Dragon Ball Z: Budokai Tenkaichi 3: Difference between revisions

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{{Issue
{{Issue
|IssueName=Flashing/flickering in the intro video
|IssueName=Flashing/flickering in the intro video
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=During some parts of the intro (for example, when the screen fades to white after the dragon balls hit the ground) the picture may flicker/flash repeatedly.
|Description=During some parts of the intro (for example, when the screen fades to white after the dragon balls hit the ground) the picture may flicker/flash repeatedly.
|Workaround=Set the EE Cyclerate to +2 (180%).
|Workaround=Fixed in the recent builds.
}}
}}
{{Issue
{{Issue
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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Workaround=There's two ways to fix it in Hardware. One is to use the '''Half-Pixel Offset: Normal (Vertex)''' option, BUT it tends to break ''a lot'' of things. Alternatively, use '''Half-Pixel Offset: Special (Texture)''' along with '''Texture Offsets''' of 300/500 in the per-game settings. Software CLUT Render = 1.
|Workaround=There's two ways to fix it in Hardware. One is to use the '''Half-Pixel Offset: Normal (Vertex)''' option, BUT it tends to break ''a lot'' of things. Alternatively, use '''Half-Pixel Offset: Special (Texture)''' along with '''Texture Offsets''' of 300/500 in the per-game settings. Software CLUT Render = 1 option for Version 1.7.0 and above.
* If you include a '''Skipdraw''' value of 3,3 you will additionally be able to remove a single filter effect that causes ghosting near the middle portion of the screen and "Wild  Arms Hack" for extra clarity.  
* If you include a '''Skipdraw''' value of 3,3 you will additionally be able to remove a single filter effect that causes ghosting near the middle portion of the screen for extra clarity.  
}}
}}


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