Fire Heroes: Difference between revisions

2,514 bytes added ,  24 April 2022
Addition of a full gameplay report.
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(Addition of a full gameplay report.)
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|genre            = Action, Adventure
|genre            = Action, Adventure
|wikipedia        =
|wikipedia        =
|gameinfo          =
|gameinfo          = December 24th. St. Alberta's skyline is dominated by the about-to-be-completed Clayton Tower, a 30-floor skyscraper that contains a hotel, an office space, stores and a movie theater. But at 7:32 PM, disaster strikes when an explosion happens, followed by an uncontrollable fire that threatens to spread across the whole building. You'll be able to play as one of three playable characters: Douglas, the captain of Saint Alberta Fire Department's Unit 01, Max, an SAPD officer that happened to be there, and Scott, the building's architect, who was inside the building during the inauguration party. The goal is to control the fire and rescue all the people who were caught inside the building before it falls down.
|gamefaqslink      = [http://www.gamefaqs.com/ps2/921864-fire-heroes Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/921864-fire-heroes Link]
|eu_rating        = 12+
|eu_rating        = 12+
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|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-53237
|serialsPAL        = SLES-53237
|CRCsPAL          =  
|CRCsPAL          = 90C5D585
|releasedatePAL    = November 16, 2005
|releasedatePAL    = November 16, 2005
|statusPAL        =  
|statusPAL        = 2
|linuxstatusPAL    =  
|linuxstatusPAL    =  
|macstatusPAL      =  
|macstatusPAL      =  
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{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=PAL
|OS=?
|OS=Windows 10 Pro x64 21H2
|CPU=?
|CPU=Intel i7-9700k @ 3.60GHz
|GPU=?
|GPU=NVIDIA GTX 2070 16GB
|Revision=?
|Revision=v1.7.2421
|Graphics=?
<spoiler show="Emulator Settings" hide="Hide">
|Sound=?
<small style="font-size:10px;">
|Comments=This is a test placeholder. Add your configuration here.
* '''Speedhacks:'''
|Tester=?
** Preset 2 - Safe (Default)
** Instant VU 1: Enabled
** INTC Spin Detection: Enabled
** Wait Loop Detection: Enabled
** mVU Flag Hack: Enabled
</spoiler>
|Graphics=Software
<spoiler show="Graphics Settings" hide="Hide">
<small style="font-size:10px;">
* Auto Flush: Enabled
* Mipmapping: Enabled
* Extra Rendering Threads: 2
</spoiler>
|Sound=XAudio 2
<spoiler show="Audio Settings" hide="Hide">
<small style="font-size:10px;">
* Interpolation: 5 - Gaussian
</spoiler>
|Comments=BIOS Europe v01.60, fully playable from start to finish. Runs at full speed at native resolution in software mode with just some minor slowdowns (sometimes caused by the game while reporting a 60 FPS speed, some others for real). The softlock when finishing Douglas' Chapter 4 happens in real hardware (press the X Button to skip the scene).
|Tester=IlDucci
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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* Also known as '''Hard Luck''' (JP)
* Also known as '''Hard Luck''' (JP)


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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
== Known Issues ==
== Known Issues ==


{{Issue
{{Issue
|IssueName=
|IssueName=Horizontal and diagonal distortions on the UI elements
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=0
|Description=
|AffectedVersions=All
|Workaround=
|Description=The tower floors inside the Tower Map screen will display themselves moved to the left, many UI elements display diagonal distortions.
|Workaround=This happens, surprisingly, only in Software Mode. Use hardware mode.
}}
}}
-->
 
== Game Comments ==
This game is unpolished, and it has some issues that might look like emulator problems, but they are not. The most notable ones are the following:
- Softlock at a black screen right after the ending cutscene of Douglas' Chapter 4. This can be avoided by pressing the X Button to skip the cutscene.
- Douglas, Max and Scott's models suddenly losing their bilinear filtering during Chapter 9.
- Transparent windows hiding the flames (at the monorrail).
- Slowdowns that actually report full speed on the FPS counter.


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<!--
== Gallery ==
== Gallery ==
<gallery widths="175px" heights="100px">
<gallery widths="175px" heights="100px">
FileName1.jpg
FIRE_HEROES_PAL_01.png
FileName2.jpg
FIRE_HEROES_PAL_02.png
FIRE_HEROES_PAL_03.png
FIRE_HEROES_PAL_04.png
FIRE_HEROES_PAL_05.png
FIRE_HEROES_PAL_06.png
FIRE_HEROES_PAL_07.png
FIRE_HEROES_PAL_08.png
</gallery>
</gallery>
-->
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