Dragon Ball Z: Budokai Tenkaichi 3: Difference between revisions

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{{info-stub}}
{{infobox
 
|image            = dragon_ball_z_budokai_tenkaichi_3_frontcover_large.jpg
{{infobox game
|caption          = NTSC-U cover
|image            =
|developer        = Spike
|caption          =
|publisher        = [[Bandai|Namco Bandai Games]] (JP), [[Bandai]] (KO), [[Atari]] (EU, US, SA, AU)
|developer        =
|genre            = Action, Fighting
|genre            =
|wikipedia        = [https://en.wikipedia.org/wiki/Dragon_Ball_Z:_Budokai_Tenkaichi#Dragon_Ball_Z:_Budokai_Tenkaichi_3 Link]
|wikipedia        =
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/939644-dragon-ball-z-budokai-tenkaichi-3 Link]
|gameinfo          =
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/939644-dragon-ball-z-budokai-tenkaichi-3/index.html GameRankings]|74/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/dragon-ball-z-budokai-tenkaichi-3 Metacritic]|73/100}}
|gameinfo          = Dragon Ball Z: Budokai Tenkaichi 3 delivers an extreme 3D fighting experience, improving upon last year's game with over 150 playable characters, enhanced fighting techniques, beautifully refined effects, and shading techniques, making each character's effects more realistic, and over 20 battle stages. This is the ultimate chapter in the Budokai Tenkaichi series with over 20 new characters that have never been seen in any other DBZ video games such as Nail, King Cold, and King Vegeta, and battle stages that fans will love.
<!-- General props -->
|numberofplayers  = 2
|widescreenpatch  = 1
|cpu-intensive    = 1
|au_rating        = PG
|au_rating_text    = Mild Violence
|eu_rating        = 12+
|eu_rating_text    = Violence
|na_rating        = T
|na_rating_text    = Cartoon Violence, Mild Language
|japan_rating      = A
|ko_rating        = 12
<!-- Language props -->
|italian          = SLES-54945
|spanish          = SLES-54945
|french            = SLES-54945
|german            = SLES-54945
|japanese          = SLES-54945 & SLUS-21678 & SLPS-25815
|korean            = SLKA-25407
|english          = SLES-54945 & SLUS-21678 & SLUS-21678GH
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      =
|serialsNTSCU      = SLUS-21678<br />SLUS-21678GH <small>(Greatest Hits)</small>
|CRCsNTSCU        =
|CRCsNTSCU        = 428113C2
|releasedateNTSCU  =
|releasedateNTSCU  = November 13, 2007<br />2008 <small>(Greatest Hits)</small>
|statusNTSCU      =
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  = 2
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        =
|serialsPAL        = SLES-54945
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    =
|releasedatePAL    = November 9, 2007<br />November 16, 2007 <small>(Collector's Edition; South America)</small><br />December 29, 2007 <small>(Australia)</small><br />October 31, 2008 <small>(Platinum)</small>
|statusPAL        =
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    = 2
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      =
|serialsNTSCJ      = SLPS-25815<br />SLKA-25407
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  =
|releasedateNTSCJ  = October 4, 2007<br />October 27, 2007 <small>(Korea)</small>
|statusNTSCJ      =
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
|pcsx2ver          =
|gsname            =
|gsver            =
|soundname        =
|soundver          =
|padname          =
|padver            =
|dvdplugname      =
|dvdplugver        =
|biosver          =
|hacks            =
|fpsinfo          =
|comment          =
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxgsname      =
|linuxgsver        =
|linuxsoundname    =
|linuxsoundver    =
|linuxpadname      =
|linuxpadver      =
|linuxdvdplugname  =
|linuxdvdplugver  =
|linuxbiosver      =
|linuxhacks        =
|linuxfpsinfo      =
|linuxcomment      =
<!-- Minimal PC specs -->
|cputype          =
|gputype          =
|pccomment        =
}}
}}
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=?
|OS=?
|CPU=Intel Core i7-860 @ 2.80 GHz
*Intel Core2 Duo @ 3.00 GHz
|GPU=ATI Radeon HD 4650DP 2GB
*1GB Graphics Card with Pixel Shader 3.0
|Revision=0.9.9
|Graphics=GSdx r4975
|Sound=
* SPU2-X 2.0
* LilyPad 0.10.0
|Comments=BIOS: ''Any BIOS Will Work'', HACKS: EE Cyclerate - 2, VU Cycle Stealing - 1, All the Hacks, including MTVU. If you think you need more speed then change the Clamp Modes to 'None' and Round Mode to 'Nearest' and use 'SuperVU Recompiler'. Full speed @ constant 83 FPS. This game is medium demanding.
|Tester=Recoder
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=Intel Core i5-2500K @ 4.30 GHz
|GPU=NVIDIA GeForce 9800 GTX+
|Revision=1.0.0
|Graphics=GSdx
|Sound=*SPU2-X
|Comments=Europe v01.70(27/02/2003), Recommended,MTVU, Works great. Miseru99's trainer adds widescreen support and better aura effects: [http://forums.pcsx2.net/Thread-Sparking-Budokai-Tenkaichi-3-trainer-editor here], Missing aura effects in HW mode, use SW mode or miseru99's modified GSdx
|Tester={{ForumUser|Bositman}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 Home Premium x64
|CPU=Intel Core i3-550 @ 3.20 GHz
|GPU=ATI Radeon HD 5670 512MB
|Revision=1.2.1 r5875
|Graphics=GSdx (miseru99's patched version)
|Sound=
* SPU2-X
* LilyPad 0.11.0
|Comments=*SPEEDHACKS:Preset lvl2,miseru99 CRC speed hack
*PERFORMANCE:30 to 40 FPS without the CRC speed hack. It runs at a stable 60 FPS all the time with the CRC speed hack enabled, even when there's a lot going on in the screen. However, for some reason the longer you play, the lower the FPS becomes. Starting from 60 stable to 55 then 50 then 45... but this is probably a problem of my computer. I'm pretty sure you won't have this issue at all. Also worth mentioning is that having the CRC speed hack enabled will remove shading from characters. I say that this is a double-cut blade because while it's true that it makes some characters' textures look funny, it also doubles the speed and makes Super Saiyan's hair look more like it should be.
*OVERALL:I say medium demanding, but it requires a good CPU to run at a constant 60 FPS without enabling the CRC speed hack. If it wouldn't have been for that, I would've said this game is heavily demanding.
|Tester=Razor96
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=Intel Core i5-3330
|GPU=XFX Radeon HD 7970
|Revision=1.3.0 (06/18/2014 GIT)
|Graphics=GSdx
|Sound=
*SPU2-X
*?
|Comments=USA v02.20(10/02/2006), No Bugs.
|Tester={{ForumUser|DESTRUIDOR}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 Ultimate x64 (SP1)
|CPU=Intel Core i5-4670K @ 3.40 GHz
|GPU=AMD Radeon HD 7850
*6GB DDR3-1333
|Revision=
1.3.1-182 (GIT)
<small style="font-size:10px;">
:<b>Speedhacks</b>
* EEC: 1 & VUCS: 0
* mVU Flag: ON
* MTVU: ON
</small>
|Graphics=
GSdx 0.1.16 SSE4
<small style="font-size:10px;">
* Direct3D11 (Hardware)
* Resolution: 2560x1440
* Enable FXAA: ON
</small>
|Sound=
* SPU2-X 1.3.1-182
<small style="font-size:10px;">
:* Module: XAudio2
:* Latency: 150ms
:* Sync Mode: TimeStretch
</small>
* LilyPad 0.11.0
|Comments=BIOS: USA 2.30, works well but needs a powerful computer. CPU demanding. Graphical artifacts occur in the background areas while flying high in the air.
|Tester=Ryudo
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10 x64
|CPU=AMD FX-8320 @ 3.50 GHz
|GPU=GIGABYTE NITRO+ Radeon RX 470 8GB OC
|Revision=1.4.0
|Graphics=GSdx 1.0.0 AVX
*Mode: Direct3D11 (Hardware)
*Custom: 1920x1080
*Bilinear (Forced)
*16x Anisotropic Filtering
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.11.0
|Comments=BIOS Used: 1.6 Europe
* Preset 3- Balanced
* MTVU On (Alone)
* FXAA On (Alone)
* Bilinear is on forced to fix the pixelated sky.
* Using a custom resolution to fix FPS dropping while powering up and during energy animations. 720p and 1080p are OK.
* Gameplay is smooth (50 FPS, no high drop and no freezes), characters' textures are beautiful, sound OK.
|Tester=Morst
}}
{{TestingFooter}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Ubuntu 14.10 x64
|CPU=AMD A4-6300 APU @ 3.70 GHz
|GPU=AMD Radeon HD 8370D 1GB
|Revision=1.3.1-0 (GIT)
|Graphics=GSdx (GCC 4.9.1, SSE2) 0.1.16 [libGSdx-0.1.16]
|Sound=
*SPU2-X 2.0.0 [libspu2x-2.0.0]
*OnePAD 0-Dev 1.1.0 [libonepad-1.1.0]
|Comments=
*Tested with BIOS: Europe v02.30, Japan v02.20.
*Audio Synchronization: Async Mix.
*Working Status: Good.
*Minor video glitches during close combat attacks.
|Tester=madhurjyaroy
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Manjaro XFCE Edition 64-Bit
|CPU=AMD Ryzen 5 3600 3.5GHz
|GPU=EVGA GeForce RTX 2060 KO Ultra 6GB
|Revision=1.7.0 (Developmental)
|Graphics=GSdx (Unknown Version for 1.7.0)
|Sound=
*SPU2-X 2.0.0 [libspu2x-2.0.0]
|Comments=
*Tested with USA BIOS 2.30
*GPU Palette Conversion
*Accurate DATE
*4x Internal Resolution
*16x Anisotropic
*Aggressive CRC Hacks
*HW Hacks: Sprite Alignment, Fast Texture Invalidation, Special Half-Pixel (Texture)
|Tester=Neigdoig
}}
{{TestingFooter}}
== Trivia ==
* Original names: '''ドラゴンボールZ スパーキング!メテオ''' (SLPS-25815), '''드래곤볼 Z 스파킹 메테오''' (SLKA-25407)
* Also known as '''Dragon Ball Z: Sparking! Meteor''' (JP, KO)
== Known Issues ==
{{Issue
|IssueName=Distant flickering textures while flying
|IsFixed=0
|IssueLevel=0
|Description=When you're flying up in the sky, flickering graphical artifacts can be spotted in the background map. Potentially Z-fighting.
|Workaround=Use Software renderer.
}}
<!-- suspected to be the result of HPO:1, for they don't appear otherwise
{{Issue
|IssueName=Black lines on UI or top of the screen
|IsFixed=0
|IssueLevel=0
|Description=
|Workaround=Use software renderer.
}}
-->
{{Issue
|IssueName=Flashing/flickering in the intro video
|IsFixed=1
|IssueLevel=0
|Description=During some parts of the intro (for example, when the screen fades to white after the dragon balls hit the ground) the picture may flicker/flash repeatedly.
|Workaround=Fixed in the recent builds.
}}
{{Issue
|IssueName=Misaligned character outlines when upscaling
|IsFixed=0
|IssueLevel=0
|Workaround=There's two ways to fix it in Hardware. One is to use the '''Half-Pixel Offset: Normal (Vertex)''' option, BUT it tends to break ''a lot'' of things. Alternatively, use '''Half-Pixel Offset: Special (Texture)''' along with '''Texture Offsets''' of 300/500 in the per-game settings. Software CLUT Render = 1 option for Version 1.7.0 and above.
* If you include a '''Skipdraw''' value of 3,3 you will additionally be able to remove a single filter effect that causes ghosting near the middle portion of the screen for extra clarity.
}}
==Fixed Issues==
{{Issue
|IssueName=Player invisibility bursts
|IsFixed=1
|IssueLevel=0
|Description=Occasionally, the player becomes invisible during short-range attacks.
|Workaround=Use the latest 1.7.0 dev builds.
}}
== Gameplay Screenshots ==
<gallery widths="175px" heights="100px">
BT3 - GP001.jpg
BT3 - GP002.jpg
BT3 - GP003.jpg
BT3 - GP004.jpg
Dragon_Ball_Z_Budokai_Tenkaichi_3_Forum_7.jpg
</gallery>
{{Dragon Ball series}}
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Dragonball-Z-Budokai-Tenkaichi-3-SLES-54945-E--28789 Dragonball Z Budokai Tenkaichi 3 (SLES 54945) (E)]
*[http://forums.pcsx2.net/Thread-Dragonball-Z-Budokai-Tenkaichi-3-SLUS-21678-U--29136 Dragonball Z Budokai Tenkaichi 3 (SLUS 21678) (U)]}}
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