Dirge of Cerberus: Final Fantasy VII: Difference between revisions

autogenerated import
(Issues resolved within 1.7 nightly)
(autogenerated import)
Line 89: Line 89:
|GPU=NVIDIA GeForce GTX 680 FTW+
|GPU=NVIDIA GeForce GTX 680 FTW+
|Revision=1.3.0 (git 13-May-2014)
|Revision=1.3.0 (git 13-May-2014)
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** EE Cyclerate: 2
** EE Cyclerate: 2
Line 97: Line 97:
** Idle Loop Fast Forward: ✓
** Idle Loop Fast Forward: ✓
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx AVX
|Graphics=GSdx AVX
|Sound=
|Sound=
Line 112: Line 112:
|GPU=NVIDIA GeForce GTX 560
|GPU=NVIDIA GeForce GTX 560
|Revision=v1.5.0 (dev-214/218 ?)
|Revision=v1.5.0 (dev-214/218 ?)
<spoiler show="Settings" hide="Hide">
<!--
* EE/IOP:
* EE/IOP:
** EmotionEngine: Recompiler
** EmotionEngine: Recompiler
Line 130: Line 130:
** mVU Flag Hack: Enabled
** mVU Flag Hack: Enabled
** MTVU: Enabled
** MTVU: Enabled
</spoiler>
-->
|Graphics=GSdx SSE4 & GSdx SSE4 (r4734m-FF7_DoC)
|Graphics=GSdx SSE4 & GSdx SSE4 (r4734m-FF7_DoC)
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D9 (Hardware)
* Renderer: Direct3D9 (Hardware)
* Interlacing: None
* Interlacing: None
Line 140: Line 140:
* Logarithmic Z: Enabled
* Logarithmic Z: Enabled
* Alpha Correction: Enabled
* Alpha Correction: Enabled
</spoiler>
-->
|Sound=SPU2-X (2015-09-12)
|Sound=SPU2-X (2015-09-12)
|Comments=With official GSDx plugin, the game is playable on Software-rendering mode. It is usually about 10–20 FPS slower than hardware-rendering (with 4 threads). With custom plugin, the game is playable on Hardware-rendering mode without bad graphical glitches, and yes, the custom plugin works on newer PCSX2-builds after putting SDL.dll to the emulator's root directory. Although the game is not graphically intensive, it is still much slower than other games with similar graphics quality, but runs at playable speeds. Some slowdowns can be expected.
|Comments=With official GSDx plugin, the game is playable on Software-rendering mode. It is usually about 10–20 FPS slower than hardware-rendering (with 4 threads). With custom plugin, the game is playable on Hardware-rendering mode without bad graphical glitches, and yes, the custom plugin works on newer PCSX2-builds after putting SDL.dll to the emulator's root directory. Although the game is not graphically intensive, it is still much slower than other games with similar graphics quality, but runs at playable speeds. Some slowdowns can be expected.
Line 167: Line 167:
|GPU=AMD Radeon RX 570
|GPU=AMD Radeon RX 570
|Revision=1.6.0
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
<!--
*Speedhacks: preset 3
*Speedhacks: preset 3
</spoiler>
-->
|Graphics=GSdx32-AVX2 1.2.0 (default 1.6)
|Graphics=GSdx32-AVX2 1.2.0 (default 1.6)
<spoiler show="Settings" hide="Hide">
<!--
*D3D11 software mode
*D3D11 software mode
</spoiler>
-->
|Sound=*SPU2-X 2.0.0 (default 1.6)
|Sound=*SPU2-X 2.0.0 (default 1.6)
*LilyPad 0.12.1 (default 1.6)
*LilyPad 0.12.1 (default 1.6)
Line 186: Line 186:
|GPU=AMD Radeon Pro 5500M
|GPU=AMD Radeon Pro 5500M
|Revision=1.7.0-dev-1632
|Revision=1.7.0-dev-1632
<spoiler show="Settings" hide="Hide">
<!--
*Speedhacks: preset 2
*Speedhacks: preset 2
*MTVU enabled
*MTVU enabled
</spoiler>
-->
|Graphics=SSE4, AVX2
|Graphics=SSE4, AVX2
<spoiler show="Settings" hide="Hide">
<!--
*D3D11 hardware mode
*D3D11 hardware mode
*1x native
*1x native
*GPU palette conversion enabled
*GPU palette conversion enabled
</spoiler>
-->
|Sound=
|Sound=
*XAudio 2 (Catmull-Rom, Async Mix)
*XAudio 2 (Catmull-Rom, Async Mix)
67,565

edits