Dragon Ball Z: Budokai Tenkaichi 3: Difference between revisions
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|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=When you're flying up in the sky, flickering graphical artifacts can be spotted in the background map. | |Description=When you're flying up in the sky, flickering graphical artifacts can be spotted in the background map. Potentially Z-fighting. | ||
|Workaround=Use software render. | |Workaround=Use software render. | ||
}} | }} | ||
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|Description=During some parts of the intro (for example, when the screen fades to white after the dragon balls hit the ground) the picture may flicker/flash repeatedly. | |Description=During some parts of the intro (for example, when the screen fades to white after the dragon balls hit the ground) the picture may flicker/flash repeatedly. | ||
|Workaround=Set the EE Cyclerate to +2. | |Workaround=Set the EE Cyclerate to +2. | ||
}} | |||
{{Issue | |||
|IssueName=Misaligned character outlines when upscaling | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Workaround=The best correction is accomplished by setting the Texture Offsets to X:500 and Y:500. | |||
}} | }} | ||
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|Description=Occasionally, the player becomes invisible during short range attacks. | |Description=Occasionally, the player becomes invisible during short range attacks. | ||
|Workaround=Use the latest 1.7.0 dev builds. | |Workaround=Use the latest 1.7.0 dev builds. | ||
}} | }} | ||