Dirge of Cerberus: Final Fantasy VII: Difference between revisions

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|Graphics=GSDx32-SSE4 20160126 & GSDx32-SSE4-r4734m-FF7_DoC
|Graphics=GSDx32-SSE4 20160126 & GSDx32-SSE4-r4734m-FF7_DoC
|Sound=SPU2-X 20150912
|Sound=SPU2-X 20150912
|Comments=With official GSDx32-plugin, the game is playable on Software-rendering mode. It is usually about 10–20 FPS slower than hardware-rendering (with 4 threads). With custom plugin, the game is playable on Hardware-rendering mode without bad graphical glitches, and yes, the custom plugin works on newer PCSX2-builds after putting SDL.dll to the emulator's root directory. Although the game is not graphically intensive, it is still much slower than other games with similar graphics, but runs at playable speeds. Some slowdowns can be expected. Settings: EE/IOP / VUI @ defaults. Speedhacks: EE=0 & VU=2, INTC, Idle loop, mVU & MTVU ON. Graphics: Interlacing=None, Custom resolution: 1920x1080, TF=Forced, Logarithmic Z=ON, 8-bit=ON, AC=ON.
|Comments=With official GSDx32-plugin, the game is playable on Software-rendering mode. It is usually about 10–20 FPS slower than hardware-rendering (with 4 threads). With custom plugin, the game is playable on Hardware-rendering mode without bad graphical glitches, and yes, the custom plugin works on newer PCSX2-builds after putting SDL.dll to the emulator's root directory. Although the game is not graphically intensive, it is still much slower than other games with similar graphics quality, but runs at playable speeds. Some slowdowns can be expected. Settings: EE/IOP / VUI @ defaults. Speedhacks: EE=0 & VU=2, INTC, Idle loop, mVU & MTVU ON. Graphics: Interlacing=None, Custom resolution: 1920x1080, BF=Forced, Logarithmic Z=ON, 8-bit=ON, AC=ON.
|Tester=Titus03
|Tester=Titus03
}}
}}
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* Original names: '''ダージュ オブ ケルベロス -ファイナルファンタジーVII-''' (SLPM-66271), '''Ultimate Hits DIRGE of CERBERUS -FINAL FANTASY VII- INTERNATIONAL''' (SLPM-66629)
* Original names: '''ダージュ オブ ケルベロス -ファイナルファンタジーVII-''' (SLPM-66271), '''Ultimate Hits DIRGE of CERBERUS -FINAL FANTASY VII- INTERNATIONAL''' (SLPM-66629)
* Also known as '''Dirge of Cerberus: Final Fantasy VII International''' (JP)
* Also known as '''Dirge of Cerberus: Final Fantasy VII International''' (JP)
* Some users have reported that sometimes their USA/PAL-BIOSes may have been dumped as Japanese BIOSes. This game has no language-selection, so with those BIOS-dumps, the in-game language (most of the texts) will be Japanese, no matter if user has selected "English" or other language from the BIOS itself. More information is needed on this matter.
* Some users have reported that sometimes their USA- / PAL-BIOSes may have been dumped as Japanese BIOSes. This game has no language-selection, so with those BIOS-dumps, the in-game language (most of the texts) will be Japanese, no matter if user has selected "English" or other language from the BIOS itself. More information is needed on this matter.


==Speedhacks/Settings==
==Speedhacks/Settings==
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|IssueLevel=1
|IssueLevel=1
|Description=FMVs may have constant sound-lagging.
|Description=FMVs may have constant sound-lagging.
|Workaround=If you don't have a very modern CPU, you can make the the FMV-playback slower (between 40–50 FPS) by lowering / increasing EE CycleRate or lowering VU Cycle Stealing. (As a side-effect, gameplay will slow down, though.) Strangely, that will remove lagging, at least the worst of it.
|Workaround=If you don't have a very modern CPU, you can make the the FMV-playback slower (between 40–50 FPS (Tested on PAL-version)) by lowering / increasing EE CycleRate or lowering VU Cycle Stealing. (As a side-effect, gameplay will slow down, though.) Strangely, that will remove lagging, at least the worst of it.
}}
}}


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