Echo Night: Beyond: Difference between revisions

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|caption          = PAL cover art
|caption          = PAL cover art
|developer        = From Software
|developer        = From Software
|genre            = Horror, Adventure
|publisher        = [[From Software]] (JP), [[Agetec]] (US), [[Indie Games]] (EU)
|gameinfo          = The game tells a science fiction ghost story, set in the not-too-distant future. Players take the role of a Richard Osmond, off for a honeymoon on the moon. The vessel crashes before reaching its lunar resort destination, however, separating the just-married couple and leaving the hero alone at an abandoned research base. Players explore the station from a first-person perspective, inside a spacesuit. In addition to the many spiritual anomalies that haunt the forgotten station, strange lunar lighting and relative weightlessness add to the atmosphere of the game's environments. <br/>The game is played from a first-person perspective, but unlike most other first-person games there is no use of firearms in the game.
|genre            = Action, Adventure, Horror
|wikipedia        = [http://en.wikipedia.org/wiki/Echo_Night:_Beyond Link]
|gameinfo          = A horrific crash on the Moon Colony has left you separated from your fianc&eacute;e. To reunite with her, you must journey into the paranormal world of Echo Night: Beyond. As you explore the different environments in the lunar colony, you'll find a desolate base haunted by the spectral remains of those who called it "home." Through the fog and shadows, you must overcome your fears and solve a variety of challenging puzzles.<br />
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/echo-night-beyond Metacritic]
The game tells a science fiction ghost story, set in the not-too-distant future. Players take the role of a Richard Osmond, off for a honeymoon on the moon. The vessel crashes before reaching its lunar resort destination, however, separating the just-married couple and leaving the hero alone at an abandoned research base. Players explore the station from a first-person perspective, inside a spacesuit. In addition to the many spiritual anomalies that haunt the forgotten station, strange lunar lighting and relative weightlessness add to the atmosphere of the game's environments. <br/>The game is played from a first-person perspective, but unlike most other first-person games there is no use of firearms in the game.
|reviewscore      = Metacritic: 60/100
|wikipedia        = [https://en.wikipedia.org/wiki/Echo_Night:_Beyond Link]
|widescreen        = 2
|widescreen        = 1
|sw-rendering-only = 1
|sw-rendering-only = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/918908-echo-night-beyond Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/918908-echo-night-beyond Link]
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/echo-night-beyond Metacritic]|60/100}}
|eu_rating        = 7+
|na_rating_text    = Alcohol Reference, Mild Violence
|na_rating        = T
|japanese          = SLPS-25314
|english          = SLES-53414 & SLUS-20928
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPS-25314
|serialsNTSCJ      = SLPS-25314<br />SCAJ-20064
|CRCsNTSCJ        = B6AA81EE
|CRCsNTSCJ        = B6AA81EE
|releasedateNTSCJ  = January 22, 2004
|releasedateNTSCJ  = January 22, 2004
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|Status=2
|Status=2
|Region=PAL
|Region=PAL
|OS=?
|OS=Windows
|CPU=Intel i5 2500K @3400MHz  
|CPU=Intel i5 2500K @3400MHz  
|GPU=GeForce GTX 460 SE 768MB
|GPU=GeForce GTX 460 SE 768MB
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==Trivia==
==Trivia==
*The game has widescreen support built-in. It works kind of funny, as it vertically stretches the the screen. Because of that, parts of the HUD and the rims of the helmet are out of screen. Aspect ratio is correct and it is usable, just a strange way to solve it.
* Original names: '''ネビュラ エコーナイト''' (SLPS-25314)
*Also Known As '''Nebula: Echo Night''' (JP)
* Also known as '''Nebula: Echo Night''' (JP)
* The game has widescreen support built-in but it vertically stretches the screen. Because of that, parts of the HUD and the rims of the helmet are out of screen.


==Known Issues==
==Known Issues==
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{{Issue
{{Issue
|IssueName=Transparent walls, black doors and models
|IssueName=Transparent walls, black doors and models
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=The walls, floors and ceilings are transparent (I think only the ones with reflection effect on it). Doors on the other hand are opaque black. Some models are black too with transparency. Other models disappear, but can be used.
|Description=The walls, floors and ceilings are transparent (I think only the ones with reflection effect on it). Doors on the other hand are opaque black. Some models are black too with transparency. Other models disappear, but can be used.
|Workaround=Use software mode.
|Workaround=Resolved in v1.5.0 builds.
}}
}}


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|Description=If you charge your flashlight with a portable battery or the flashlight is depleted, the HUD acknowledgement is not shown in hardware mode.
|Description=If you charge your flashlight with a portable battery or the flashlight is depleted, the HUD acknowledgement is not shown in hardware mode.
|Workaround=Use software mode.
|Workaround=Use software mode.
}}
{{Issue
|IssueName=Flashlight usage slows down the game in HW mode and creates Broken Shadows
|IsFixed=0
|IssueLevel=2
|Description=In certain areas using the flashlight drastically decreases the framerate and so slows down the whole game in hardware mode, and 
|Workaround=Software mode will fix the Slowdowns, But the Broken Shadows will Still remain
{{SpoilerTable|caption=Workaround patches|text=
For NTSC (CRC - 2DE16D21) version use this code:
<pre>
//Performance Fix + Remove Flashlight Shadows
patch=1,EE,00144034,word,3c020000 //3c023f80
</pre>
For PAL (CRC - BBF8C3D6) version use this code:
<pre>
//Performance Fix + Remove Flashlight Shadows
patch=1,EE,001471C4,word,3c020000 //3c023f80
</pre>}}
}}
{{Issue
|IssueName=Interlacing signals are visable
|IsFixed=0
|IssueLevel=-1
|Description=When the camera is being moved, interlacing is clearly noticeable regardless of what Interlacing setting is being used in GSdx options.
|Workaround=1. For NTSC (CRC - 2DE16D21) version use this code:
<pre>
//No Interlacing + 60FPS
patch=1,EE,0013FFDC,word,10000014 //10200014
</pre>
2. Also you can enable Rendering Hack - Skipdraw Range = 1/1. It will remove blur effect which cause the issue
}}
}}


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