Forbidden Siren 2: Difference between revisions

Jump to navigation Jump to search
m
defaulted to Simplified, please correct
No edit summary
m (defaulted to Simplified, please correct)
(24 intermediate revisions by 2 users not shown)
Line 3: Line 3:
|caption          = PAL region cover art
|caption          = PAL region cover art
|developer        = [[Sony|SCE Japan Studio]]
|developer        = [[Sony|SCE Japan Studio]]
|genre            = Horror
|publisher        = [[Sony|SCEI]] (JP), [[Sony|SCEE]] (AU, EU), [[Sony|SCE Korea]] (KO)
|gameinfo          = Sequel to ''[[Siren]]'' (Forbidden Siren in Europe). Like its predecessor, Forbidden Siren 2 is divided into numerous scenarios, organized chronologically in a table called the "Link Navigator". In order to complete a scenario, the player must accomplish a primary mission objective that usually involves reaching an exit point, subduing certain enemies (called "Shibito" and "Yamibito"), or finding an item. Objectives in different scenarios are interconnected via a butterfly effect, and a character's actions in one scenario can trigger a secondary objective in another.<br>
|genre            = Action, Adventure, Horror
|gameinfo          = Forbidden Siren 2 is a haunting tale set on the island of Yamijima. The story starts as a group of characters are washed up on the island's shore after their boat is caught in a violent storm. Unbeknown to them, 29 years earlier all the inhabitants of the island mysteriously disappeared in a black-out. Up until now the events of that ill-fated night remain unsolved. But as the chilling sound of a warning siren rings out over the island, the castaways are faced with the awakening of the Shibito (living dead) and the Yamibito (people of the dark). To survive the island, players need to use light to their advantage. Both the Yamibito and Shibito are sensitive to light - but in opposing ways. To wipe out the Yamibito players need to turn lights on but, to escape the Shibito players need to eliminate light, smashing street lamps, or hiding in the darkness. Players can also use a variety of weapons to dispose of their enemies as well as running them down by using abandoned vehicles.<br />
Sequel to ''[[Siren]]'' (Forbidden Siren in Europe). Like its predecessor, Forbidden Siren 2 is divided into numerous scenarios, organized chronologically in a table called the "Link Navigator". In order to complete a scenario, the player must accomplish a primary mission objective that usually involves reaching an exit point, subduing certain enemies (called "Shibito" and "Yamibito"), or finding an item. Objectives in different scenarios are interconnected via a butterfly effect, and a character's actions in one scenario can trigger a secondary objective in another.<br>
The game's defining feature is the characters' collective ability to "sightjack," or see and hear from the perspectives of nearby shibito, yamibito, humans, and other creatures.<br>
The game's defining feature is the characters' collective ability to "sightjack," or see and hear from the perspectives of nearby shibito, yamibito, humans, and other creatures.<br>
The game was released in Japan, Australia and Europe in 2006.
The game was released in Japan, Australia and Europe in 2006.
|wikipedia        = [http://en.wikipedia.org/wiki/Forbidden_Siren_2 Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Forbidden_Siren_2 Link]
|reviewlinks      =
|gamefaqslink      = [http://www.gamefaqs.com/ps2/924179-forbidden-siren-2 Link]
|reviewscore      =
|korean            = SCKA-20069
|eu_rating        = 18+
|ko_rating        = 18
|au_rating        = MA
|japan_rating      = C
|simplified chinese = SCAJ-20167
|italian          = SCES-53851
|spanish          = SCES-53851
|french            = SCES-53851
|german            = SCES-53851
|japanese          = SCPS-19326 &  SCPS-15106
|english          = SCES-53851
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 0
|NTSCU            = 0
Line 22: Line 36:
|serialsPAL        = SCES-53851
|serialsPAL        = SCES-53851
|CRCsPAL          = C040B6AB
|CRCsPAL          = C040B6AB
|releasedatePAL    = August 4, 2006
|releasedatePAL    = June 28, 2006 <small>(Australia)</small><br />August 4, 2006
|statusPAL        = 1
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      =
|serialsNTSCJ      = SCPS-15106<br />SCPS-19326 <small>(PlayStation 2 the Best)</small><br />SCAJ-20161<br />SCAJ-20167<br />SCKA-20069
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = February 9, 2006
|releasedateNTSCJ  = February 9, 2006<br />July 6, 2006 <small>(Korea)</small><br />April 26, 2007 <small>(PlayStation 2 the Best)</small>
|statusNTSCJ      =
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
Line 38: Line 52:
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=I5 3330
|GPU=HD radeon 6850
|Revision=1.1.svn5840
|Graphics=GSDX
|Sound=
*SPU2-X
*?
|Comments=USA v02.20(10/02/2006), Can appear black list very thin in the screen in customs resulotions in the hardware mode,but its not a problem for gameplay experience,its superficial,software mode its fine.
|Tester={{ForumUser|DESTRUIDOR}}
}}
[[Category:temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
Line 59: Line 58:
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz
|GPU=Nvidia GTS 250 512MB
|GPU=Nvidia GTS 250 512MB
|Revision=28 01 2013 1.1.0 r5541-
|Revision=1.1.0 r5541
|Graphics=GSdx 5464 SSE41
|Graphics=GSdx 5464 SSE41
|Sound=
|Sound=
Line 67: Line 66:
|Tester={{ForumUser|Parotaku}}
|Tester={{ForumUser|Parotaku}}
}}
}}
[[Category:temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=1
|Status=1
Line 81: Line 79:
|Comments=HACKS: Default ones and MTVU. Currently (r5760) the game database has XgKickHack enabled., The game has horizontal black lines when using upscaling in hardware mode. Native HW mode is ok, but with the mentioned issues. Software mode runs fine with the above mentioned configuration. I played the game till the end and I say it is playable! Special sightjacks function only in software mode!
|Comments=HACKS: Default ones and MTVU. Currently (r5760) the game database has XgKickHack enabled., The game has horizontal black lines when using upscaling in hardware mode. Native HW mode is ok, but with the mentioned issues. Software mode runs fine with the above mentioned configuration. I played the game till the end and I say it is playable! Special sightjacks function only in software mode!
|Tester=Yuri
|Tester=Yuri
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=I5 3330
|GPU=HD radeon 6850
|Revision=1.1.svn5840
|Graphics=GSDX
|Sound=
*SPU2-X
*?
|Comments=USA v02.20(10/02/2006), Can appear black list very thin in the screen in customs resulotions in the hardware mode,but its not a problem for gameplay experience,its superficial,software mode its fine.
|Tester={{ForumUser|DESTRUIDOR}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 105: Line 117:


==Trivia==
==Trivia==
*Widescreen support available as a .pnatch file. Grab it from the [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674 PCSX2 forums].
* Original names: '''サイレン2''' (SCPS-15106) & (SCPS-19326), '''死魂曲2''' (SCAJ-20167), '''사혼곡 사이렌 2''' (SCKA-20069)
* Also known as '''Si Hun Qu 2''' (AS)
* Widescreen support available as a .pnatch file. Grab it from the [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674 PCSX2 forums].


==Known Issues==
==Known Issues==
Line 114: Line 128:
|IssueLevel=0
|IssueLevel=0
|AffectedVersions=All
|AffectedVersions=All
|Description=The grid like full screen effect is missing in hardware mode. Also some dark areas are a bit brighter than originally intended.
|Description=The grid like full screen effect is missing in hardware mode being replaced by black vertical lines instead. Also some dark areas are a bit brighter than originally intended.
|Workaround=Currently no post-processing support in GSdx. Switch to software mode.
|Workaround=Currently no post-processing support in GSdx. Switch to software mode.
}}
}}
67,565

edits

Navigation menu