Fatal Frame: Difference between revisions

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m (Updating issue levels. These are mostly considered major bugs that are still there even in 1.3.1+ (Currently being discussed & tested in compatibility section).)
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|Description=The camera allows you to target ghosts and damage them (in battles), or take pictures of ghosts that only show up temporary. This issue causes the camera to not lock on either type of ghost, making it nearly impossible to pass the fights or snap a shot of a random ghost. Here is a [http://www.youtube.com/watch?v=JLu5o7QCMPE video] of the problem.
|Description=The camera allows you to target ghosts and damage them (in battles), or take pictures of ghosts that only show up temporary. This issue causes the camera to not lock on either type of ghost, making it nearly impossible to pass the fights or snap a shot of a random ghost. Here is a [http://www.youtube.com/watch?v=JLu5o7QCMPE video] of the problem.
|Workaround=Use GSdx Software Mode (F9).<br/>
|Workaround=Use GSdx Software Mode (F9).<br/>
* <code>'''Alternative solution 1:'''</code> Enable <code>''Logarithmic Z''</code> in GSdx options '''(Only appears in D3D9 Hardware and this seems to help only on some systems).'''
*'''Alternative solution 1:''' Enable ''Logarithmic Z'' in GSdx options '''(Only appears in D3D9 Hardware and this seems to help only on some systems).'''
* <code>'''Alternative solution 2:'''</code> If the above does not work for you: use revision '''2842''', the game works perfectly with that (both with software and hardware renderer). You can read about it [http://code.google.com/p/pcsx2/source/detail?r=2853 here]
*'''Alternative solution 2:''' If the above does not work for you: use revision '''2842''', the game works perfectly with that (both with software and hardware renderer). You can read about it [http://code.google.com/p/pcsx2/source/detail?r=2853 here] or [http://web.archive.org/web/20150510060909/http://code.google.com/p/pcsx2/source/detail?r=2853 alternatively here]
** <code>'''Update:'''</code> It works better on PCSX2 1.2.1 than before. Switch from HW to SW and back to HW (with F9) for a temporary fix each time it still happens. Using r2842 is a bad idea to my opinion, the ghosts are invisible and it's a really buggy version.
** '''Update:''' It works better on PCSX2 1.2.1 than before. Switch from HW to SW and back to HW (with F9) for a temporary fix each time it still happens. Using r2842 is a bad idea to my opinion, the ghosts are invisible and it's a really buggy version.
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|Description=Some ghosts are invisible. Seems to be related to the previous issue.
|Description=Some ghosts are invisible. Seems to be related to the previous issue.
|Workaround=Fix in software mode or switch from HW to SW and back to HW (with F9) for a temporary fix each time it happens.
|Workaround=Fix in software mode or switch from HW to SW and back to HW (with F9) for a temporary fix each time it happens.
** <code>'''Note:'''</code> This might've been a bug in older versions of PCSX2 only. It's best to use an updated version of PCSX2 (at the very least v1.2.1 stable or one of the recent developer builds).
** '''Note:''' This might've been a bug in older versions of PCSX2 only. It's best to use an updated version of PCSX2 (at the very least v1.2.1 stable or one of the recent developer builds).
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|Description=The game will not continue (sound still playing though), while going into finder mode.
|Description=The game will not continue (sound still playing though), while going into finder mode.
|Workaround=Use savestates as stated [http://forums.pcsx2.net/Thread-Fatal-Frame-game-freezes-at-the-last-boss-battle? here]
|Workaround=Use savestates as stated [http://forums.pcsx2.net/Thread-Fatal-Frame-game-freezes-at-the-last-boss-battle? here]
** <code>'''Update:'''</code> This problem seems to surface when you enter finder mode facing towards the path going down to the gate, which is actually the direction you are in when the battle begins.  
** '''Update:''' This problem seems to surface when you enter finder mode facing towards the path going down to the gate, which is actually the direction you are in when the battle begins.  
*** The solution is to run around the final boss and enter finder mode facing the '''gate''', not the path leading there.
*** The solution is to run around the final boss and enter finder mode facing the '''gate''', not the path leading there.
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