Difference between revisions of "Final Fantasy X-2"

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m (Added a test build)
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|Comments=USA v02.20(10/02/2006), Little(In comparison to the time to finish it)
 
|Comments=USA v02.20(10/02/2006), Little(In comparison to the time to finish it)
 
|Tester={{ForumUser|DESTRUIDOR}}
 
|Tester={{ForumUser|DESTRUIDOR}}
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}}
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{{TestingEntry
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|Status=2
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|Region=NTSC-U
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|OS=Windows 10
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|CPU=Intel Core i5-6600K @3.5ghz (stock)
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|GPU=Nvidia GTX 970
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|Revision=1.4.0
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|Graphics=GSdx 20160105132032 (MSVC 19.00, SSE41) 1.0.0 [gsdx32-sse4]
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*Mode: HW D3D11
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**No Interlacing
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**Internal Resolution 4x
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**Filtering Bilinear
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**Anistropic filtering 16x
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**CRC hack level Aggressive
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**no HW hacks
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|Sound=SPU2-X 2.0.0
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*Latency: 100ms, interpolation 4, Module 1, synch TS
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LilyPad 0.11.0
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|Comments=Speedhacks:
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* Bios USA v02.20
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<br />
 +
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Emulation settings<br />
 +
 +
* EmotionEngine: recompiler
 +
* IOP: Recompiler
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* Round mode: Chop/Zero
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* Clamping Normal
 +
<br />
 +
 +
VUs<br />
 +
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* VU0 & VU1: SuperVU
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* Advamced Recompiler Options: Round mode positive, Clamping mode Extra + preserve sign<br />
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speedhacks<br />
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* EE Cyclerate: 0
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* VUCS: 0
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* INTC, Wait Idle Loop, mVU Flag Hack, MTVU, Fast CDVD.<br />
 +
 +
Software rendering for Cutscenes (F9).<br />
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Fixed issues with Battle screen turning blue.<br />
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Runs at high speeds (almost ~280% with limiter: MAX), stable at 100%.
 +
|Tester=nurman
 
}}
 
}}
 
{{TestingFooter}}
 
{{TestingFooter}}

Revision as of 06:29, 16 February 2017

Final Fantasy X-2
Final Fantasy X-2.jpg
NTSC-U cover
Game general and emulation properties:
CERO rating: B
ESRB rating: T (Suggestive Themes, Violence)
PEGI rating: 12+
OFLC rating: M
GRB rating: 12
Widescreen patch available
Languages supported:
English: SLES-51815 & SLUS-20672 & SLUS-20672GH
Japanese: SLPM-66125 & SLPS-25250
German: SLES-51817
French: SLES-51816
Spanish: SLES-51819
Italian: SLES-51818
Korean: SLKA-25144
Region NTSC-U:
Serial numbers: SLUS-20672
SLUS-20672GH (Greatest Hits)
Release date: November 18, 2003
2004 (Greatest Hits)
CRCs: 48FE0C71
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SLES-51815
SLES-51815/P (Platinum)
SLES-51817
SLES-51816
SLES-51818
SLES-51819
Release date: February 19, 2004 (Australia)
February 20, 2004
May 12, 2004 (Platinum)
March 27, 2007 (Platinum, Australia)
CRCs: 9AAC5309, 9AAC530D (PAL-G)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPS-25250
SLAJ-25012
SLKA-25144
SLPM-66125 (Ultimate Hits)
SCAJ-25012
Release date: March 13, 2003
April 20, 2004 (Korea)
September 8, 2005 (Ultimate Hits)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): SquareSoft
Publisher(s): SquareSoft (JP, AS), Square Enix (US, KO, JP, AU), Electronic Arts (AU, EU)
Genre: RPG
Wikipedia: Link
Game review links: Metacritic85/100
Game description: Final Fantasy X-2 is the first direct sequel in the renowned RPG series. X-2 highlights a cast of returning characters and features mission-based gameplay, an all-female lead cast, unique job classes and a dynamic battle system. The story takes place two years after Yuna defeated Sin in Final Fantasy X, and follows Yuna's journey to find her lost love. Scattered all across the dangerous lands are spheres which show visual recordings of historical events or open up different types of job classes to use in battle.
The game's story follows the character Yuna from Final Fantasy X as she seeks to resolve political conflicts in the fictional world of Spira before it leads to war.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel Core2 Duo E8400 3.00GHz @ 3.90GHz
  • NVIDIA GeForce GTX 460 1GB [850/1700/2050]
0.9.7 r3878 GSdx r3693 [D3D11]
  • SPU2-X r3702m
  • LilyPad r4959
1920x1020 @ 4x scaling, EECycleRate - 1, VU Stealing - 1, All other hacks checked [enabled], During cinematics, press F9 to switch to Software Renderer to avoid flickering, Lock the FPS to 60.00 175.145.92.158
NTSC-U ?
  • Intel Pentium Dual-Core E2160 (2.4GHz)
  • NVIDIA GeForce 9600GT
0.9.9 r4878 GSdx r4873
  • SPU2-X r4872
  • LilyPad r4484
Hacks: INTC, Wait Idle Loop, mVU Flag Hack, MTVU., 60 FPS most of the time. Fine up to 3x scaling, maybe higher. MTVU helps even my slow dual core. Machina
? ?
  • Intel Core i7-950 @ 3.07GHz
  • AMD Radeon HD 5870
0.9.9.5037 GSdx r5085
  • SPU2-X r5025
  • LilyPad r4959
BIOS: EUR v2.00, HACKS: Hacks: INTC, Wait Loop Detection, mVU flag hack, Enable fast CDVD, mVU Block Hack, MTVU., Runs perfect, no noticeable issues. Forced rendering in 16:9 now automatic and no longer requires user patching, Full speed up to 4x scaling, issues with slowdown in menus when 5x or higher. CaptainFantastic
PAL Windows
  • Intel Core i5 @ 3.1GHz
  • Intel HD Graphics 4000 (up to 1760MB)
1.0.0 GSdx
  • SPU2-X
  • ?
Europe v02.00(14/06/2004), Recommended, Gameplay is fine, although dressphere changes can drop the FPS as low as 25 (White Mage is the worst for this). FMVs may have a black along the middle of the picture. To fix this, hit F9 once., Ground textures at Mushroom Rock Road is missing (see the attached picture)
NTSC-U Windows
  • Intel Core i7 @ 3.4GHz
  • NVIDIA GeForce GTX 285 768MB
1.1.0 r5480 GSdx 5442 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed.
PAL Windows 7
  • Intel Core i5-3570
  • Radeon HD5770
1.3.0 (5900 svn) GSdx 0.1.16 (5899 svn)
  • Mode: HW D3D11
    • Texture filter: Full
    • HW Hacks:
      • Skipdraw: 1
      • Aggressive-CRC
SPU2-X 2.0.0 (5893 svn)
  • Latency: 30ms

LilyPad 0.11.0 (r5822)

Speedhacks:
  • EE: 0
  • VUCS: 0
  • INTC, Wait Idle Loop, mVU Flag Hack, MTVU, Fast CDVD.

Please switch to software mode (F9 key) on the videos. Other than that the game works fine.

DoctorMuerte
PAL Windows
  • Intel Core i5-3330
  • AMD Radeon HD 6850
1.3 5932 .svn GSdx
  • SPU2-X
  • ?
USA v02.20(10/02/2006), Little(In comparison to the time to finish it)
NTSC-U Windows 10
  • Intel Core i5-6600K @3.5ghz (stock)
  • Nvidia GTX 970
1.4.0 GSdx 20160105132032 (MSVC 19.00, SSE41) 1.0.0 [gsdx32-sse4]
  • Mode: HW D3D11
    • No Interlacing
    • Internal Resolution 4x
    • Filtering Bilinear
    • Anistropic filtering 16x
    • CRC hack level Aggressive
    • no HW hacks
SPU2-X 2.0.0
  • Latency: 100ms, interpolation 4, Module 1, synch TS

LilyPad 0.11.0

Speedhacks:

• Bios USA v02.20

Emulation settings

• EmotionEngine: recompiler • IOP: Recompiler • Round mode: Chop/Zero • Clamping Normal

VUs

• VU0 & VU1: SuperVU • Advamced Recompiler Options: Round mode positive, Clamping mode Extra + preserve sign

speedhacks
• EE Cyclerate: 0 • VUCS: 0 • INTC, Wait Idle Loop, mVU Flag Hack, MTVU, Fast CDVD.

Software rendering for Cutscenes (F9).
Fixed issues with Battle screen turning blue.
Runs at high speeds (almost ~280% with limiter: MAX), stable at 100%.

nurman



Linlogo.png Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC Ubuntu 12.04+, Arch Linux
  • AMD FX-4300, Intel Pentium E5400
  • Multiple NVIDIA and AMD cards from 2009 and newer
1.2.2 GSdx SPU2-X SDL Somewhat more demanding than FFX, the E5400 struggled somewhat; game responds well to VU cycle stealing; GPU driver choice not important as long as it supports OpenGL minimum standards; game is fully playable DaTankAC


Trivia

  • Original names: ファイナルファンタジーX-2 (SLPS-25250) & (SLPM-66125), 파이널 판타지 X-2 (SLKA-25144)


Known Issues

Distorted FMVs

  • Status: Active
  • Type: Minor
  • Description: In Hardware mode during cinematics, there is flickering and black lines all over the screen.
  • Workaround: Go to Config > Emulation Settings > Game Fixes tab, click "Enable manual game fixes" and enable the "Switch to GSdx software rendering when an FMV plays" fix. Or manually switch to Software mode during cinematics by pressing the F9 key.

Ghosting in Battles

  • Status: Active
  • Type: Minor
  • Description: Objects and characters have ghosting effects when they appear against the horizon.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 1.

Invisible ground section

  • Status: Active
  • Type: Minor
  • Description: Some of the ground in front of the Youth League headquarters is invisible, leaving the sea visible underneath.

UV Mapping not displayed correctly

  • Status: Fixed
  • Type: Minor
  • Description: Polygons occasionally displayed without UV mapping information, causing them to look blurry or corrupted
  • Workaround: Open the GSdx plugin settings menu and then close it again to reset the plugin.


The gallery


Public compatibility forum links