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(A new issue that I forgot, but needs confirmation from others.) |
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==Known Issues== | ==Known Issues== | ||
{{Issue | |||
|IssueName=Post-processing effects not present | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|AffectedVersions=All | |||
|Description=The grid like full screen effect is missing in hardware mode. Also some dark areas are a bit brighter than originally intended. | |||
|Workaround=Currently no post-processing support in GSdx. Switch to software mode. | |||
}} | |||
{{Issue | |||
|IssueName=Sightjack visuals | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|AffectedVersions=All | |||
|Description=The visuals are not properly rendered in HW mode. A semi transparent bar is the middle off the screen and the cloudy vision of the shibitos have blinking rectangular shapes. | |||
|Workaround=Software mode. | |||
}} | |||
{{Issue | |||
|IssueName=Tsukasa Sightjack | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|AffectedVersions=All | |||
|Description=It is a special sightjack where you control Mikami Shu through the eyesight of his dog, Tsukasa. The problem here is, that nothing is visible in sightjack mode. Special sightjacks also include reminiscence scenes, other R3 control and child Shu eyesight. | |||
|Workaround=Playable under software mode. | |||
}} | |||
{{Issue | |||
|IssueName=SPS (Spiky Polygon Syndrome) issue | |||
|IsFixed=0 | |||
|IssueLevel=1 | |||
|AffectedVersions=All | |||
|Description=The game levels are often filled (more or less) with spiky artefacts. About the 1st third of the game has lot of these. Later on very few or non existent. Both in HW and SW mode. | |||
|Workaround=Nothing. At this time the game is not fully emulated. | |||
}} | |||
{{Issue | |||
|IssueName=Driving a car after tutorial level | |||
|IsFixed=0 | |||
|IssueLevel=2 | |||
|Description=The controls of the car are not working after the tutorial level. You can play fine for the first time, but in later levels, where you have to use a car to advance, the controls are simply not working. You can enter the vehicle though. | |||
|Workaround=The only solution I found was to restart the emulator. Used save states before entering the car. After that I had no issues in the same level, re-entering the car multiple times, etc. But in next level you need to restart as described before. | |||
* This needs confirmation from other users, please test it! | * This needs confirmation from other users, please test it! | ||
}} |