Final Fantasy X: Difference between revisions

m
GSDX -> GSdx and other grammar fixes. - Ryudo if you're reading this, check Ngng's talk page.
m (Updated issue level on some of these, as they're not even issues but just occurs on old and bad rigs.. Also merged similar issues. What a mess.)
m (GSDX -> GSdx and other grammar fixes. - Ryudo if you're reading this, check Ngng's talk page.)
Line 36: Line 36:
|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Minimal PC specs -->
<!-- Minimal PC specs -->
|cputype          = Intel E2200 @ 2.2ghz, AMD Athlon 64 X2 6000+ 3GHz
|cputype          = Intel E2200 @ 2.2GHz, AMD Athlon 64 X2 6000+ 3GHz
|gputype          = Nvidia 8600GT 512mb or Intel HD 3000
|gputype          = NVIDIA 8600GT 512mb or Intel HD 3000
|pccomment        =  
|pccomment        =  
* This game is mainly cpu-limited, but already an Intel Core2Duo at 2.0GHz (probably even lower) or similar is able to emulate this game at playable speeds.  
* This game is mainly CPU-limited, but already an Intel Core2Duo at 2.0GHz (probably even lower) or similar is able to emulate this game at playable speeds.  
* Your graphics card shouldn't be slower than a Nvidia Geforce 8600GT, though, as this might hurt your fps pretty badly in a few scenes of the game.
* Your graphics card shouldn't be slower than a NVIDIA GeForce 8600GT, though, as this might hurt your fps pretty badly in a few scenes of the game.
}}
}}


Line 50: Line 50:
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|GPU=NVIDIA GTX 285 768MB
|Revision=16 12 2012 1.1.0 r5480-
|Revision=16 12 2012 1.1.0 r5480-
|Graphics=GSdx 5442 SSE41 [29 10 2012]
|Graphics=GSdx 5442 SSE41 [29 10 2012]
Line 67: Line 67:
|GPU=Intel HD Graphics 4000 (up to 1760MB)
|GPU=Intel HD Graphics 4000 (up to 1760MB)
|Revision=1.0.0
|Revision=1.0.0
|Graphics=GSDX
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
*SPU2-X
Line 86: Line 86:
*SPU2-X 2.0.0
*SPU2-X 2.0.0
*LilyPad 0.11.0
*LilyPad 0.11.0
|Comments=Europe v02.00(14/06/2004), EE/VU Clamp: Full/Normal, Defaults + MTVU (Multi-Threaded microVU1), Game works at full speed (50 fps) in Gsdx hardware mode with custom resolution (1920x1080)., Status
|Comments=Europe v02.00(14/06/2004), EE/VU Clamp: Full/Normal, Defaults + MTVU, Game works at full speed (50 fps) in GSdx hardware mode with custom resolution (1920x1080)., Status
|Tester={{ForumUser|Altomar}}
|Tester={{ForumUser|Altomar}}
}}
}}
Line 95: Line 95:
|OS=Windows
|OS=Windows
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz
|GPU=Nvidia GTS 250 512MB
|GPU=NVIDIA GTS 250 512MB
|Revision=18 05 2013 1.1.0 r5628-
|Revision=18 05 2013 1.1.0 r5628-
|Graphics=GSdx 5632 SSE41
|Graphics=GSdx 5632 SSE41
Line 112: Line 112:
|GPU=
|GPU=
|Revision=rev 1824
|Revision=rev 1824
|Graphics=GSDX
|Graphics=GSdx
|Sound=
|Sound=
* ZeroSPU2 r1455
* ZeroSPU2 r1455
Line 126: Line 126:
|GPU=
|GPU=
|Revision=0.9.9 r4878
|Revision=0.9.9 r4878
|Graphics=GSDX r4873
|Graphics=GSdx r4873
|Sound=
|Sound=
* SPU2-X 2.0  
* SPU2-X 2.0  
Line 137: Line 137:
|Region=NTSC-J
|Region=NTSC-J
|OS=?
|OS=?
|CPU=AMD Phenom II X4 N930 @ 2.0 Ghz
|CPU=AMD Phenom II X4 N930 @ 2.0 GHz
|GPU=ATI Mobility Radeon HD 545v (Radeon HD 4570 rebranded)
|GPU=ATI Mobility Radeon HD 545v (Radeon HD 4570 rebranded)
|Revision=SVN r5326
|Revision=SVN r5326
|Graphics=?
|Graphics=?
|Sound=?
|Sound=?
|Comments=EE/IOP Clamping Mode: Full, Speedhacks: all recommended speedhacks & MTVU, GSDX resolution: 2x, GSDX SkipDraw: 1, Full speed 99% of the time. 50 FPS in some scenes of Mi'ihen Highroad. Briefly drops to 50FPS when casting Demi and 25FPS when summoning Shiva (full sequence). There is a glitch in a variety of FMVs, fix it by pressing F9 to toggle to software mode, but feel free to toggle back to hardware mode immediately. To prevent FMV glitches at the first place, either turn off all speedhacks or using native resolution.
|Comments=EE/IOP Clamping Mode: Full, Speedhacks: all recommended speedhacks & MTVU, GSdx resolution: 2x, GSdx SkipDraw: 1, Full speed 99% of the time. 50 FPS in some scenes of Mi'ihen Highroad. Briefly drops to 50FPS when casting Demi and 25FPS when summoning Shiva (full sequence). There is a glitch in a variety of FMVs, fix it by pressing F9 to toggle to software mode, but feel free to toggle back to hardware mode immediately. To prevent FMV glitches at the first place, either turn off all speedhacks or using native resolution.
|Tester=Livy
|Tester=Livy
}}
}}
Line 149: Line 149:
|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=?
|CPU=Intel Core i3 2120 @ 3.3 Ghz
|CPU=Intel Core i3 2120 @ 3.3 GHz
|GPU=Nvidia GeForce GT 440
|GPU=NVIDIA GeForce GT 440
|Revision=SVN r5102
|Revision=SVN r5102
|Graphics=?
|Graphics=?
|Sound=?
|Sound=?
|Comments=EE/IOP Clamping Mode: Full, VUs Clamping Mode: Extra + Preserve Sign, Speedhacks: all recommended speedhacks & MTVU, GSDX resolution: 3x, GSDX SkipDraw: 1, Constant 60 FPS. Using 4x resolution causes the framerate to drop slightly when summoning Shiva. There is a FMV glitch after Yunalesca battle, when Tidus watches Sin. To fix it, do as the above mentioned.
|Comments=EE/IOP Clamping Mode: Full, VUs Clamping Mode: Extra + Preserve Sign, Speedhacks: all recommended speedhacks & MTVU, GSdx resolution: 3x, GSdx SkipDraw: 1, Constant 60 FPS. Using 4x resolution causes the framerate to drop slightly when summoning Shiva. There is a FMV glitch after Yunalesca battle, when Tidus watches Sin. To fix it, do as the above mentioned.
|Tester=Livy
|Tester=Livy
}}
}}
Line 161: Line 161:
|Region=PAL
|Region=PAL
|OS=?
|OS=?
|CPU=Intel Celeron 560 @ 2.13 Ghz
|CPU=Intel Celeron 560 @ 2.13 GHz
|GPU=SiS 672 (integrated)
|GPU=SiS 672 (integrated)
|Revision=0.9.6
|Revision=0.9.6
|Graphics=?
|Graphics=?
|Sound=?
|Sound=?
|Comments=Speedhacks: all recommended speedhacks, GSDX: DirectX9 (software), Never passes 15 FPS during intro scene. GSDX hardware mode causes a garbage screen and crashes Windows, probably because the GPU does not fully support Direct3D 9.
|Comments=Speedhacks: all recommended speedhacks, GSdx: DirectX9 (software), Never passes 15 FPS during intro scene. GSdx hardware mode causes a garbage screen and crashes Windows, probably because the GPU does not fully support Direct3D 9.
|Tester=Livy
|Tester=Livy
}}
}}
Line 177: Line 177:
|OS=Ubuntu 12.04+, Archlinux
|OS=Ubuntu 12.04+, Archlinux
|CPU=AMD FX4300, Intel E5400
|CPU=AMD FX4300, Intel E5400
|GPU=multiple Nvidia and Radeon cards from 2009 and newer
|GPU=multiple NVIDIA and Radeon cards from 2009 and newer
|Revision=1.2.2
|Revision=1.2.2
|Graphics=GSdx
|Graphics=GSdx
|Sound=SPU2X
|Sound=SPU2X
|Comments=super easy to emulate, responds well to VU cycle stealing as there are some slowdowns cpu-wise, but not much; will slow down on Demi and Fire spells due to gpu bottleneck; is fully playable with some buggy areas that are already well documented; use whatever gpu driver works best for you (as long as it supports minimum required OpenGL version)
|Comments=Super easy to emulate, responds well to VU Cycle Stealing as there are some slowdowns CPU-wise, but not much; will slow down on Demi and Fire spells due to GPU bottleneck; is fully playable with some buggy areas that are already well documented; use whatever GPU driver works best for you (as long as it supports minimum required OpenGL version)
|Tester=DaTankAC
|Tester=DaTankAC
}}
}}
Line 189: Line 189:




Try to avoid any combination of '''EE CycleRate''' and '''VU Cycle Stealing'''. Most of the time this will lead to false FPS readings and slowdowns instead of more speed. microVU can be faster in some game areas, so try it if you get low fps somewhere. Running the game as an ISO image directly from your hard drive is also a good idea. If you have either Windows Vista or Windows 7 use the "[[GSdx#Hardware requirements|DirectX 10/11 (Hardware)]]" renderer option in GSdx, it's usually faster and more compatible than the DirectX 9 one. The '''VSync''' option in the settings of "GS Window" settings should be deactivated, use PCSX2's '''Frame Limiter''' to keep your game from running too fast. Last but not least: try the latest development build of PCSX2 to see if you get better performance.


Try to avoid any combination of '''EE CycleRate''' and '''VU Cycle Stealing'''. This most often it will lead to false FPS readings and slowdowns instead of more speed. MicroVU can be faster in some game areas, so try it if you get low fps somewhere. Running the game as an ISO image directly from your hard drive is also a good idea. If you have either Windows Vista or Windows 7 use the "[[GSDX#Hardware requirements|DirectX10/11 (Hardware)]]" renderer option in GSDX, it's usually faster and more compatible than the DirectX 9 one. The '''VSync''' option in the settings of "GS Window" settings should be deactivated, use the '''Frame Limiter''' of PCSX2 to keep your game from running too fast. And last but not least: try the latest public beta of PCSX2 for more speed.
Many reaction-based minigames are easier if you use the '''Slow Motion Adjust''' toggle (Shift+Tab), as the speed of the gameplay will be slowed down by half (or what you have set in the GS tab for the toggle). On the other hand, if your computer is able to run this game at considerably more than 60 FPS, you can fast forward long conversations or your level grinding with either the '''Turbo Adjust''' toggle (Tab) or by disabling the '''Frame Limiter''' completely (F4).
 
Many reaction-based minigames are easier, if you use the '''Slow Motion Adjust''' toggle (Shift+Tab), as the speed of the gameplay will be slowed down by half (or what you have set in the GS tab for the toggle. On the other hand you can fast forward long conversations or your level grinding by disabling the '''FPS Limit''' completely, if your computer is able to run this game at considerably more than 60 FPS with either the '''Turbo Adjust''' toggle (Tab) or disabling '''Frame Limiter''' completely (F4).
__TOC__
__TOC__
==Speedhacks/Settings==
==Speedhacks/Settings==
* '''EE CycleRate (2):''' Noticeable speedup, setting it to 3 causes problems in FMVs.
* '''EE Cyclerate (2):''' Noticeable speedup, setting it to 3 causes problems in FMVs.
* '''INTC Sync Hack:''' Small if any speedup, no issues.
* '''INTC Sync Hack:''' Small if any speedup, no issues.
* '''Idle Loop Fast Forward:''' Noticeable speedup, no issues.
* '''Idle Loop Fast Forward:''' Noticeable speedup, no issues.
Line 208: Line 207:
|IssueLevel=0
|IssueLevel=0
|Description=In certain battles (the Geosgaeno battle in the NTSC-U version, for example), all characters will be facing away from each other.
|Description=In certain battles (the Geosgaeno battle in the NTSC-U version, for example), all characters will be facing away from each other.
|Workaround= Set EE Clamping Mode to "Full" (According to PCSX2, setting VU Clamping Mode to 'Extra + Preserve Sign' would help this work better) or set EE Round Mode to "Negative".
|Workaround= Set EE Clamping Mode to "Full" (According to PCSX2, also setting VU Clamping Mode to 'Extra + Preserve Sign' would help this work better) or set EE Round Mode to "Negative".
}}
}}


Line 215: Line 214:
|IsFixed=0
|IsFixed=0
|IssueLevel=-1
|IssueLevel=-1
|Description=During scenes like the full Shiva Summoning the FPS drop significantly and the GS usage in the titlebar of PCSX2 will show 99%.
|Description=During scenes like the full Shiva Summoning framerate drops significantly and the GS usage in the GS Window's title bar will show 99%.
|Workaround=Try a revision before r14xx of GSDX, like r1398. It occurs only if your CPU and video cards are not fast enough. Also disabling '''Allow 8-bit Textures''' might help.
|Workaround=Try a revision before r14xx of GSdx, like r1398. This occurs only if your CPU and video card are not fast enough. Disabling '''Allow 8-bit Textures''' might help as well.
}}
}}


Line 223: Line 222:
|IsFixed=0
|IsFixed=0
|IssueLevel=-1
|IssueLevel=-1
|Description=During fire based magic casts or gravity attacks like Demi, a big slowdown can occur and EE, GS and VU usage meters do not go up.
|Description=During fire-based or gravity-based (like Demi) magic casts, a big slowdown can occur and EE, GS and VU usage meters do not go up.
|Workaround=Reduce the internal resolution. Also disable '''Allow 8-bit Textures'''. This occurs only if your video card is not fast enough.  
|Workaround=Reduce the internal resolution. Also disable '''Allow 8-bit Textures'''. This occurs only if your video card is not fast enough.  
}}
}}


{{Issue
{{Issue
|IssueName=Mi'ihen Highroad & in-game menu drop in frame rates
|IssueName=Drops in framerate in Mi'ihen Highroad and the in-game menu
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Although the rest of the game runs fine, the Mi'ihen Highroad area and in-game menu slows down significantly.
|Description=Although the rest of the game runs fine, the Mi'ihen Highroad area and in-game menu slow down significantly.
|Workaround=Deactivate the '''Allow 8-bit Textures''' option in the settings of [[GSDX]].
|Workaround=Deactivate the '''Allow 8-bit Textures''' option in the settings of [[GSdx]].
}}
}}


Line 248: Line 247:
|IssueLevel=0
|IssueLevel=0
|Description=Dots/holes appear in many surfaces, particularly faces, as described in [http://forums.pcsx2.net/Thread-Final-Fantasy-X-Dots-Holes-Problem this thread], Seems to only affect Intel graphics processors.
|Description=Dots/holes appear in many surfaces, particularly faces, as described in [http://forums.pcsx2.net/Thread-Final-Fantasy-X-Dots-Holes-Problem this thread], Seems to only affect Intel graphics processors.
|Workaround=Try switching the renderer in the [[GSdx]] plugin from Direct3D10/11 to Direct3D9
|Workaround=Try switching the renderer in the [[GSdx]] plugin from Direct3D10/11 to Direct3D9.
}}
}}


Line 256: Line 255:
|IssueLevel=0
|IssueLevel=0
|Description=Subtitle text shows various graphical glitches: uneven outlines (some text has much thicker outlines than other text), flickering text, grayed-out text
|Description=Subtitle text shows various graphical glitches: uneven outlines (some text has much thicker outlines than other text), flickering text, grayed-out text
|Workaround=Activate the '''Allow 8-bit Textures''' option in the settings of [[GSDX]].
|Workaround=Activate the '''Allow 8-bit Textures''' option in the settings of [[GSdx]].
}}
}}


{{Issue
{{Issue
|IssueName=Blur in Fights and Cutscenes
|IssueName=Blur in fights and cutscenes
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Depth of Field effect appears as ghosting when using high resolution.
|Description=The Depth of Field effect appears as ghosting/blurring when upscaling.
|Workaround=Set Skipdraw to 1.
|Workaround=Set Skipdraw to 1.
}}
}}
Line 272: Line 271:
|IssueLevel=0
|IssueLevel=0
|AffectedVersions=PAL
|AffectedVersions=PAL
|Description=FMV flickers between game world and FMV every 0.2 seconds until the FMV ends.
|Description=FMVs flicker between game world and FMV every 0.2 seconds until the FMV ends.
|Workaround=Use the software renderer (press F9).
|Workaround=Use the software renderer (press F9).
}}
}}
Line 283: Line 282:
|Description=The game crashes during the cutscene, which shows Yuna's first sending.
|Description=The game crashes during the cutscene, which shows Yuna's first sending.
|Workaround=Use EE and VU clamp modes to "Extra" and "Extra+Preserve Sign". ("Normal" clamps should work fine by default)<br>
|Workaround=Use EE and VU clamp modes to "Extra" and "Extra+Preserve Sign". ("Normal" clamps should work fine by default)<br>
Alternatively: Use SuperVU Recompiler if using MicroVU. (superVU reduces the clamp need, so if "Extra" works for microVU then "Normal" would work with superVU, if "Normal" works with microVU then "None" would work with superVU)
Alternatively: Use superVU Recompiler if using microVU. (superVU reduces the clamp need, so if "Extra" works for microVU then "Normal" would work with superVU, if "Normal" works with microVU then "None" would work with superVU)
}}
}}


{{Issue
{{Issue
|IssueName=Auron Look!
|IssueName=Auron's "Look!" scene causes a crash
|IsFixed=1
|IsFixed=1
|IssueLevel=2
|IssueLevel=2
|Description=Game crashes during the introduction of the game, right after Auron states "Look!"
|Description=PCSX2 crashes during the introduction of the game, right after Auron states "Look!"
|Workaround=May need a correct ISO, don't use virtual mount software either.
|Workaround=Verify that your ISO is not corrupt by comparing your SHA-1 hash with the one on redump.org. Also don't use a program that a virtual drive to mount the ISO. PCSX2 natively supports ISO files.
}}
}}


Line 299: Line 298:
|IssueLevel=0
|IssueLevel=0
|Description=Huge amount of missing polygons with [[ZeroGS]]/[[ZZOgl]].
|Description=Huge amount of missing polygons with [[ZeroGS]]/[[ZZOgl]].
|Workaround=Activate the '''FFX-Hack''' in the settings of the GS-Plugins (only for older versions of this plugins, newer versions have it activated by default).
|Workaround=Activate the '''FFX-Hack''' in the settings of the GS-Plugins (only for older versions of this plugin, newer versions have it activated by default).
}}
}}


Line 314: Line 313:
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=With PCSX2 v0.9.6 the game crashes during the Cutscene at the Al Bhed Home, similar to the '''Djose Temple''' crash.
|Description=With PCSX2 v0.9.6 the game crashes during the cutscene at Al Bhed Home, similar to the '''Djose Temple''' crash.
|Workaround=This issue was fixed. Use the latest release of PCSX2.
|Workaround=This issue was fixed. Use the latest release of PCSX2.
}}
}}
Line 327: Line 326:


{{Issue
{{Issue
|IssueName=Reverse controls in some Places
|IssueName=Reverse controls in some places
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
ninja
485

edits