Fatal Frame: Difference between revisions

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Available as a .pnatch file. Grab it from the [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674 PCSX2 forums].
Available as a .pnatch file. Grab it from the [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674 PCSX2 forums].


==Known issues==
==Known Issues==


===Hard to focus camera===
{{Issue
The camera actually helps you focus on the ghosts. This issue makes the first ghost battle almost impossible to finish. Here is a [http://www.youtube.com/watch?v=JLu5o7QCMPE video] of the problem.
|IssueName=Hard to focus camera
* Solution: Use GSdx software mode (F9).
|IsFixed=0
* Alternative solution: Enable logaritmic z in gsdx options (seems to help only some systems).
|IssueLevel=1
 
|Description=The camera actually helps you focus on the ghosts. This issue makes the first ghost battle almost impossible to finish. Here is a [http://www.youtube.com/watch?v=JLu5o7QCMPE video] of the problem.<br>
====Update:====
Update: This issue actually makes not just the first ghost battle, but all of them nearly impossible.
This issue actually makes not just the first ghost battle, but all of them nearly impossible.
|Workaround=Use GSdx software mode (F9).<br>
 
Alternative solution: Enable logaritmic z in gsdx options (seems to help only some systems).
There is a '''real''' solution however, if the above does not work for you: use revision '''2842''', the game works perfectly with that (both with software and hardware renderer).
Alternative solution: If the above does not work for you: use revision '''2842''', the game works perfectly with that (both with software and hardware renderer). You can read about it [http://code.google.com/p/pcsx2/source/detail?r=2853 here] <br>
 
Update: It works better on PCSX2 1.2.1 than before. Switch from HW to SW and back to HW (with F9) for a temporary fix each time it still happens. Using r2842 is a bad idea to my opinion, the ghosts are invisible and it's a really buggy version.
It is even mentioned in the commit messages, that revision 2853 is the one, that broke the camera attack mode.
}}
 
You can read about it here:
 
http://code.google.com/p/pcsx2/source/detail?r=2853
 
Getting a build of r2842 is not easy though, but googling long enough for it, it can be found.
 
====Update:====
It works better on PCSX2 1.2.1 than before. Switch from HW to SW and back to HW (with F9) for a temporary fix each time it still happens. Using r2842 is a bad idea to my opinion, the ghosts are invisible and it's a really buggy version.
 
===Last boss freeze===
The game will not continue (sound still playing though), while going into finder mode.
* Solution - Use savestates as stated [http://forums.pcsx2.net/Thread-Fatal-Frame-game-freezes-at-the-last-boss-battle? here]
 
====Update:====
This problem seems to surface when you enter finder mode facing towards the path going down to the gate, which is actually the direction you are in when the battle begins.


{{Issue
|IssueName=Last boss freeze
|IsFixed=0
|IssueLevel=1
|Description=The game will not continue (sound still playing though), while going into finder mode.
|Workaround=Use savestates as stated [http://forums.pcsx2.net/Thread-Fatal-Frame-game-freezes-at-the-last-boss-battle? here] <br>
Update: This problem seems to surface when you enter finder mode facing towards the path going down to the gate, which is actually the direction you are in when the battle begins.
The solution is to run around the final boss and enter finder mode facing the '''gate''', not the path leading there.
The solution is to run around the final boss and enter finder mode facing the '''gate''', not the path leading there.
}}


===Black lines===
{{Issue
 
|IssueName=Black lines
Black lines on some textures and ghost faces when you use upscaling. To avoid that, use a resolution of 1260x****.
|IsFixed=0
 
|IssueLevel=0
===Invisible ghosts===
|Description=Black lines on some textures and ghost faces when you use upscaling.
 
|Workaround=To avoid that, use a resolution of 1260x****.
Some ghosts are invisible. Fix in software mode or switch from HW to SW and back to HW (with F9) for a temporary fix each time it happens.
}}
 
===Negative FMV corrupted===
 
Negative FMW when you pick up the four stones aren't shown properly. Fix in software mode.
 
===Lens flare effect missing===


Lens flare effect on your flashlight is missing in some areas. Fix in software mode or switch from HW to SW and back to HW (with F9) for a temporary fix each time it happens.
{{Issue
|IssueName=Invisible ghosts
|IsFixed=0
|IssueLevel=1
|Description=Some ghosts are invisible.
|Workaround=Fix in software mode or switch from HW to SW and back to HW (with F9) for a temporary fix each time it happens.
}}


===Lightning glitch===
{{Issue
|IssueName=Negative FMV corrupted
|IsFixed=0
|IssueLevel=0
|Description=Negative FMV when you pick up the four stones aren't shown properly.
|Workaround=Fix in software mode.
}}


Small texture/lighting glitch on the door to the buddha statues. Fix in software mode.
{{Issue
|IssueName=Lens flare effect missing
|IsFixed=0
|IssueLevel=0
|Description=Lens flare effect on your flashlight is missing in some areas.
|Workaround=Fix in software mode or switch from HW to SW and back to HW (with F9) for a temporary fix each time it happens.
}}


===Small colour lines===
{{Issue
|IssueName=Lightning glitch
|IsFixed=0
|IssueLevel=0
|Description=Small texture/lighting glitch on the door to the buddha statues.
|Workaround=Fix in software mode.
}}


Some lines at the bottom of the screen during FMV and sometimes during gameplay (very minor). Fix in software mode.
{{Issue
|IssueName=Small colour lines
|IsFixed=0
|IssueLevel=0
|Description=Some lines at the bottom of the screen during FMV and sometimes during gameplay (very minor).
|Workaround=Fix in software mode.
}}


== See also ==
== See also ==
*[[Fatal Frame II: Crimson Butterfly]]
*[[Fatal Frame II: Crimson Butterfly]]
*[[Fatal Frame III: The Tormented]]
*[[Fatal Frame III: The Tormented]]

Revision as of 08:24, 4 August 2014


Fatal Frame

Fatal Frame NTSC-U Boxart
Region NTSC-U:
Serial numbers: SLUS-20388
Release date: March 04, 2002
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Release date: August 30, 2002
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Release date: December 13, 2001
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Tecmo
Genre: Horror type action/adventure
Wikipedia: Link
Game review links: Link
Game review score: Metacritic: 74
Game description: A young girl named Miku Hinasaki has ventured into the mysterious Himuro Mansion, the last known whereabouts of her missing older brother, Mafuyu.

Test configuration on Windows:

PCSX2 version: PCSX2 1.2.1 r5875
Graphics by GSDX AVX: untested
Sound by SPU2-X: untested

Comments: Runs at 60 FPS on both software and hardware rendering (1260x2688). It can be played in hardware mode if you switch to software mode sometimes (see below)


Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


PC specs used to test the game:

CPU: Intel Core i5-4670K @ 3.40GHz
GPU: Nvidia Geforce GTX 660 2048MB


Widescreen support

Available as a .pnatch file. Grab it from the PCSX2 forums.

Known Issues

Hard to focus camera

  • Status: Active
  • Type: Serious
  • Description: The camera actually helps you focus on the ghosts. This issue makes the first ghost battle almost impossible to finish. Here is a video of the problem.

Update: This issue actually makes not just the first ghost battle, but all of them nearly impossible.

  • Workaround: Use GSdx software mode (F9).

Alternative solution: Enable logaritmic z in gsdx options (seems to help only some systems). Alternative solution: If the above does not work for you: use revision 2842, the game works perfectly with that (both with software and hardware renderer). You can read about it here
Update: It works better on PCSX2 1.2.1 than before. Switch from HW to SW and back to HW (with F9) for a temporary fix each time it still happens. Using r2842 is a bad idea to my opinion, the ghosts are invisible and it's a really buggy version.

Last boss freeze

  • Status: Active
  • Type: Serious
  • Description: The game will not continue (sound still playing though), while going into finder mode.
  • Workaround: Use savestates as stated here

Update: This problem seems to surface when you enter finder mode facing towards the path going down to the gate, which is actually the direction you are in when the battle begins. The solution is to run around the final boss and enter finder mode facing the gate, not the path leading there.

Black lines

  • Status: Active
  • Type: Minor
  • Description: Black lines on some textures and ghost faces when you use upscaling.
  • Workaround: To avoid that, use a resolution of 1260x****.

Invisible ghosts

  • Status: Active
  • Type: Serious
  • Description: Some ghosts are invisible.
  • Workaround: Fix in software mode or switch from HW to SW and back to HW (with F9) for a temporary fix each time it happens.

Negative FMV corrupted

  • Status: Active
  • Type: Minor
  • Description: Negative FMV when you pick up the four stones aren't shown properly.
  • Workaround: Fix in software mode.

Lens flare effect missing

  • Status: Active
  • Type: Minor
  • Description: Lens flare effect on your flashlight is missing in some areas.
  • Workaround: Fix in software mode or switch from HW to SW and back to HW (with F9) for a temporary fix each time it happens.

Lightning glitch

  • Status: Active
  • Type: Minor
  • Description: Small texture/lighting glitch on the door to the buddha statues.
  • Workaround: Fix in software mode.

Small colour lines

  • Status: Active
  • Type: Minor
  • Description: Some lines at the bottom of the screen during FMV and sometimes during gameplay (very minor).
  • Workaround: Fix in software mode.

See also