Echo Night: Beyond: Difference between revisions

edited issues
(edited issues)
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|Status=2
|Status=2
|Region=PAL
|Region=PAL
|OS=?
|OS=Windows
|CPU=Intel i5 2500K @3400MHz  
|CPU=Intel i5 2500K @3400MHz  
|GPU=GeForce GTX 460 SE 768MB
|GPU=GeForce GTX 460 SE 768MB
Line 133: Line 133:
{{Issue
{{Issue
|IssueName=Transparent walls, black doors and models
|IssueName=Transparent walls, black doors and models
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=The walls, floors and ceilings are transparent (I think only the ones with reflection effect on it). Doors on the other hand are opaque black. Some models are black too with transparency. Other models disappear, but can be used.
|Description=The walls, floors and ceilings are transparent (I think only the ones with reflection effect on it). Doors on the other hand are opaque black. Some models are black too with transparency. Other models disappear, but can be used.
|Workaround=Use software mode.
|Workaround=Resolved in v1.5.0 builds.
}}
}}


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|Description=If you charge your flashlight with a portable battery or the flashlight is depleted, the HUD acknowledgement is not shown in hardware mode.
|Description=If you charge your flashlight with a portable battery or the flashlight is depleted, the HUD acknowledgement is not shown in hardware mode.
|Workaround=Use software mode.
|Workaround=Use software mode.
}}
{{Issue
|IssueName=Flashlight usage slows down game in HW mode
|IsFixed=0
|IssueLevel=2
|Description=In certain areas using the flashlight drastically decreases the framerate and so slows down the whole game (can be around 30%) in hardware mode. Versions prior to v1.5.0 had no such problems if I remember correctly.
|Workaround=Use software mode. This mode seems not affected.
}}
}}


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