Driving Emotion Type-S
Publisher(s): SquareSoft (JP, US), Electronic Arts (EU)
Game review links: : 55/100
Game description: Many racing games have strived for this goal. Now technology has finally caught up with amibition, and racing games have enetered a new dimension.
The gameplay of Driving Emotion Type-S follows general conventions of racing games. The game's physics and controls intend to be realistic and are based on vehicular weight. The player competes in races with other computer controlled cars in order to unlock new cars and tracks. Car settings can be customized, as well as their colors, before each course. The game includes 43 officially licensed cars from twelve Japanese and European manufacturers, including BMW, Toyota, Nissan, Ferrari, Porsche, and Mazda.
||13 11 2012 1.1.0 r5452-||GSdx 5442 SSE41 [29 10 2012]||
||Regardless of CDVD plugin, emulator goes back to BIOS menu when loading a level.|
||23 03 2014 1.3.0 r5927-||GSdx r5932 AVX||
||1. Cars fall off stage and collisions are messed up. (Changing EE/VU Clamp modes doesn't seem to do anything)|
||1.3 Git 5 of June||GSDX||
||USA v02.20(10/02/2006), Go down again to in game for Menus,the same reported of General Plot,in the last loading before in game,go for Ps2 Bios Menu.|
||1.3 Git 28 of May||GSDX||
||USA v02.20(10/02/2006), Standard Speedhackers +MTVU, No patch required, Hardware mode on game looks like a rainbown full of colors,software mode fixe it.|
||PCSX2 1.3 Git April 16th 2015||GSDX||
||It seems important to use SuperVU(legacy) for both VU0 and VU1 instead of MicroVU. In hardware mode, set skipdraw to '3' to fix garbled graphics. DX11 Hardware mode runs well. The game seems to load fine and cars did not fall off stages and such. WildArmsoffset hack seems to clean up the text slightly. Some slight gfx glitches are observed. 3rd person view in 'time attack" seems buggy at times|
- Original names: ドライビング エモーション タイプ-エス (SLPS-20007)