Dragon Ball Z: Budokai 3: Difference between revisions

From PCSX2 Wiki
Jump to navigation Jump to search
m (removed stub)
Line 1: Line 1:
|image            = Budokai_3_Cover.jpg
|image            = Budokai_3_Cover.jpg

Revision as of 04:30, 2 July 2016

Dragon Ball Z: Budokai 3
Budokai 3 Cover.jpg
NTSC-U Boxart
Game general and emulation properties:
CERO rating: A
ESRB rating: T (Violence)
PEGI rating: 12+
GRB rating: 12
Widescreen patch available
Progressive scan supported
Supports up to two local players
Languages supported:
English: SLES-52730 & SLUS-20998 & SLES-53346
German: SLES-52730 & SLES-53346
French: SLES-52730 & SLES-53346
Spanish: SLES-52730 & SLES-53346
Italian: SLES-52730 & SLES-53346
Korean: SLKA-25205
Region NTSC-U:
Serial numbers: SLUS-21123 (Limited Edition)
SLUS-20998GH (Greatest Hits)
Release date: November 16, 2004 (Limited Edition)
March 2006 (Greatest Hits)
CRCs: 2A4B60EB
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SLES-52730
SLES-53346 (Collector's Edition)
SLES-53346/P (Collector's Edition)
Release date: November 19, 2004
November 26, 2004
December 3, 2004 (Platinum)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25460
SLPS-73235 (PlayStation 2 the Best)
SLPM-61111 (Trial)
Release date: February 10, 2005
March 2, 2006 (PlayStation 2 the Best)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Dimps Corporation
Publisher(s): Atari (US, EU, AU), Bandai (JP)
Genre: Action, Fighting
Wikipedia: Dragon Ball Z: Budokai
Game review links: Metacritic77/100
Game description: The third installment in the Dragon Ball Z: Budokai series begins another tournament of champions where only one fighter can prevail. As one of the characters from the Dragon Ball Z animated series, you can master an all-new fighting system that lets you teleport, juggle opponents, fly, and attack in a variety of ways. As you progress through the tournament, you can unlock up to 40 bonus characters from the DBZ universe. You can also post and retrieve character profiles from the Internet.

Winlogo.png Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Windows
  • Intel Core i5 2500K @ 4.3Ghz
  • Gigabyte Geforce GTX660 Windforce OC 2 GB
v1.1.0 r5483 GSdx v0.1.16 r5559
  • SPU2-X v2.0.0 r5427
  • ?
Europe v01.70(27/02/2003), Recommended,MTVU, Works perfectly at 6x native
  • Intel Core i7-3770K @ 4.60 GHz
  • AMD Radeon HD 7950 3GB Crossfire
1.3.0 r5927 GSdx r5932
  • SPU2-X r5893 2.0.0
  • LilyPad 0.11.0
BIOS: any, Recommended speed hacks on, MTVU on automatic game fixes on.
  • Offical PCSX2 1.1.0 gameplay video: Link.
NTSC-U Windows 10 64-bit
  • Intel i7-3930K @ 4.1 GHz
  • NVIDIA GTX 970 4 GB @ 1.5 GHz
1.4.0 2016-01-05 GSdx 1.0.0 2016-01-05 (AVX)
  • Mode: HW DX11
  • 8x Native
  • 16x Anisotropic Filtering
  • SPU2-X 2.0.0 2015-12-31
  • LilyPad 0.11.0 2015-12-31

•Preset: 2 - Safe (faster) •Enable fast CDVD (optional, no issues) •MTVU: On Interlacing set to none (enable progressive mode on boot) with widescreen patch enabled. Menus are stretched but gameplay is proper 16:9, runs at 60 fps with no drops even during effects heavy fights. Custom resolution of 3840 x 2160 made the game crash on boot, so maybe stick to native scaling.


Linlogo.png Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Linux Ubuntu 14.04 LTS
  • AMD A10-5800K
  • AMD Radeon HD 7660D
PCSX2 1.3.0 SVN ZZOgl ? runs at about 45FPS-50FPS AVG on ZZOgl, recommended when using linux, you can probably stress a few more frames if you are using windows directx. sometimes in world tournament, some of the floor wont be rendered right


  • Original names: ドラゴンボールZ3 (SLPS-25460) & (SLPS-73235), 드래곤볼 Z 3 (SLKA-25205)
  • Also known as Dragon Ball Z 3 (JP)
  • The game features a native progressive scan mode (480p output) by holding Triangle and Square on boot. The game will ask you if you would like to run the game in progressive scan mode and will then ask you to confirm it displays properly. If you use this mode, be sure to set "Interlacing" to "None" in your GSdx settings.

Public compatibility forum links