Fatal Frame III: The Tormented: Difference between revisions

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The game is a direct sequel of Fatal Frame and Fatal Frame II: Crimson Butterfly, seeing the return of Miku Hinasaki, the heroine of Fatal Frame, as well as other characters that share a connection with the events from the preceding games.
The game is a direct sequel of Fatal Frame and Fatal Frame II: Crimson Butterfly, seeing the return of Miku Hinasaki, the heroine of Fatal Frame, as well as other characters that share a connection with the events from the preceding games.
|wikipedia        = [http://en.wikipedia.org/wiki/Fatal_Frame_III:_The_Tormented Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Fatal_Frame_III:_The_Tormented Link]
|progressive      = 1
|progressive      = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/926803-fatal-frame-iii-the-tormented Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/926803-fatal-frame-iii-the-tormented Link]
|reviewlinks      = {{ReviewLink|[http://ps2.ign.com/articles/663/663863p1.html IGN]|7.8/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/fatal-frame-iii-the-tormented Metacritic]|78/100}}
|reviewlinks      = {{ReviewLink|[https://www.eurogamer.net/articles/r_projectzero3_ps2 Eurogamer]|8/10}}, {{ReviewLink|[http://ps2.ign.com/articles/663/663863p1.html IGN]|7.8/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/fatal-frame-iii-the-tormented Metacritic]|78/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/fatal-frame-iii-the-tormented-review/1900-6140116/ GameSpot]|7.6/10}}
|eu_rating        = 18+
|eu_rating        = 18+
|na_rating_text    = Blood, Violence
|na_rating_text    = Blood, Violence
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==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Half pixel offset problems
|IssueName=Flashing Floor Textures (Decals)
|IsFixed=0
|IssueLevel=0
|Description=In the main hall where you find the ghost of the woman and her child various textures in the dirt will flash at random
|Workaround=Use Software mode
}}
{{Issue
|IssueName=White camera borders
|IsFixed=0
|IsFixed=0
|IssueLevel=-1
|IssueLevel=-1
|Description=Half pixel offset causes some weird shadow problems to creep in after a while, at least on rev 5423. PCSX2 says an "Impossible blend for D3D" occurred. Happens on DX9 and DX11. I also found I need to disable Alpha Correction (FBA) or else I get black backgrounds on some ghosts.
|Description=The game draws a white border glow effect that when upscaled will resemble a camera frame. This effect is visible in SW mode as well, though it's incredibly faint.
|Workaround=Do not use half pixel offset
|Workaround=Setting Half Pixel Offset to Normal can help to mitigate this somewhat (automatically applied in up-to-date nightly builds). Otherwise don't upscale. Use SW mode or native res HW mode to make it blend in and be less visible. Fractional multipliers such as 1.75 or 2.25 may reduce the effect also.
}}
}}
{{Issue
{{Issue
Line 166: Line 173:
|IsFixed=0
|IsFixed=0
|IssueLevel=-1
|IssueLevel=-1
|Description=If you take a photo of Tengai through the walls in the stained corridor during Hour IX, you will not be able to enter the little door leading into the room in the center. The seal to the big northern door in the garden corridor will be broken, meaning this isn't a game breaking glitch, but you do miss out on some lore by doing this.
|Description=If you take a photo of Tengai through the walls in the stained corridor during Hour IX, you will not be able to enter the little door leading into the room in the center. The seal to the big northern door in the garden corridor will be broken, meaning this isn't a game-breaking glitch, but you do miss out on some lore by doing this.
|Workaround=Do not take any photos after entering the stained corridor, even if you see Tengai walking to the door. This can cause the camera to take the photo, even if you're not pointing at the room, keeping you from entering the room. Wait to take photos until after you enter.
|Workaround=Do not take any photos after entering the stained corridor, even if you see Tengai walking to the door. This can cause the camera to take the photo, even if you're not pointing at the room, keeping you from entering the room. Wait to take photos until after you enter.
}}
}}
==Fixed Issues==
{{Issue
{{Issue
|IssueName=MTVU Destroys ingame Textures
|IssueName=MTVU Destroys ingame Textures
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=If the MTVU Speedhack is enabled while mVU is enabled all Textures in the game will cease to render. (This is generally inconsistent and may not happen to you)   
|Description=If the MTVU Speedhack is enabled while mVU is enabled all textures in the game will cease to render. (This is generally inconsistent and may not happen to you)   
|Workaround=Disable mVU or MTVU while playing the game
|Workaround=Either disable MTVU or use a version 1.7.0 dev 797 or later
}}
}}
{{Fatal Frame series}}
{{Fatal Frame series}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Fatal-Frame-3-The-Tormented-SLUS-21244-U--29000 Fatal Frame 3: The Tormented (SLUS 21244) (U)]
*[http://forums.pcsx2.net/Thread-Fatal-Frame-3-The-Tormented-SLUS-21244-U--29000 Fatal Frame 3: The Tormented (SLUS 21244) (U)]
*[http://forums.pcsx2.net/Thread-Project-Zero-3-Shisei-no-Koe-SLPS-25544-J--28682 Project Zero 3 - Shisei no Koe (SLPS 25544) (J)]}}
*[http://forums.pcsx2.net/Thread-Project-Zero-3-Shisei-no-Koe-SLPS-25544-J--28682 Project Zero 3 - Shisei no Koe (SLPS 25544) (J)]}}
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