Dragon Quest V: Difference between revisions

m
Added and moved stuff to fixed issues
(Added some results from personal testing on a way more recent version that what was found there.)
m (Added and moved stuff to fixed issues)
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|image            = Dragon Quest V Hand of the Heavenly Bride.jpg
|image            = Dragon Quest V Hand of the Heavenly Bride.jpg
|caption          =
|caption          =
|developer        = Matrix Software
|developer        = [[Chunsoft]]
|publisher        = [[Square Enix]]
|publisher        = [[Square Enix]]
|genre            = RPG
|genre            = RPG
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Weird sprite colors
|IssueName=Weird sprite colors
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Some of the sprites (hair, mustaches, grass etc...) have weird colors at the edges.
|Description=Some of the sprites (hair, mustaches, grass etc...) have weird colors at the edges. This game has an issue with both of the Forced Bilinear Texture Filtering options from the Config -> Video (GS) -> Plugin Settings menu, when using Hardware rendering.
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set Renderer to any of the "(Software)" options.
|Workaround= The fix is to select either the "Nearest" Texture Filtering or the "Bilinear (PS2)" Texture Filtering settings found in the Config -> Video (GS) -> Plugin Settings in the newer versions of PCSX2(like 1.5.0 and up). For the older versions (1.2.1 for an example) you go to the same settings and either disable(uncheck) Texture Filtering(this is "Nearest") or you set it up as greyed out (filled box)(this is "Bilinear (ps2)"), checking the box enables Forced Bilinear filtering which is the culprit here.
 
}}
}}


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|Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set Renderer to "Direct3D9/11 (Hardware)", or to any of the "(Software)" options.
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set Renderer to "Direct3D9/11 (Hardware)", or to any of the "(Software)" options.
}}
}}
 
==Known Issues==
{{Issue
{{Issue
|IssueName=Camera glitch at the top of Mount Evil
|IssueName=Camera glitch at the top of Mount Evil
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|IssueLevel=0
|IssueLevel=0
|Description=At the top of Mount Evil the camera locks looking up at the characters.
|Description=At the top of Mount Evil the camera locks looking up at the characters.
|Workaround=There's no known workaround. It's a small area that can be passed through relatively quickly. Upon reachinh the Altar the camera will shift back to normal.
|Workaround=Negative Divide Hack.
<spoiler show="Screenshots of the issue" hide="Hide">
{{SpoilerTable|caption=Screenshots|text=<gallery widths="150px" heights="85px" mode=nolines>
<gallery widths="150px" heights="85px" mode=nolines>
WUpWVFV.png|<center><small>Camera Issue</small></center>
WUpWVFV.png|<center><small>Camera Issue</small></center>
NzN09sc.png|<center><small>More of the Camera Issue</small></center>
NzN09sc.png|<center><small>More of the Camera Issue</small></center>
</gallery>
</gallery>}}
</spoiler>
}}
}}


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