Dragon Quest VIII: Journey of the Cursed King: Difference between revisions

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|Comments=Game runs fine at 60 FPS with 2x Scaling, FXAA and Shader FX, 16x Anisotropic Filtering. I activated the WildArmsOffset in HWHacks to fix some glitches texture.
|Comments=Game runs fine at 60 FPS with 2x Scaling, FXAA and Shader FX, 16x Anisotropic Filtering. I activated the WildArmsOffset in HWHacks to fix some glitches texture.
|Tester=Wwsnkneo
|Tester=Wwsnkneo
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i5-6500 @ 3.20 GHz
|GPU=NVIDIA GeForce GTX 1060 @ 6 GB
|Revision=1.5.0 (dev-2445)
|Graphics=GSdx 1.1.0
|Sound=SPU2-X 2.0.0
|Comments=Game runs at 60+ FPS at all times without noticeable spikes using : x6 Internal Resolution, x8 Anisotropic Filtering, CRC Hack Level on Default. Had to set Round Sprites to Half and Skipdraw to 2 to fix some bugs but nothing game-breaking
|Tester=Wynd
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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}}
}}


{{Issue
|IssueName=Opaque Sepia Filter during some Cutscenes
|IsFixed=0
|IssueLevel=1
|AffectedVersions=All
|Description=Cutscenes that use the sepia filter are corrupted and will become opaque
|Workaround=Go to Config > Video (GS) > Plugin Settings, turn on "Enable HW Hacks", go to "Advanced Settings and Hacks", and set Skipdraw to "2". Or use any "(Software)" renderer
}}


==The gallery==
==The gallery==
ninja
2

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