Driving Emotion Type-S: Difference between revisions

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|caption          =
|caption          =
|developer        = Escape
|developer        = Escape
|publisher        = [[Square Enix|Square]] (JP, EU), [[Square Electronic Arts]] (NA)
|publisher        = [[Square Enix|SquareSoft]] (JP, US), [[Electronic Arts]] (EU)
|genre            = Racing
|genre            = Racing
|gameinfo          = The gameplay of Driving Emotion Type-S follows general conventions of racing games. The game's physics and controls intend to be realistic and are based on vehicular weight. The player competes in races with other computer controlled cars in order to unlock new cars and tracks. Car settings can be customized, as well as their colors, before each course. The game includes 43 officially licensed cars from twelve Japanese and European manufacturers, including BMW, Toyota, Nissan, Ferrari, Porsche, and Mazda.
|gameinfo          = Many racing games have strived for this goal. Now technology has finally caught up with amibition, and racing games have enetered a new dimension.<br />
The gameplay of Driving Emotion Type-S follows general conventions of racing games. The game's physics and controls intend to be realistic and are based on vehicular weight. The player competes in races with other computer controlled cars in order to unlock new cars and tracks. Car settings can be customized, as well as their colors, before each course. The game includes 43 officially licensed cars from twelve Japanese and European manufacturers, including BMW, Toyota, Nissan, Ferrari, Porsche, and Mazda.
|wikipedia        = [http://en.wikipedia.org/wiki/Driving_Emotion_Type-S Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Driving_Emotion_Type-S Link]
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/driving-emotion-type-s Metacritic]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/250577-driving-emotion-type-s Link]
|reviewscore      = 55/100
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/driving-emotion-type-s Metacritic]|55/100}}
|numberofplayers  = 2
|widescreenpatch  = 1
|na_rating        = E
|italian          = SLES-50073 & SLUS-20113
|spanish          = SLES-50073 & SLUS-20113
|french            = SLES-50073 & SLUS-20113
|german            = SLES-50073 & SLUS-20113
|japanese          = SLPS-20007
|english          = SLES-50073 & SLUS-20113
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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|CRCsNTSCU        =
|CRCsNTSCU        =
|releasedateNTSCU  = January 29, 2001
|releasedateNTSCU  = January 29, 2001
|statusNTSCU      = 1
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
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|releasedatePAL    = January 26, 2001
|releasedatePAL    = January 26, 2001
|statusPAL        =
|statusPAL        =
|linuxstatusPAL    =
|linuxstatusPAL    = 2
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
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|Comments=USA v02.20(10/02/2006), Standard Speedhackers +MTVU, No patch required, Hardware mode on game looks like a rainbown full of colors,software mode fixe it.
|Comments=USA v02.20(10/02/2006), Standard Speedhackers +MTVU, No patch required, Hardware mode on game looks like a rainbown full of colors,software mode fixe it.
|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=I5 750
|GPU=HD radeon 7870
|Revision=PCSX2 1.3 Git April 16th 2015
|Graphics=GSDX
|Sound=
*SPU2-X
*?
|Comments=It seems important to use SuperVU(legacy) for both VU0 and VU1 instead of MicroVU. In hardware mode, set skipdraw to '3' to fix garbled graphics. DX11 Hardware mode runs well. The game seems to load fine and cars did not fall off stages and such. WildArmsoffset hack seems to clean up the text slightly. Some slight gfx glitches are observed. 3rd person view in 'time attack" seems buggy at times
|Tester={{ForumUser|someother1ne}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=PAL
|OS=?
|OS=
|CPU=?
*Manjaro Budgie 20.1
|GPU=?
*Linux 5.4.60 amd64
|Revision=?
|CPU=Intel Core i5-6300HQ @ 2.30 GHz
|Graphics=?
|GPU=NVIDIA GeForce GTX 960M
|Sound=?
|Revision=1.6.0 Stable
|Comments=?
|Graphics=GSdx (GCC 10.1.0 AVX2/AVX2) 1.2.0
|Tester=?
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution: Native (PS2)
* CRC Hack Level: Automatic (Default)
* Accurate Date: ✓
* Blending Unit Accuracy: Basic (Recommended)
* Anisotropic Filtering: Off (Default)
</spoiler>
|Sound=
* SPU2-X-Dev 2.0.0
* OnePAD 20200505220805-Dev 1.3.0
|Comments=
*SuperVU(legacy) for both VU0 and VU1 is required in order to pass the loading screen when starting a new race.
*In hardware mode, set skipdraw to "1"-"3" in Advanced Settings to fix garbled sky graphics during race.
*Tested with PS4 controller connected via USB during the entire test session of ca 20min.
|Tester={{ForumUser|Odecif}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
-->
 
== Trivia ==
* Original names: '''ドライビング エモーション タイプ-エス''' (SLPS-20007)
 
==The gallery==
==The gallery==
<gallery>
<gallery>
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