Dragon Ball Z: Budokai Tenkaichi 3: Difference between revisions

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|genre            = Action, Fighting
|genre            = Action, Fighting
|wikipedia        = [https://en.wikipedia.org/wiki/Dragon_Ball_Z:_Budokai_Tenkaichi#Dragon_Ball_Z:_Budokai_Tenkaichi_3 Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Dragon_Ball_Z:_Budokai_Tenkaichi#Dragon_Ball_Z:_Budokai_Tenkaichi_3 Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/939644-dragon-ball-z-budokai-tenkaichi-3 Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/939644-dragon-ball-z-budokai-tenkaichi-3 Link]
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/939644-dragon-ball-z-budokai-tenkaichi-3/index.html GameRankings]|74/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/dragon-ball-z-budokai-tenkaichi-3 Metacritic]|73/100}}
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/939644-dragon-ball-z-budokai-tenkaichi-3/index.html GameRankings]|74/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/dragon-ball-z-budokai-tenkaichi-3 Metacritic]|73/100}}
|gameinfo          = Dragon Ball Z: Budokai Tenkaichi 3 delivers an extreme 3D fighting experience, improving upon last year's game with over 150 playable characters, enhanced fighting techniques, beautifully refined effects and shading techniques, making each character's effects more realistic, and over 20 battle stages. This is the ultimate chapter in Budokai Tenkaichi series with over 20 new characters that have never been seen in any other DBZ video games such as Nail, King Cold and King Vegeta and battle stages that fans will love.
|gameinfo          = Dragon Ball Z: Budokai Tenkaichi 3 delivers an extreme 3D fighting experience, improving upon last year's game with over 150 playable characters, enhanced fighting techniques, beautifully refined effects, and shading techniques, making each character's effects more realistic, and over 20 battle stages. This is the ultimate chapter in the Budokai Tenkaichi series with over 20 new characters that have never been seen in any other DBZ video games such as Nail, King Cold, and King Vegeta, and battle stages that fans will love.
<!-- General props -->
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|numberofplayers  = 2
|numberofplayers  = 2
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|Graphics=GSdx
|Graphics=GSdx
|Sound=*SPU2-X
|Sound=*SPU2-X
|Comments=Europe v01.70(27/02/2003), Recommended,MTVU, Works great. Miseru99's trainer adds wide screen support and better aura effects: [http://forums.pcsx2.net/Thread-Sparking-Budokai-Tenkaichi-3-trainer-editor here], Missing aura effects in HW mode, use SW mode or miseru99's modified GSdx
|Comments=Europe v01.70(27/02/2003), Recommended,MTVU, Works great. Miseru99's trainer adds widescreen support and better aura effects: [http://forums.pcsx2.net/Thread-Sparking-Budokai-Tenkaichi-3-trainer-editor here], Missing aura effects in HW mode, use SW mode or miseru99's modified GSdx
|Tester={{ForumUser|Bositman}}
|Tester={{ForumUser|Bositman}}
}}
}}
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* SPU2-X
* SPU2-X
* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=*SPEEDHACKS:Preset lvl2,miseru99 CRC speedhack
|Comments=*SPEEDHACKS:Preset lvl2,miseru99 CRC speed hack
*PERFORMANCE:30 to 40 FPS without the CRC speedhack. Runs at a stable 60 FPS all the time with the CRC speedhack enabled, even when there's a lot going on in the screen. However, for some reasons the longer you play, the lower the FPS becomes. Starting from 60 stable to 55 then 50 then 45... but this is probably a problem of my computer. I'm pretty sure you won't have this issue at all. Also worth mentioning is that having the CRC speedhack enabled will remove shading from characters. I say that this is a double cut blade, because while it's true that it makes some characters textures look funny, it also doubles the speed and makes Super Saiyan hair look more like how it should be.
*PERFORMANCE:30 to 40 FPS without the CRC speed hack. It runs at a stable 60 FPS all the time with the CRC speed hack enabled, even when there's a lot going on in the screen. However, for some reason the longer you play, the lower the FPS becomes. Starting from 60 stable to 55 then 50 then 45... but this is probably a problem of my computer. I'm pretty sure you won't have this issue at all. Also worth mentioning is that having the CRC speed hack enabled will remove shading from characters. I say that this is a double-cut blade because while it's true that it makes some characters' textures look funny, it also doubles the speed and makes Super Saiyan's hair look more like it should be.
*OVERALL:I say medium demanding, but it requires a good CPU to run at a constant 60 FPS without enabling the CRC speedhack. If it wouldn't have been for that, I would've said this game is heavy demanding.
*OVERALL:I say medium demanding, but it requires a good CPU to run at a constant 60 FPS without enabling the CRC speed hack. If it wouldn't have been for that, I would've said this game is heavily demanding.
|Tester=Razor96
|Tester=Razor96
}}
}}
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</small>
</small>
* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=BIOS: USA 2.30, Works good but needs a pretty powerful computer. CPU demanding. Graphical artifacts occur on the background areas while flying high in the air.
|Comments=BIOS: USA 2.30, works well but needs a powerful computer. CPU demanding. Graphical artifacts occur in the background areas while flying high in the air.
|Tester=Ryudo
|Tester=Ryudo
}}
}}
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* MTVU On (Alone)
* MTVU On (Alone)
* FXAA On (Alone)
* FXAA On (Alone)
* Bilinear is on forced to fix pixelated sky.
* Bilinear is on forced to fix the pixelated sky.
* Using a custom resolution to fix FPS dropping while powering-up and during energy animations. 720p and 1080p are OK.
* Using a custom resolution to fix FPS dropping while powering up and during energy animations. 720p and 1080p are OK.
* Gameplay is smooth (50 FPS, no high drop and no freezes), characters textures are beautiful, sound OK.  
* Gameplay is smooth (50 FPS, no high drop and no freezes), characters' textures are beautiful, sound OK.  
|Tester=Morst
|Tester=Morst
}}
}}
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== Known Issues ==
== Known Issues ==
{{Issue
{{Issue
|IssueName=Graphic artifacts while flying
|IssueName=Distant flickering textures while flying
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=When you're flying up in the sky, flickering graphical artifacts can be spotted in the background map.
|Description=When you're flying up in the sky, flickering graphical artifacts can be spotted in the background map. Potentially Z-fighting.
|Workaround=Use software render.
|Workaround=Use Software renderer.
}}
}}
<!-- suspected to be the result of HPO:1, for they don't appear otherwise
{{Issue
{{Issue
|IssueName=Black lines on UI or top of the screen
|IssueName=Black lines on UI or top of the screen
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|IssueLevel=0
|IssueLevel=0
|Description=
|Description=
|Workaround=Use software render.
|Workaround=Use software renderer.
}}
}}
-->
{{Issue
{{Issue
|IssueName=Flashing/flickering in the intro video
|IssueName=Flashing/flickering in the intro video
|IsFixed=1
|IssueLevel=0
|Description=During some parts of the intro (for example, when the screen fades to white after the dragon balls hit the ground) the picture may flicker/flash repeatedly.
|Workaround=Fixed in the recent builds.
}}
{{Issue
|IssueName=Misaligned character outlines when upscaling
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=During some parts of the intro (for example, when the screen fades to white after the dragon balls hit the ground) the picture may flicker/flash repeatedly.
|Workaround=There's two ways to fix it in Hardware. One is to use the '''Half-Pixel Offset: Normal (Vertex)''' option, BUT it tends to break ''a lot'' of things. Alternatively, use '''Half-Pixel Offset: Special (Texture)''' along with '''Texture Offsets''' of 300/500 in the per-game settings. Software CLUT Render = 1 option for Version 1.7.0 and above.
|Workaround=Set the EE Cyclerate to +2.
* If you include a '''Skipdraw''' value of 3,3 you will additionally be able to remove a single filter effect that causes ghosting near the middle portion of the screen for extra clarity.  
}}
}}


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|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Occasionally, the player becomes invisible during short range attacks.  
|Description=Occasionally, the player becomes invisible during short-range attacks.  
|Workaround=Use the latest 1.7.0 dev builds.
|Workaround=Use the latest 1.7.0 dev builds.
}}
{{Issue
|IssueName=Wrong black outlines.
|IsFixed=1
|IssueLevel=0
|Description=The black outlines for the 3D model is misaligned when you upscale.
|Workaround=In GSDX > HW Hacks: Texture Offset X= 500, Y=500.
}}
}}


ninja
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