Echo Night: Beyond: Difference between revisions
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|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows | |||
|CPU=Intel Core i7 @ 3.4Ghz | |||
|GPU=Nvidia GTX 285 768MB | |||
|Revision=28 10 2013 1.1.0 r5754 | |||
|Graphics=GSdx 5752 SSE41 [24 10 2013] | |||
|Sound= | |||
*SPU2-X 5733 2.0.0 [24 10 2013] | |||
*LilyPad 5403 0.11.0 [24 10 2013] | |||
|Comments=Has missing walls, etc.. in hardware mode. Looks fine in software mode. Runs at full speed. | |||
|Tester={{ForumUser|General-Plot}} | |||
}} | |||
[[Category:temp new test case]] | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-J | |||
|OS=Windows | |||
|CPU=I5 3330 | |||
|GPU=HD radeon 6850 | |||
|Revision=1.1.svn5840 | |||
|Graphics=GSDX | |||
|Sound= | |||
*SPU2-X | |||
*? | |||
|Comments=USA v02.20(10/02/2006), Much | |||
|Tester={{ForumUser|DESTRUIDOR}} | |||
}} | |||
[[Category:temp new test case]] | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows | |||
|CPU=Intel Core i5 750 @ 2.67Ghz (3.0GHz OC) | |||
|GPU=AMD Radeon HD 5850 1024MB | |||
|Revision=1.3.0 Git 2014/06/07 | |||
|Graphics=GSdx 0.1.16 SSE41 | |||
|Sound= | |||
*SPU2-X 2.0.0 | |||
*LilyPad 0.11.0 | |||
|Comments=EUROPE v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Game works fine at 50fps in Gsdx software mode with a few slowdowns whenever you free a ghost. | |||
|Tester={{ForumUser|Altomar}} | |||
}} | |||
[[Category:temp new test case]] | |||
{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 |
Revision as of 07:53, 27 December 2014
Developer(s): From Software
Genre: Horror, Adventure
Wikipedia: Link
Game review links: Metacritic
Game review score: Metacritic: 60/100
Game description: The game tells a science fiction ghost story, set in the not-too-distant future. Players take the role of a Richard Osmond, off for a honeymoon on the moon. The vessel crashes before reaching its lunar resort destination, however, separating the just-married couple and leaving the hero alone at an abandoned research base. Players explore the station from a first-person perspective, inside a spacesuit. In addition to the many spiritual anomalies that haunt the forgotten station, strange lunar lighting and relative weightlessness add to the atmosphere of the game's environments.
The game is played from a first-person perspective, but unlike most other first-person games there is no use of firearms in the game.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows |
|
28 10 2013 1.1.0 r5754 | GSdx 5752 SSE41 [24 10 2013] |
|
Has missing walls, etc.. in hardware mode. Looks fine in software mode. Runs at full speed. | |
NTSC-J | Windows |
|
1.1.svn5840 | GSDX |
|
USA v02.20(10/02/2006), Much | |
PAL | Windows |
|
1.3.0 Git 2014/06/07 | GSdx 0.1.16 SSE41 |
|
EUROPE v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Game works fine at 50fps in Gsdx software mode with a few slowdowns whenever you free a ghost. | |
PAL | ? |
|
v1.1.0 r5782 | GSDX AVX r5818 |
|
HACKS: Default ones and MTVU. The game has an unknown status in the game DB., Has some serious issues in hardware mode. Walls are transparent. Doors are black or transparent. Some models have shadow issues or are fully black. Plays fine in software mode, so it is emulated correctly. Runs fine in hardware (3x upscale) and software modes. Sadly the hardware mode is broken. Needs around 60% CPU with the mentioned config in software mode. | Yuri |
Trivia
- The game has widescreen support built-in. It works kind of funny, as it vertically stretches the the screen. Because of that, parts of the HUD and the rims of the helmet are out of screen. Aspect ratio is correct and it is usable, just a strange way to solve it.
- Also Known As Nebula: Echo Night (JP)
Known Issues
Transparent walls, black doors and models
- Status: Active
- Type: Serious
- Description: The walls, floors and ceilings are transparent (I think only the ones with reflection effect on it). Doors on the other hand are opaque black. Some models are black too with transparency. Other models disappear, but can be used.
- Workaround: Use software mode.
Flashlight charge HUD display in HW mode
- Status: Active
- Type: Minor
- Description: If you charge your flashlight with a portable battery or the flashlight is depleted, the HUD acknowledgement is not shown in hardware mode.
- Workaround: Use software mode.
The gallery
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Echo Night: Beyond (SLES 53414)
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Echo Night: Beyond (SLES 53414)
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Echo Night: Beyond (SLES 53414)
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Echo Night: Beyond (SLES 53414)
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Echo Night: Beyond (SLUS 20928)
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Echo Night: Beyond (SLUS 20928)
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Echo Night: Beyond (SLPS 25314)
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Echo Night: Beyond (SLES 53414)