Echo Night: Beyond: Difference between revisions

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|gameinfo          = A horrific crash on the Moon Colony has left you separated from your fianc&eacute;e. To reunite with her, you must journey into the paranormal world of Echo Night: Beyond. As you explore the different environments in the lunar colony, you'll find a desolate base haunted by the spectral remains of those who called it "home." Through the fog and shadows, you must overcome your fears and solve a variety of challenging puzzles.<br />
|gameinfo          = A horrific crash on the Moon Colony has left you separated from your fianc&eacute;e. To reunite with her, you must journey into the paranormal world of Echo Night: Beyond. As you explore the different environments in the lunar colony, you'll find a desolate base haunted by the spectral remains of those who called it "home." Through the fog and shadows, you must overcome your fears and solve a variety of challenging puzzles.<br />
The game tells a science fiction ghost story, set in the not-too-distant future. Players take the role of a Richard Osmond, off for a honeymoon on the moon. The vessel crashes before reaching its lunar resort destination, however, separating the just-married couple and leaving the hero alone at an abandoned research base. Players explore the station from a first-person perspective, inside a spacesuit. In addition to the many spiritual anomalies that haunt the forgotten station, strange lunar lighting and relative weightlessness add to the atmosphere of the game's environments. <br/>The game is played from a first-person perspective, but unlike most other first-person games there is no use of firearms in the game.
The game tells a science fiction ghost story, set in the not-too-distant future. Players take the role of a Richard Osmond, off for a honeymoon on the moon. The vessel crashes before reaching its lunar resort destination, however, separating the just-married couple and leaving the hero alone at an abandoned research base. Players explore the station from a first-person perspective, inside a spacesuit. In addition to the many spiritual anomalies that haunt the forgotten station, strange lunar lighting and relative weightlessness add to the atmosphere of the game's environments. <br/>The game is played from a first-person perspective, but unlike most other first-person games there is no use of firearms in the game.
|wikipedia        = [http://en.wikipedia.org/wiki/Echo_Night:_Beyond Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Echo_Night:_Beyond Link]
|widescreen        = 1
|widescreen        = 1
|sw-rendering-only = 1
|sw-rendering-only = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/918908-echo-night-beyond Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/918908-echo-night-beyond Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/echo-night-beyond Metacritic]|60/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/echo-night-beyond Metacritic]|60/100}}
|eu_rating        = 7+
|eu_rating        = 7+
|na_rating_text    = Alcohol Reference, Mild Violence
|na_rating_text    = Alcohol Reference, Mild Violence
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|Description=In certain areas using the flashlight drastically decreases the framerate and so slows down the whole game in hardware mode, and   
|Description=In certain areas using the flashlight drastically decreases the framerate and so slows down the whole game in hardware mode, and   
|Workaround=Software mode will fix the Slowdowns, But the Broken Shadows will Still remain
|Workaround=Software mode will fix the Slowdowns, But the Broken Shadows will Still remain
{{SpoilerTable|caption=Workaround patches|text=
For NTSC (CRC - 2DE16D21) version use this code:
For NTSC (CRC - 2DE16D21) version use this code:
<pre>
<pre>
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</pre>
</pre>


 
For PAL (CRC - BBF8C3D6) version use this code:
<pre>
//Performance Fix + Remove Flashlight Shadows
patch=1,EE,001471C4,word,3c020000 //3c023f80
</pre>}}
}}
}}


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|IssueLevel=-1
|IssueLevel=-1
|Description=When the camera is being moved, interlacing is clearly noticeable regardless of what Interlacing setting is being used in GSdx options.
|Description=When the camera is being moved, interlacing is clearly noticeable regardless of what Interlacing setting is being used in GSdx options.
|Workaround=For NTSC (CRC - 2DE16D21) version use this code:
|Workaround=1. For NTSC (CRC - 2DE16D21) version use this code:
<pre>
<pre>
//No Interlacing + 60FPS
//No Interlacing + 60FPS
patch=1,EE,0013FFDC,word,10000014
patch=1,EE,0013FFDC,word,10000014 //10200014
</pre>
</pre>
2. Also you can enable Rendering Hack - Skipdraw Range = 1/1. It will remove blur effect which cause the issue
}}
}}


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