Forbidden Siren 2: Difference between revisions

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The game's defining feature is the characters' collective ability to "Sightjack," or see and hear from the perspectives of nearby Shibito, Yamibito, humans, and other creatures.<br>
The game's defining feature is the characters' collective ability to "Sightjack," or see and hear from the perspectives of nearby Shibito, Yamibito, humans, and other creatures.<br>
The game was released in Japan, Australia and Europe in 2006.
The game was released in Japan, Australia and Europe in 2006.
|wikipedia        = [http://en.wikipedia.org/wiki/Forbidden_Siren_2 Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Forbidden_Siren_2 Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/924179-forbidden-siren-2 Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/924179-forbidden-siren-2 Link]
|reviewlinks      = {{ReviewLink|[https://www.eurogamer.net/articles/r_forbiddensiren2_ps2 Eurogamer]|7/10}}, {{ReviewLink|[https://www.videogamer.com/reviews/forbidden-siren-2-review VideoGamer.com]|6/10}}
|reviewlinks      = {{ReviewLink|[https://www.eurogamer.net/articles/r_forbiddensiren2_ps2 Eurogamer]|7/10}}, {{ReviewLink|[https://www.videogamer.com/reviews/forbidden-siren-2-review VideoGamer.com]|6/10}}
|cpu-intensive    = 1
|cpu-intensive    = 1
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|GPU=PALIT GeForce GT 1030 @ 2 GB
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1996
|Revision=v1.7.0-dev-1996
<spoiler show="Settings Emulator" hide="Hide">
<!--
<small style="font-size:10px;">
* '''Speedhacks:'''
* '''Speedhacks:'''
** EE Cyclerate: -2
** EE Cyclerate: -2
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** Wait Loop Detection: Enabled
** Wait Loop Detection: Enabled
** mVU Flag Hack: Enabled
** mVU Flag Hack: Enabled
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
<small style="font-size:10px;">
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Native Resolution: 1920x1080 and 2560x1440
* Native Resolution: 1920x1080 and 2560x1440
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* Date Accuracy: Fast (Default)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* Blending Accuracy: Basic (Recommended)
* Enable HW Hacks:
* '''Enable HW Hacks:'''
** Merge Sprite
** Merge Sprite
* FXAA Shader
* FXAA Shader
* Widescreen patch
* Widescreen patch
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X
*SPU2-X
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|Comments=Europe v02.00(14/06/2004), Playable, Runs at full speed of 1080p (HD) and 1440p (2K) 40-50 FPS, no bugs and freezes.
|Comments=Europe v02.00(14/06/2004), Playable, Runs at full speed of 1080p (HD) and 1440p (2K) 40-50 FPS, no bugs and freezes.
|Tester=Chern40+7
|Tester=Chern40+7
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 7
|CPU=Intel i7-950
|GPU=Nvidia GTX760
|Revision=v1.7.2197
|Graphics=Open-GL
|Sound=cubeb
|Comments= Besides Merge Sprite fixing any upscaling issues, Blending=High is need to correctly render flashlight brightness.
|Tester=Cba2212
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|AffectedVersions=All
|AffectedVersions=All
|Description=Vertical lines appear on screen when upscaling in a hardware renderer.
|Description=Vertical lines appear on screen when upscaling in a hardware renderer.
|Workaround=Use native resolution or a software renderer. Enabling Merge Sprite, and making sure no other upscaling hacks are enabled will only hide the issue during normal gameplay (FMV playback and Sightjacking will still display the lines).
|Workaround=Use native resolution, x1.75 native resolution, or a software renderer. Enabling Merge Sprite, and making sure no other upscaling hacks are enabled will only hide the issue during normal gameplay (FMV playback and Sightjacking will still display the lines).
}}
}}
{{Issue
{{Issue
67,565

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