Dragon Quest VIII: Journey of the Cursed King: Difference between revisions
Dragon Quest VIII: Journey of the Cursed King (view source)
Revision as of 18:14, 20 July 2018
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|Comments=Game runs fine at 60 FPS with 2x Scaling, FXAA and Shader FX, 16x Anisotropic Filtering. I activated the WildArmsOffset in HWHacks to fix some glitches texture. | |Comments=Game runs fine at 60 FPS with 2x Scaling, FXAA and Shader FX, 16x Anisotropic Filtering. I activated the WildArmsOffset in HWHacks to fix some glitches texture. | ||
|Tester=Wwsnkneo | |Tester=Wwsnkneo | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 | |||
|CPU=Intel Core i5-6500 @ 3.20 GHz | |||
|GPU=NVIDIA GeForce GTX 1060 @ 6 GB | |||
|Revision=1.5.0 (dev-2445) | |||
|Graphics=GSdx 1.1.0 | |||
|Sound=SPU2-X 2.0.0 | |||
|Comments=Game runs at 60+ FPS at all times without noticeable spikes using : x6 Internal Resolution, x8 Anisotropic Filtering, CRC Hack Level on Default. Had to set Round Sprites to Half and Skipdraw to 2 to fix some bugs but nothing game-breaking | |||
|Tester=Wynd | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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}} | }} | ||
{{Issue | |||
|IssueName=Opaque Sepia Filter during some Cutscenes | |||
|IsFixed=0 | |||
|IssueLevel=1 | |||
|AffectedVersions=All | |||
|Description=Cutscenes that use the sepia filter are corrupted and will become opaque | |||
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to "Advanced Settings and Hacks", and set Skipdraw to "2". Or use any "(Software)" renderer | |||
}} | |||
==The gallery== | ==The gallery== |