Drakengard: Difference between revisions

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4,140 bytes added ,  26 May 2019
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|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = May 21, 2004
|releasedatePAL    = May 21, 2004
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
Line 73: Line 73:
|Comments=BIOS: Japan v02.00, None Voice Sound real time rendering movie.(In NTSC-J, Japanese version). None 2D Graphic Illustration real time rendering movie.(In NTSC-J, Japanese version). There are glitches on the videos and some spells with internal resolutions above the native.
|Comments=BIOS: Japan v02.00, None Voice Sound real time rendering movie.(In NTSC-J, Japanese version). None 2D Graphic Illustration real time rendering movie.(In NTSC-J, Japanese version). There are glitches on the videos and some spells with internal resolutions above the native.
|Tester=Shingox
|Tester=Shingox
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 7 Professional x64
|CPU=Intel Core i7-4790K @ 4.00 GHz
|GPU=NVIDIA GeForce GTX 970
|Revision=1.2.1.r5873
|Graphics=GSdx 0.1.16 SSE41
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.11.0
|Comments=BIOS: Europe v01.60 - Full boot does not render any character models (no player character or enemies), making the game unplayable. Fast boot renders everything and runs fine with a consistent frame rate, though there is a minor screen glitch in cutscenes where the bottom letterbox flickers white.
|Tester=KnightRay XLIV‎
}}
}}
{{TestingEntry
{{TestingEntry
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|Comments=BIOS: USA v02.00, Undub version works fine on modern hardware, with minimal speedhacks. Some audio pops within the FMVs, gameplay has no issues.
|Comments=BIOS: USA v02.00, Undub version works fine on modern hardware, with minimal speedhacks. Some audio pops within the FMVs, gameplay has no issues.
|Tester=OhioGoysmash
|Tester=OhioGoysmash
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 7 Ultimate x64 (SP1)
|CPU=Intel Core i5-2500K @ 3.70 GHz
|GPU=NVIDIA GeForce GTX 670 @ 2 GB
|Revision=1.5.0 (dev-1678 gcfb8013)
<spoiler show="Settings" hide="Hide">
* EE Cyclerate: 1 (also tested 0 and -1)
* VU Cycle Stealing: 0
* Enable INTC Spin Detection
* Enable Wait Loop Detection
* mVU Flag Hack: Enabled
* MTVU: Enabled
</spoiler>
|Graphics=GSdx 1.1.0 AVX
<spoiler show="Settings" hide="Hide">
* Large Frame Buffer
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 4x Native
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Mipmapping: Off
* CRC Hack Level: Full
* Shader Configuration - FXAA: Enabled
</spoiler>
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.11.0
|Comments=BIOS: Europe v1.90. A self-made widescreen patch for the PAL version.
Stable 50 fps, in turbo mode the game can run at 80-100 fps with EE 1.
With 100% game completion found only 2 minor issues: glitchy graphics at the "game over" screen and with special attack of a "Broken Dogma" weapon.
|Tester=Xymjak
}}
}}
{{TestingEntry
{{TestingEntry
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{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
|Region=PAL
|Region=NTSC-U
|OS=Windows 7 Professional x64
|OS=Windows 10 Home x64
|CPU=Intel Core i7-4790K @ 4.00 GHz
|CPU=AMD FX 8350 @ 4.00 GHz
|GPU=NVIDIA GeForce GTX 970
|GPU=AMD R9 380 @ 4GB
|Revision=1.2.1.r5873
|Revision=1.5.0 (dev-2339-g1292cd505)
|Graphics=GSdx 0.1.16 SSE41
<spoiler show="Settings" hide="Hide">
* Speedhacks:
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** mVU Flag Hack: Enabled
** MTVU: Enabled
</spoiler>
|Graphics=GSdx 1.1.0 SSE4.1/AVX
<spoiler show="Settings" hide="Hide">
* Large Frame Buffer
* Renderer: Direct3D11 (Hardware)
* Interlacing: Auto
* Internal Resolution: 3x Native
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: off
* Mipmapping: default
* CRC Hack Level: default
* Shader Configuration:
** Texture Filtering of Display: Enabled
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=BIOS: USA 2.20. 100% Completion. Used widescreen hacks and no major glitches encountered. Some slowdown, mostly in the early area of the game. Very Playable!
|Tester=Lockedinacoffin
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro x64
|CPU=Intel Core i7-3770K 4.4GHz
|GPU=NVIDIA GTX 1070 8GB
|Revision=1.5.0 (dev-2711-g8307cfc54)
<spoiler show="Settings" hide="Hide">
* Speedhacks:
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** Enable INTC Spin Detection: Enabled
** Enable Wait Loop Detection: Enabled
** Enable fast CDVD: Disabled
** mVU Flag Hack: Enabled
** MTVU: Enabled
</spoiler>
|Graphics=GSdx 1.1.0 SSE4.1/AVX
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Interlacing: Auto
* Texture Filtering: Bilinear (PS2)
* Large Frame Buffer
* Internal Resolution: 8x Native
* Anisotropic Filtering: 16x
* Mipmapping: Default
* CRC Hack Level: Default
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=BIOS: USA 2.20. 100% completion. Rare frame-drops in some aerial missions or when using combo attacks, always recovered shortly after. Very minor visual glitches in level completion screen and death screen. Other than that, stable 60FPS.
|Tester=BillyCool
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro x64
|CPU=AMD Ryzen 7 2700X 3.7GHz
|GPU=NVIDIA GeForce RTX 2070 8GB
|Revision=1.5.0 (dev-3135-gafd5ceef7)
<spoiler show="Settings" hide="Hide">
* Speedhacks:
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** Enable INTC Spin Detection: Disabled
** Enable Wait Loop Detection: Disabled
** Enable fast CDVD: Disabled
** mVU Flag Hack: Disabled
** MTVU: Disabled
</spoiler>
|Graphics=GSdx 1.1.0 SSE4.1/AVX
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Interlacing: Auto
* Texture Filtering: Bilinear (PS2)
* Large Frame Buffer
* Internal Resolution: 3x Native
* Anisotropic Filtering: 16x
* Mipmapping: Full (Slow)
* CRC Hack Level: Aggressive
</spoiler>
|Sound=
|Sound=
*SPU2-X 2.0.0
* SPU2-X 2.0.0
*LilyPad 0.11.0
* LilyPad 0.12.1
|Comments=BIOS: Europe v01.60 - Full boot does not render any character models (no player character or enemies), making the game unplayable. Fast boot renders everything and runs fine with a consistent frame rate, though there is a minor screen glitch in cutscenes where the bottom letterbox flickers white.
|Comments=BIOS: USA 1.60. So far only tested up to Chapter 3-6 has been tested, Game runs just about perfectly there are some minor issues such as the screen going black with blue lines upon dying and restarting the level after that death. In the air missions when there are too many explosions going on at once the audio will produce some garage.
|Tester=Anon
|Tester=meleeman
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
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