Dragon Ball Z: Budokai: Difference between revisions
CorruptEagle (talk | contribs) No edit summary |
(I tested lots of upscaling and never noticed any black lines on the bottom and right sides of the screen. I added a fix for upscaling errors with sprites) |
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{{infobox | |||
{{infobox | |||
|image = Dragon_ball_z_budokai_cover.jpg | |image = Dragon_ball_z_budokai_cover.jpg | ||
|caption = NTSC-U Boxart | |caption = NTSC-U Boxart | ||
|developer = Dimps | |developer = Dimps Corporation | ||
|publisher = [[Atari]] (EU, US), [[Infogrames]] (US), [[Bandai]] (JP) | |||
|genre = Action, Fighting | |genre = Action, Fighting | ||
|gameinfo = First game in the Dragon Ball Z: Budokai series, predecessor to [ | |gameinfo = The fiercest fighters in the universe have come together in the spectacular 3D world of Dragon Ball Z: Budokai. Test your skills against the most powerful Dragon Ball Z heroes and the most sinister villains in five exciting play modes. You can unlock, customize, and trade devastating skills with friends to create the most powerful fighters ever. Every battle is more intense, more dangerous, and more epic than the one before.<br /> | ||
|wikipedia = [ | |||
|reviewlinks = [ | First game in the Dragon Ball Z: Budokai series, predecessor to [[Dragon Ball Z: Budokai 2]] | ||
| | |wikipedia = [https://en.wikipedia.org/wiki/Dragon_Ball_Z:_Budokai Dragon Ball Z: Budokai] | ||
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/562522-dragon-ball-z-budokai Link] | |||
|numberofplayers = 2 | |||
|reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/dragon-ball-z-budokai Metacritic]|67/100}} | |||
|japan_rating = A | |||
|na_rating_text = Animated Blood, Violence | |||
|na_rating = T | |||
|ko_rating = 12 | |||
|korean = SLKA-25046 | |||
|italian = SLES-51233 | |||
|spanish = SLES-51233 | |||
|french = SLES-51233 | |||
|german = SLES-51233 | |||
|japanese = SLPS-25174 & SLPS-73207 | |||
|english = SLES-51233 & SLUS-20591 & SLUS-20591GH | |||
|widescreenpatch = 1 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
|serialsNTSCU = | |serialsNTSCU = SLUS-20591<br />SLUS-20591GH <small>(Greatest Hits)</small> | ||
|CRCsNTSCU = 2FF8E31F | |CRCsNTSCU = 2FF8E31F | ||
|releasedateNTSCU = December 3, 2002 | |releasedateNTSCU = December 3, 2002<br />2003 <small>(Greatest Hits)</small> | ||
|statusNTSCU = 2 | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = | ||
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<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = | |serialsPAL = SLES-51233<br />SLES-51233-P | ||
|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = November | |releasedatePAL = November 29, 2002<br />October 24, 2003 <small>(Platinum)</small> | ||
|statusPAL = 2 | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
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<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = | |serialsNTSCJ = SLPS-25174<br />SLKA-25046 <small>(Korea)</small><br />SLPS-73207 <small>(PlayStation 2 the Best)</small> | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = February 13, 2003 | |releasedateNTSCJ = February 13, 2003<br />April 25, 2003 <small>(Korea)</small><br />September 16, 2004 <small>(PlayStation 2 the Best)</small> | ||
|statusNTSCJ = 2 | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
|macstatusNTSCJ = | |macstatusNTSCJ = | ||
}} | }} | ||
== | <!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | ||
{{TestingHeader|OS=Windows}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 64-bit | |||
|CPU=Intel Core i7-3770K @ 4.30 GHz | |||
|GPU=AMD Radeon HD 7950 3GB | |||
|Revision=1.5.0 SVN | |||
|Graphics=GSdx 1.1.0 2016-06-30 (SSE4) | |||
*Mode: HW OpenGL | |||
*4x Native | |||
*16x Anisotropic Filtering | |||
|Sound= | |||
* SPU2-X r5893 2.0.0 | |||
* LilyPad 0.11.0 | |||
|Comments=Completed the game without any issues, runs at a smooth 60fps only dipping below when energy attacks are used whilst running at a very high resolution. A̶s̶ ̶o̶f̶ ̶J̶u̶n̶e̶ ̶3̶0̶,̶ ̶2̶0̶1̶6̶ ̶n̶o̶ ̶w̶i̶d̶e̶s̶c̶r̶e̶e̶n̶ ̶p̶a̶t̶c̶h̶ ̶e̶x̶i̶s̶t̶s̶ ̶(̶f̶o̶r̶ ̶t̶h̶e̶ ̶N̶T̶S̶C̶-̶U̶ ̶v̶e̶r̶s̶i̶o̶n̶), thanks [http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=528564#pid528564 sergx12!] | |||
|Tester=CorruptEagle | |||
}} | |||
{{TestingFooter}} | |||
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{{TestingHeader|OS=Linux}} | |||
{{TestingEntry | |||
|Status=? | |||
|Region=? | |||
|OS=? | |||
|CPU=? | |||
|GPU=? | |||
|Revision=? | |||
|Graphics=? | |||
|Sound=? | |||
|Comments=? | |||
|Tester=? | |||
}} | |||
{{TestingFooter}} | |||
--> | |||
== Trivia == | |||
* Original names: '''ドラゴンボールZ''' (SLPS-25174) & (SLPS-73207), '''드래곤볼 Z''' (SLKA-25046) | |||
* Also known as '''Dragon Ball Z''' | |||
== Known Issues == | |||
{{Issue | |||
|IssueName=Problems correctly rendering lighting during certain cutscenes | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=During certain cutscenes during the story mode, characters in the foreground will become surrounded by completely dark or semi-dark backgrounds. | |||
|Workaround=Use OpenGL or software render mode. | |||
}} | |||
{{Issue | |||
|IssueName=Upscaling lines from sprites | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=UI and menu elements have empty lines from sprites not scaling correctly. | |||
|Workaround=While the game is running go to View > Game Properties, then head to Graphics > check Manual Hardware Fixes. Head to the Upscaling Fixes tab and set Round Sprite to Full. This will make some text and images a little blurry, but it will fill those empty lines. | |||
}} | |||
== Fixed Issues == | |||
{{Issue | |||
|IssueName=Black lines on edge of screen | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=When upscaling, black lines will appear along the bottom and right sides of the screen. | |||
|Workaround=Keep Internal Resolution at Native, or use the dx11 renderer. | |||
}} | |||
== Screenshots == | |||
<gallery> | |||
File:Dragon_Ball_Z_Budokai_Forum_1.jpg|Dragon Ball Z: Budokai (SLES 51233) | |||
File:DX11 Lighting Issue.png|Broken lighting in certain cutscenes | |||
</gallery> | |||
{{Dragon Ball series}} | |||
*[ | {{ForumLinksList|list= | ||
*[ | *[http://forums.pcsx2.net/Thread-Dragonball-Z-Budokai-SLES-51233-E--29010 Dragonball Z Budokai (SLES 51233) (E)] | ||
*[http://forums.pcsx2.net/Thread-Dragonball-Z-Budokai-SLUS-20591-U--30186 Dragonball Z Budokai (SLUS 20591) (U)]}} |
Latest revision as of 00:28, 2 October 2022
Developer(s): Dimps Corporation
Publisher(s): Atari (EU, US), Infogrames (US), Bandai (JP)
Genre: Action, Fighting
Wikipedia: Dragon Ball Z: Budokai
Game review links: Metacritic: 67/100
Game description: The fiercest fighters in the universe have come together in the spectacular 3D world of Dragon Ball Z: Budokai. Test your skills against the most powerful Dragon Ball Z heroes and the most sinister villains in five exciting play modes. You can unlock, customize, and trade devastating skills with friends to create the most powerful fighters ever. Every battle is more intense, more dangerous, and more epic than the one before.
First game in the Dragon Ball Z: Budokai series, predecessor to Dragon Ball Z: Budokai 2
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows 10 64-bit |
|
1.5.0 SVN | GSdx 1.1.0 2016-06-30 (SSE4)
|
|
Completed the game without any issues, runs at a smooth 60fps only dipping below when energy attacks are used whilst running at a very high resolution. A̶s̶ ̶o̶f̶ ̶J̶u̶n̶e̶ ̶3̶0̶,̶ ̶2̶0̶1̶6̶ ̶n̶o̶ ̶w̶i̶d̶e̶s̶c̶r̶e̶e̶n̶ ̶p̶a̶t̶c̶h̶ ̶e̶x̶i̶s̶t̶s̶ ̶(̶f̶o̶r̶ ̶t̶h̶e̶ ̶N̶T̶S̶C̶-̶U̶ ̶v̶e̶r̶s̶i̶o̶n̶), thanks sergx12! | CorruptEagle |
Trivia
- Original names: ドラゴンボールZ (SLPS-25174) & (SLPS-73207), 드래곤볼 Z (SLKA-25046)
- Also known as Dragon Ball Z
Known Issues
Problems correctly rendering lighting during certain cutscenes
- Status: Active
- Type: Minor
- Description: During certain cutscenes during the story mode, characters in the foreground will become surrounded by completely dark or semi-dark backgrounds.
- Workaround: Use OpenGL or software render mode.
Upscaling lines from sprites
- Status: Active
- Type: Minor
- Description: UI and menu elements have empty lines from sprites not scaling correctly.
- Workaround: While the game is running go to View > Game Properties, then head to Graphics > check Manual Hardware Fixes. Head to the Upscaling Fixes tab and set Round Sprite to Full. This will make some text and images a little blurry, but it will fill those empty lines.
Fixed Issues
Black lines on edge of screen
- Status: Fixed
- Type: Minor
- Description: When upscaling, black lines will appear along the bottom and right sides of the screen.
- Workaround: Keep Internal Resolution at Native, or use the dx11 renderer.
Screenshots
|
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- Games rated A in Japan
- Games rated T in North America
- Games rated 12 in Korea
- Games with widescreen support
- Multiplayer games
- Games with English language
- Games with Japanese language
- Games with German language
- Games with French language
- Games with Spanish language
- Games with Italian language
- Games with Korean language
- Games
- Playable games
- Action
- Fighting
- Games by Dimps Corporation
- Games with minor issues