
* Widescreen support available as a .pnatch file. Grab it from the [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674 PCSX2 forums].


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|IssueLevel=0
|IssueLevel=0
|AffectedVersions=All
|AffectedVersions=All
|Description=The grid like full screen effect is missing in hardware mode. Also some dark areas are a bit brighter than originally intended.
|Description=The grid like full screen effect is missing in hardware mode being replaced by black vertical lines instead. Also some dark areas are a bit brighter than originally intended.
|Workaround=Currently no post-processing support in GSdx. Switch to software mode.
|Workaround=Currently no post-processing support in GSdx. Switch to software mode.
}}
}}
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