Fatal Frame III: The Tormented: Difference between revisions

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Only FF/PZ 2 appears to have this issue. Correct me if I'm wrong.
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(Only FF/PZ 2 appears to have this issue. Correct me if I'm wrong.)
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The game is a direct sequel of Fatal Frame and Fatal Frame II: Crimson Butterfly, seeing the return of Miku Hinasaki, the heroine of Fatal Frame, as well as other characters that share a connection with the events from the preceding games.
The game is a direct sequel of Fatal Frame and Fatal Frame II: Crimson Butterfly, seeing the return of Miku Hinasaki, the heroine of Fatal Frame, as well as other characters that share a connection with the events from the preceding games.
|wikipedia        = [http://en.wikipedia.org/wiki/Fatal_Frame_III:_The_Tormented Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Fatal_Frame_III:_The_Tormented Link]
|progressive      = 1
|progressive      = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/926803-fatal-frame-iii-the-tormented Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/926803-fatal-frame-iii-the-tormented Link]
|reviewlinks      = {{ReviewLink|[http://ps2.ign.com/articles/663/663863p1.html IGN]|7.8/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/fatal-frame-iii-the-tormented Metacritic]|78/100}}
|reviewlinks      = {{ReviewLink|[https://www.eurogamer.net/articles/r_projectzero3_ps2 Eurogamer]|8/10}}, {{ReviewLink|[http://ps2.ign.com/articles/663/663863p1.html IGN]|7.8/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/fatal-frame-iii-the-tormented Metacritic]|78/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/fatal-frame-iii-the-tormented-review/1900-6140116/ GameSpot]|7.6/10}}
|eu_rating        = 18+
|eu_rating        = 18+
|na_rating_text    = Blood, Violence
|na_rating_text    = Blood, Violence
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==Known Issues==
==Known Issues==
{{Issue
|IssueName=Flashing Floor Textures (Decals)
|IsFixed=0
|IssueLevel=0
|Description=In the main hall where you find the ghost of the woman and her child various textures in the dirt will flash at random
|Workaround=Use Software mode
}}
{{Issue
|IssueName=White camera borders
|IsFixed=0
|IssueLevel=-1
|Description=The game has a white border glow effect it draws that when upscaled will resemble a camera frame. This effect is visible in SW mode as well though it's incredibly faint.
|Workaround= Half Pixel Offset can help to mitigate this somewhat. Otherwise don't upscale. Use SW mode or native res HW mode to make it blend in and be less visible. Half pixel offset will potentially cause other graphical issues.
}}
{{Issue
{{Issue
|IssueName=Half pixel offset problems
|IssueName=Half pixel offset problems
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|IsFixed=0
|IsFixed=0
|IssueLevel=-1
|IssueLevel=-1
|Description=If you take a photo of Tengai through the walls in the stained corridor during Hour IX, you will not be able to enter the little door leading into the room in the center. The seal to the big northern door in the garden corridor will be broken, meaning this isn't a game breaking glitch, but you do miss out on some lore by doing this.
|Description=If you take a photo of Tengai through the walls in the stained corridor during Hour IX, you will not be able to enter the little door leading into the room in the center. The seal to the big northern door in the garden corridor will be broken, meaning this isn't a game-breaking glitch, but you do miss out on some lore by doing this.
|Workaround=Do not take any photos after entering the stained corridor, even if you see Tengai walking to the door. This can cause the camera to take the photo, even if you're not pointing at the room, keeping you from entering the room. Wait to take photos until after you enter.
|Workaround=Do not take any photos after entering the stained corridor, even if you see Tengai walking to the door. This can cause the camera to take the photo, even if you're not pointing at the room, keeping you from entering the room. Wait to take photos until after you enter.
}}
}}
==Fixed Issues==
==Fixed Issues==
{{Issue
{{Issue
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|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=If the MTVU Speedhack is enabled while mVU is enabled all Textures in the game will cease to render. (This is generally inconsistent and may not happen to you)   
|Description=If the MTVU Speedhack is enabled while mVU is enabled all textures in the game will cease to render. (This is generally inconsistent and may not happen to you)   
|Workaround="Either disable MTVU or use a version 1.7.0 dev 797 or later"
|Workaround=Either disable MTVU or use a version 1.7.0 dev 797 or later
 
}}
{{Fatal Frame series}}
{{Fatal Frame series}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Fatal-Frame-3-The-Tormented-SLUS-21244-U--29000 Fatal Frame 3: The Tormented (SLUS 21244) (U)]
*[http://forums.pcsx2.net/Thread-Fatal-Frame-3-The-Tormented-SLUS-21244-U--29000 Fatal Frame 3: The Tormented (SLUS 21244) (U)]
*[http://forums.pcsx2.net/Thread-Project-Zero-3-Shisei-no-Koe-SLPS-25544-J--28682 Project Zero 3 - Shisei no Koe (SLPS 25544) (J)]}}
*[http://forums.pcsx2.net/Thread-Project-Zero-3-Shisei-no-Koe-SLPS-25544-J--28682 Project Zero 3 - Shisei no Koe (SLPS 25544) (J)]}}
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