Fatal Frame III: The Tormented: Difference between revisions

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Is this issue reproducible on the real hardware. If not it should be elevated to the real issue here...
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m (Is this issue reproducible on the real hardware. If not it should be elevated to the real issue here...)
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|french            = SLES-53825
|french            = SLES-53825
|german            = SLES-53825
|german            = SLES-53825
|japanese          = SLPS-25544 & SLPS-73257 & SLPS-73245
|japanese          = SLPS-25544 & SLPS-73257 & SLPS-73245
|english          = SLUS-21244 & SLES-53825
|english          = SLUS-21244 & SLES-53825 & NPUD-21244
|widescreenpatch  = 1
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-21244<br />NPUD-21244
|serialsNTSCU      = SLUS-21244<br />NPUD-21244 <small>(PS2 Classics)</small>
|CRCsNTSCU        = 2ADBA7BC
|CRCsNTSCU        = 2ADBA7BC
|releasedateNTSCU  = November 8, 2005<br />October 1, 2013
|releasedateNTSCU  = November 8, 2005<br />October 1, 2013 <small>(PS2 Classics)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
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* Original names: '''零 〜刺青の聲〜''' (SLPS-25544) & (SLPS-73245) & (SLPS-73257), '''零 刺青之聲''' (SCAJ-20139)
* Original names: '''零 〜刺青の聲〜''' (SLPS-25544) & (SLPS-73245) & (SLPS-73257), '''零 刺青之聲''' (SCAJ-20139)
* Also known as '''Zero: Shisei no Koe''' (JP), '''Project Zero 3: The Tormented''' (EU), '''Fatal Frame: Rei''' (JP), '''Rei: Irezumi no Sei''', '''Project Zero 3'''
* Also known as '''Zero: Shisei no Koe''' (JP), '''Project Zero 3: The Tormented''' (EU), '''Fatal Frame: Rei''' (JP), '''Rei: Irezumi no Sei''', '''Project Zero 3'''
* Widescreen support available as a .pnatch file. Grab it from the [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674 PCSX2 forums].
* Widescreen patch included with PCSX2. Go to the System tab and click "Enable Widescreen Patches".


==Known Issues==
==Known Issues==
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|Description=Half pixel offset causes some weird shadow problems to creep in after a while, at least on rev 5423. PCSX2 says an "Impossible blend for D3D" occurred. Happens on DX9 and DX11. I also found I need to disable Alpha Correction (FBA) or else I get black backgrounds on some ghosts.
|Description=Half pixel offset causes some weird shadow problems to creep in after a while, at least on rev 5423. PCSX2 says an "Impossible blend for D3D" occurred. Happens on DX9 and DX11. I also found I need to disable Alpha Correction (FBA) or else I get black backgrounds on some ghosts.
|Workaround=Do not use half pixel offset
|Workaround=Do not use half pixel offset
}}
{{Issue
|IssueName=Unable to enter enclosed room
|IsFixed=0
|IssueLevel=-1
|Description=If you take a photo of Tengai through the walls in the stained corridor during Hour IX, you will not be able to enter the little door leading into the room in the center. The seal to the big northern door in the garden corridor will be broken, meaning this isn't a game breaking glitch, but you do miss out on some lore by doing this.
|Workaround=Do not take any photos after entering the stained corridor, even if you see Tengai walking to the door. This can cause the camera to take the photo, even if you're not pointing at the room, keeping you from entering the room. Wait to take photos until after you enter.
}}
}}


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