Dirge of Cerberus: Final Fantasy VII: Difference between revisions

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|wikipedia        = [https://en.wikipedia.org/wiki/Dirge_of_Cerberus:_Final_Fantasy_VII Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Dirge_of_Cerberus:_Final_Fantasy_VII Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/924449-dirge-of-cerberus-final-fantasy-vii Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/924449-dirge-of-cerberus-final-fantasy-vii Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/dirge-of-cerberus-final-fantasy-vii Metacritic]|57/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/dirge-of-cerberus-final-fantasy-vii Metacritic]|57/100}}
|gameinfo          = A mysterious organization has emerged from the devastation of Meteorfall, and the enigmatic Vincent Valentine may be the only hope to save this shattered world.  Set after the events in FINAL FANTASY VII and FINAL FANTASY VII ADVENT CHILDREN, this entirely new game features familiar characters, blazing gunfighting action, and the latest chapter of the world's favorite storyline!
|gameinfo          = A mysterious organization has emerged from the devastation of Meteorfall, and the enigmatic Vincent Valentine may be the only hope to save this shattered world.  Set after the events in FINAL FANTASY VII and FINAL FANTASY VII ADVENT CHILDREN, this entirely new game features familiar characters, blazing gunfighting action, and the latest chapter of the world's favorite storyline!
<!-- General props -->
<!-- General props -->
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|GPU=NVIDIA GeForce GTX 680 FTW+
|GPU=NVIDIA GeForce GTX 680 FTW+
|Revision=1.3.0 (git 13-May-2014)
|Revision=1.3.0 (git 13-May-2014)
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** EE Cyclerate: 2
** EE Cyclerate: 2
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** Idle Loop Fast Forward: ✓
** Idle Loop Fast Forward: ✓
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx AVX
|Graphics=GSdx AVX
|Sound=
|Sound=
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|GPU=NVIDIA GeForce GTX 560
|GPU=NVIDIA GeForce GTX 560
|Revision=v1.5.0 (dev-214/218 ?)
|Revision=v1.5.0 (dev-214/218 ?)
<spoiler show="Settings" hide="Hide">
<!--
* EE/IOP:
* EE/IOP:
** EmotionEngine: Recompiler
** EmotionEngine: Recompiler
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** mVU Flag Hack: Enabled
** mVU Flag Hack: Enabled
** MTVU: Enabled
** MTVU: Enabled
</spoiler>
-->
|Graphics=GSdx SSE4 & GSdx SSE4 (r4734m-FF7_DoC)
|Graphics=GSdx SSE4 & GSdx SSE4 (r4734m-FF7_DoC)
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D9 (Hardware)
* Renderer: Direct3D9 (Hardware)
* Interlacing: None
* Interlacing: None
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* Logarithmic Z: Enabled
* Logarithmic Z: Enabled
* Alpha Correction: Enabled
* Alpha Correction: Enabled
</spoiler>
-->
|Sound=SPU2-X (2015-09-12)
|Sound=SPU2-X (2015-09-12)
|Comments=With official GSDx plugin, the game is playable on Software-rendering mode. It is usually about 10–20 FPS slower than hardware-rendering (with 4 threads). With custom plugin, the game is playable on Hardware-rendering mode without bad graphical glitches, and yes, the custom plugin works on newer PCSX2-builds after putting SDL.dll to the emulator's root directory. Although the game is not graphically intensive, it is still much slower than other games with similar graphics quality, but runs at playable speeds. Some slowdowns can be expected.
|Comments=With official GSDx plugin, the game is playable on Software-rendering mode. It is usually about 10–20 FPS slower than hardware-rendering (with 4 threads). With custom plugin, the game is playable on Hardware-rendering mode without bad graphical glitches, and yes, the custom plugin works on newer PCSX2-builds after putting SDL.dll to the emulator's root directory. Although the game is not graphically intensive, it is still much slower than other games with similar graphics quality, but runs at playable speeds. Some slowdowns can be expected.
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|GPU=AMD Radeon RX 570
|GPU=AMD Radeon RX 570
|Revision=1.6.0
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
<!--
*Speedhacks: preset 3
*Speedhacks: preset 3
</spoiler>
-->
|Graphics=GSdx32-AVX2 1.2.0 (default 1.6)
|Graphics=GSdx32-AVX2 1.2.0 (default 1.6)
<spoiler show="Settings" hide="Hide">
<!--
*D3D11 software mode
*D3D11 software mode
</spoiler>
-->
|Sound=*SPU2-X 2.0.0 (default 1.6)
|Sound=*SPU2-X 2.0.0 (default 1.6)
*LilyPad 0.12.1 (default 1.6)
*LilyPad 0.12.1 (default 1.6)
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|GPU=AMD Radeon Pro 5500M
|GPU=AMD Radeon Pro 5500M
|Revision=1.7.0-dev-1632
|Revision=1.7.0-dev-1632
<spoiler show="Settings" hide="Hide">
<!--
*Speedhacks: preset 2
*Speedhacks: preset 2
*MTVU enabled
*MTVU enabled
</spoiler>
-->
|Graphics=SSE4, AVX2
|Graphics=SSE4, AVX2
<spoiler show="Settings" hide="Hide">
<!--
*D3D11 hardware mode
*D3D11 hardware mode
*1x native
*1x native
*GPU palette conversion enabled
*GPU palette conversion enabled
</spoiler>
-->
|Sound=
|Sound=
*XAudio 2 (Catmull-Rom, Async Mix)
*XAudio 2 (Catmull-Rom, Async Mix)
|Comments=Game has serious performance issues. Software mode runs at approximately 30% speed even with 16 threads. Hardware mode fails to maintain full speed; while many sections do run at full speed, battles see drops as low as 60-70% speed, even at 1x native resolution. It appears to be a CPU bottleneck causing these issues. These issues persist both using the normal pcsx2.exe as well as the pcsx2-avx2 build. Playable, but performance will likely struggle.
|Comments=Game has serious performance issues. Software mode runs at ~30% speed even with 16 threads. Hardware mode cannot hold full speed; while sections do run at full speed, combat sees drops as low as 60-70% speed, even at native resolution. It appears to be a CPU bottleneck causing these issues. These issues occur with both the normal pcsx2.exe or the pcsx2-avx2 build. Performance is identical to 1.6.0. Playable, but slow.
|Tester=TheMrIron2
|Tester=TheMrIron2
}}
}}
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== Known Issues ==
== Known Issues ==
== Fixed Issues ==
{{Issue
{{Issue
|IssueName=Bad Post Processing
|IssueName=Bad Post Processing
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{{Issue
{{Issue
|IssueName=Bad FMV-playback
|IssueName=Bad FMV playback
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=FMVs may not display correctly during playback when using any of the hardware renderers.
|Description=FMVs may not display correctly during playback when using any of the hardware renderers.
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{{Issue
{{Issue
|IssueName= Missing effect  
|IssueName=Missing effect  
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=In chapter 5, in the event cutscene called "The chronicles of Yore", Vincent is holding materia whose shining effect is rendered as black.
|Description=In chapter 5, in the event cutscene called "The chronicles of Yore", Vincent is holding a Materia whose shining effect is rendered as black.
|Workaround=Switch to software mode by pressing F9.
|Workaround=Switch to software mode by pressing F9.
}}
}}


== Gameplay Screenshots ==
== Gameplay Screenshots ==
67,565

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