Echo Night: Beyond: Difference between revisions

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==Known Issues==
==Known Issues==
===Transparent walls, black doors and models===
* '''Type:''' GFX Glitches
* '''Affected Game Versions:''' All
* '''Description:''' The walls, floors and ceilings are transparent (I think only the ones with reflection effect on it). Doors on the other hand are opaque black. Some models are black too with transparency. Other models disappear, but can be used.
* '''Solution:''' Use software mode.


===Flashlight charge HUD display in HW mode===
{{Issue
* '''Type:''' GFX Glitches
|IssueName=Transparent walls, black doors and models
* '''Affected Game Versions:''' All
|IsFixed=0
* '''Description:''' If you charge your flashlight with a portable battery or the flashlight is depleted, the HUD acknowledgement is not shown in hardware mode.
|IssueLevel=1
* '''Solution:''' Use software mode.
|Description=The walls, floors and ceilings are transparent (I think only the ones with reflection effect on it). Doors on the other hand are opaque black. Some models are black too with transparency. Other models disappear, but can be used.
|Workaround=Use software mode.
}}
 
{{Issue
|IssueName=Flashlight charge HUD display in HW mode
|IsFixed=0
|IssueLevel=0
|Description=If you charge your flashlight with a portable battery or the flashlight is depleted, the HUD acknowledgement is not shown in hardware mode.
|Workaround=Use software mode.
}}
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