Difference between revisions of "Fatal Frame III: The Tormented"

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(Added new config, not much has changed)
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|Status=2
 
|Status=2
 
|Region=NTSC-U
 
|Region=NTSC-U
|OS=?
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|OS=Windows 8.1 Pro x64
|CPU=Athlon II X4 630 2.80 GHz
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|CPU=AMD Athlon II X4 630 2.80 GHz
|GPU=Geforce 9800GT 1GB.
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|GPU=Sapphire Radeon HD 7950 3GB
|Revision=1.1.0 r5380
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|Revision=1.3.1 r134
|Graphics=GSdx r5376
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|Graphics=GSdx SSE2 1.3.1 r134
 
|Sound=
 
|Sound=
* SPU2-X r5317
+
* SPU2-X 1.3.1 r134
* LilyPad r5258
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* LilyPad 1.3.1 r134
|Comments=BIOS: US 01.70(25/03/2003), HACKS: INTC Spin Detection, Wait Loop Detection, Fast CDVD, mVU Flag Hack, MTVU, Anything higher than native resolution will cause lines to appear. Enabling Half Pixel Offset removed most of the issues although there is still a few small transparent lines on the right. The higher the resolution the worse the lines get. If your FPS starts to drop use EE 2 or VU 1-2. Enabling 8 bit textures helped me but it could be a fluke so try everything else first. A dual core might be able to run this game just fine if you use hacks.
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|Comments=The game plays fine so far. If you use anything higher than native resolution or enable MSAA lines start to appear off to the side and get worse the higher you set those options. Enabling EE stealing provides a nice boost but I noticed the voice dialogue skips occasionally, this could just be a fluke on my end though. Enabling 8-Bit textures also provides a small boost if your GPU can handle it.
 
|Tester=CrazySteve88
 
|Tester=CrazySteve88
 
}}
 
}}

Revision as of 02:43, 19 April 2015

Fatal Frame III: The Tormented
Fatalframe3.jpg
NTSC-U Boxart
Region NTSC-U:
Serial numbers: SLUS-21244
Release date: November 8, 2005
CRCs: 2ADBA7BC
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-53825
Release date: February 24, 2006
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPS-25544
Release date: July 28, 2005
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Tecmo
Genre: Horror type action/adventure
Wikipedia: Link
Game review links: IGN
Game review score: 7.8/10 (IGN)
Game description: Fatal Frame III, known in Japan as Zero: Shisei no Koe (零~刺青の聲~) and in Europe as Project Zero 3, is the third installment in the Fatal Frame video game series. The game's plot ties the first three games in the series together, featuring characters, locations, and sections of storyline from the previous two games.

The game is a direct sequel of Fatal Frame and Fatal Frame II: Crimson Butterfly, seeing the return of Miku Hinasaki, the heroine of Fatal Frame, as well as other characters that share a connection with the events from the preceding games.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16Ghz
  • Nvidia GTS 250 512MB
17 01 2013 1.1.0 r5517- GSdx 5464 SSE41
  • SPU2-X 2.0.0 5478
  • LilyPad 0.11.0 5403
Playable, but a bit on the slow side because of heavy image filtering., Native res is fast & looks good, but some filtering bugs (border halos) on higher res...
NTSC-U ?
  • Phenom II x6 1055T
  • Geforce GTX 260
0.9.7.r3113 GSdx ? SPU2-X ? Speedhacks:EE Cyclerate = 2, GSDX Native = checked. I used this configurations to maintain a 50-60 fps. all other options at defaults ?
NTSC-U Windows 8.1 Pro x64
  • AMD Athlon II X4 630 2.80 GHz
  • Sapphire Radeon HD 7950 3GB
1.3.1 r134 GSdx SSE2 1.3.1 r134
  • SPU2-X 1.3.1 r134
  • LilyPad 1.3.1 r134
The game plays fine so far. If you use anything higher than native resolution or enable MSAA lines start to appear off to the side and get worse the higher you set those options. Enabling EE stealing provides a nice boost but I noticed the voice dialogue skips occasionally, this could just be a fluke on my end though. Enabling 8-Bit textures also provides a small boost if your GPU can handle it. CrazySteve88




Trivia

  • Widescreen support available as a .pnatch file. Grab it from the PCSX2 forums.
  • Also Known As Zero: Shisei no Koe (JP), Project Zero 3: The Tormented (EU)

Known Issues

Half pixel offset problems

  • Type: Note (not an issue)
  • Description: Half pixel offset causes some weird shadow problems to creep in after a while, at least on rev 5423. PCSX2 says an "Impossible blend for D3D" occurred. Happens on DX9 and DX11. I also found I need to disable Alpha Correction (FBA) or else I get black backgrounds on some ghosts.
  • Workaround: Do not use half pixel offset

Public compatibility forum links