Dragon Ball Z: Budokai Tenkaichi 2: Difference between revisions

This issue is fixed.
(Skipdraw is not a workaround.)
(This issue is fixed.)
 
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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Workaround=This will be fixed automatically in the near future via the GameDB. For the time being, setting Half Pixel Offset to 'Align to Native' fixes this issue in Tenkaichi 2 and 3.  
|Workaround=There's two ways to fix it in Hardware. One is to use the '''Half-Pixel Offset: Normal (Vertex)''' option -- it will correct other misaligned effects as well, though it will cause minor discolorations on the left edge and the outlines are still a little off. Alternatively, use '''Half-Pixel Offset: Special (Texture)''' along with '''Texture Offsets''' of 300/500 in the per-game settings. This will give you a much more accurate outline alignment.
* If you include a '''Skipdraw''' value of 28,28 you will additionally be able to remove a single filter effect that causes ghosting near the middle portion of the screen for extra clarity.  
}}
}}
==Fixed Issues==


{{Issue
{{Issue
|IssueName=Misaligned character aura glow
|IssueName=Misaligned character aura glow
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Workaround=Set '''Software CLUT Render''' to 1.
|Workaround=Fixed via the GameDB. Set '''Software CLUT Render''' to 1.
}}
}}


ninja
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