Dirge of Cerberus: Final Fantasy VII: Difference between revisions

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{{infobox
{{infobox
|image            = Dirgeofcerberususbox.jpg
|image            = Dirgeofcerberususbox.jpg
|caption          =
|developer        = Square Enix
|developer        = Square Enix
|publisher        = Square Enix
|publisher        = [[Square Enix]]
|genre            = Action RPG/Third Person Shooter
|genre            = Action, Adventure
|gameinfo          =
|wikipedia        = [https://en.wikipedia.org/wiki/Dirge_of_Cerberus:_Final_Fantasy_VII Link]
|wikipedia        = [http://en.wikipedia.org/wiki/Dirge_of_Cerberus:_Final_Fantasy_VII Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/924449-dirge-of-cerberus-final-fantasy-vii Link]
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/dirge-of-cerberus-final-fantasy-vii Metacritic]
|reviewlinks       = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/dirge-of-cerberus-final-fantasy-vii Metacritic]|57/100}}
|reviewscore       = 51/100
|gameinfo          = A mysterious organization has emerged from the devastation of Meteorfall, and the enigmatic Vincent Valentine may be the only hope to save this shattered world.  Set after the events in FINAL FANTASY VII and FINAL FANTASY VII ADVENT CHILDREN, this entirely new game features familiar characters, blazing gunfighting action, and the latest chapter of the world's favorite storyline!
|sw-rendering-only = 1
<!-- General props -->
|gamefaqslink      = [http://www.gamefaqs.com/ps2/924449-dirge-of-cerberus-final-fantasy-vii Link]
|keyboard          = 1
|mouse            = 1
|widescreenpatch  = 1
|au_rating        = M
|au_rating_text    = Moderate Violence
|eu_rating        = 16+
|eu_rating_text    = Violence
|na_rating        = T
|na_rating_text    = Mild Language, Use of Tobacco, Violence
|japan_rating      = B
<!-- NTSC-U props -->
|italian          = SLES-54185
|spanish          = SLES-54185
|french            = SLES-54185
|german            = SLES-54185
|japanese          = SCAJ-20169 & SLPM-66271 & SLPM-66629
|english          = SLES-54185 & SLUS-21419 & SLUS-21419GH
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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|serialsPAL        = SLES-54185
|serialsPAL        = SLES-54185
|CRCsPAL          = 33F7D21A
|CRCsPAL          = 33F7D21A
|releasedatePAL    = November 17, 2006<br />November 2006
|releasedatePAL    = November 17, 2006<br />November 2006 <small>(Australia)</small>
|statusPAL        =  
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
|macstatusPAL      =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-66271<br />SLPM-66629 <small>(Ultimate Hits)</small><br />SCAJ-20169
|serialsNTSCJ      = SLPM-66271<br />SLPM-66629 <small>(Ultimate Hits)</small><br />SCAJ-20169<br />SLPM-68016 <small>(Beta Version)</small>
|CRCsNTSCJ        = AFAC88EF
|CRCsNTSCJ        = AFAC88EF
|releasedateNTSCJ  = January 26, 2006<br />September 4, 2008 <small>(Ultimate Hits)</small>
|releasedateNTSCJ  = January 26, 2006<br />September 4, 2008 <small>(Ultimate Hits)</small>
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=Nvidia GTX 285 768MB
|GPU=NVIDIA GeForce GTX 285 @ 768 MB
|Revision=16 12 2012 1.1.0 r5480
|Revision=1.1.0 (r5480)
|Graphics=GSdx 5442 SSE41
|Graphics=GSdx SSE41 (r5442)
|Sound=
|Sound=
*SPU2-X 2.0.0
* SPU2-X 2.0.0
*LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=Runs near full speed., Textures have some flickering glitches and other minor issues.
|Comments=Runs near full speed. Textures have some flickering glitches and other minor issues.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
}}
}}
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|Region=NTSC-J
|Region=NTSC-J
|OS=Windows
|OS=Windows
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz
|CPU=Intel Core2 Duo E8500 @ 3.16 GHz
|GPU=Nvidia GTS 250 512MB
|GPU=NVIDIA GeForce GTS 250 @ 512 MB
|Revision=git 05 06 2014 1.3.0
|Revision=1.3.0 (git 05-Jun-2014)
|Graphics=GSdx MSVC 18.00, SSE41
|Graphics=GSdx SSE4
|Sound=
|Sound=
*SPU2-X 2.0.0
* SPU2-X 2.0.0
*LilyPad (0) 0.11.0
* LilyPad 0.11.0
|Comments=Playable & looking good in software mode... hardware mode is borking some lighting effects..., Status
|Comments=Playable & looking good in software mode... hardware mode has some broken light effects...
|Tester={{ForumUser|Parotaku}}
|Tester={{ForumUser|Parotaku}}
}}
}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7 x64
|OS=Windows 7 x64
|CPU=Intel Core-i5 3570k @ 4.4ghz
|CPU=Intel Core i5-3570K @ 4.40 GHz
|GPU=nVidia GTX680 FTW+ (factory overclocked)
|GPU=NVIDIA GeForce GTX 680 FTW+
|Revision=May 13th 2014 GIT
|Revision=1.3.0 (git 13-May-2014)
|Graphics= GSDX-AVX
<!--
|Sound=SPU2-X 2.0
* '''Speedhacks:'''
|Comments=
** EE Cyclerate: 2
** VU Cycle Stealing: 1~2
** INTC Sync Hack: ✓
** mVU Flag Hack: ✓
** Idle Loop Fast Forward: ✓
** MTVU: ✓
-->
|Graphics=GSdx AVX
|Sound=
* SPU2-X 2.0
* ?
|Comments=Setting EE Cyclerate to 3 causes echos in FMVs.
|Tester=Hellbringer616
|Tester=Hellbringer616
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows XP SP3
|CPU=Intel Core2 Quad Q9650 @ 3.00 GHz
|GPU=NVIDIA GeForce GTX 560
|Revision=v1.5.0 (dev-214/218 ?)
<!--
* EE/IOP:
** EmotionEngine: Recompiler
** IOP: Recompiler
** Clamping mode: Normal
** Round mode: Chop / Zero
* VUs:
** VU0: microVU
** VU1: microVU
** Clamping mode: Normal
** Round mode: None
* Speedhacks:
** EE Cyclerate: 0
** VU Cycle Stealing: 2
** INTC Spin Detection: Enabled
** Wait Loop Detection: Enabled
** mVU Flag Hack: Enabled
** MTVU: Enabled
-->
|Graphics=GSdx SSE4 & GSdx SSE4 (r4734m-FF7_DoC)
<!--
* Renderer: Direct3D9 (Hardware)
* Interlacing: None
* Allow 8-Bit Textures: Enabled
* Custom Resolution: 1920x1080
* Texture Filtering: Bilinear (Forced)
* Logarithmic Z: Enabled
* Alpha Correction: Enabled
-->
|Sound=SPU2-X (2015-09-12)
|Comments=With official GSDx plugin, the game is playable on Software-rendering mode. It is usually about 10–20 FPS slower than hardware-rendering (with 4 threads). With custom plugin, the game is playable on Hardware-rendering mode without bad graphical glitches, and yes, the custom plugin works on newer PCSX2-builds after putting SDL.dll to the emulator's root directory. Although the game is not graphically intensive, it is still much slower than other games with similar graphics quality, but runs at playable speeds. Some slowdowns can be expected.
|Tester=Titus03
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 7 Professional x64
|CPU=i7 4790K @ 4GHz
|GPU=GTX 770
|Revision=1.5.0-dev2448-gd09737dbb
|Graphics=GSdx 1.1.0 AVX2
|Sound=
* SPU2-X 2.0.0
* Lilypad 0.12.1
|Comments=Runs good in Hardware mode but when using '''High''' Internal Resolution (X6 or more) some scenes and places causes the frame rate to drop 30%~70% + some echo in the sound when viewing FMV.
|Tester=HimaOuji
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i7-4790 @ 3.6 GHz
|GPU=AMD Radeon RX 570
|Revision=1.6.0
<!--
*Speedhacks: preset 3
-->
|Graphics=GSdx32-AVX2 1.2.0 (default 1.6)
<!--
*D3D11 software mode
-->
|Sound=*SPU2-X 2.0.0 (default 1.6)
*LilyPad 0.12.1 (default 1.6)
|Comments=Moderate slowdowns in ingame cutscenes and occasionally in gameplay.
|Tester=Nyahello
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i9-9880H @ 4.8GHz (turbo)
|GPU=AMD Radeon Pro 5500M
|Revision=1.7.0-dev-1632
<!--
*Speedhacks: preset 2
*MTVU enabled
-->
|Graphics=SSE4, AVX2
<!--
*D3D11 hardware mode
*1x native
*GPU palette conversion enabled
-->
|Sound=
*XAudio 2 (Catmull-Rom, Async Mix)
|Comments=Game has serious performance issues. Software mode runs at ~30% speed even with 16 threads. Hardware mode cannot hold full speed; while sections do run at full speed, combat sees drops as low as 60-70% speed, even at native resolution. It appears to be a CPU bottleneck causing these issues. These issues occur with both the normal pcsx2.exe or the pcsx2-avx2 build. Performance is identical to 1.6.0. Playable, but slow.
|Tester=TheMrIron2
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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{{TestingFooter}}
{{TestingFooter}}
-->
-->


== Trivia ==
== Trivia ==
* Japanese name: '''ダージュ オブ ケルベロス -ファイナルファンタジーVII-''' (SLPM-66271), '''Ultimate Hits DIRGE of CERBERUS -FINAL FANTASY VII- INTERNATIONAL''' (SLPM-66629)
* Original names: '''ダージュ オブ ケルベロス -ファイナルファンタジーVII-''' (SLPM-66271), '''ダージュ オブ ケルベロス -ファイナルファンタジーVII- インターナショナル''' (SLPM-66629)
* Also known as '''Dirge of Cerberus: Final Fantasy VII International''' (JP)
* Also known as '''Dirge of Cerberus: Final Fantasy VII International''' (JP)
* This game uses the BIOS to detect widescreen and language settings. All versions of the game will default to Japanese unless full boot is used so that the game can detect the language selected in the BIOS.




== Known Issues ==


== Fixed Issues ==
{{Issue
|IssueName=Bad Post Processing
|IsFixed=1
|IssueLevel=1
|Description=Throughout the game the post processing effects are broken on half of the screen causing graphical bugs.
|Workaround=Has been fixed as of git build v1.5.0-dev-1285 from September 17th, 2016. For older versions go to Config > Video (GS) > Plugin Settings, and set the Renderer to any of the software renderers.
}}


==Speedhacks/Settings==
{{Issue
* '''EE CycleRate:(2)''' Moderate to good speed up, Setting to 3 causes echo in FMV's
|IssueName=Bad FMV playback
* '''VU Cycle Stealing:''' Moderate speed up when set to 1 or 2, not fully tested
|IsFixed=1
* '''INTC Sync Hack:''' Small speed up
|IssueLevel=1
* '''mVU Flag Hack''' Small speed up
|Description=FMVs may not display correctly during playback when using any of the hardware renderers.
* '''Idle Loop Fast Forward:''' Small speed up
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks, and enable the "Unscale Point Line" hack. Or go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix.
* '''MTVU:''' Moderate speed up on tricore or higher
}}


==Known Issues==
{{Issue
{{Issue
|IssueName=Bad Post Processing
|IssueName=Missing effect
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=0
|Description=Throughout the game the post processing effects are broken on half of the screen causing graphical bugs
|Description=In chapter 5, in the event cutscene called "The chronicles of Yore", Vincent is holding a Materia whose shining effect is rendered as black.
|Workaround=Use software mode
|Workaround=Switch to software mode by pressing F9.
}}
}}


==The gallery==
 
<gallery>
== Gameplay Screenshots ==
File:Dirge_of_Cerberus_Final_Fantasy_VII_Forum_1.jpg|Dirge of Cerberus: Final Fantasy VII (SLES 54185)
<gallery widths="175px" heights="100px">
File:Dirge_of_Cerberus_Final_Fantasy_VII_Forum_2.jpg|Dirge of Cerberus: Final Fantasy VII (SLPM 66271)
Dirge_of_Cerberus_Final_Fantasy_VII_Forum_1.jpg
File:Dirge_of_Cerberus_Final_Fantasy_VII_Forum_3.jpg|Dirge of Cerberus: Final Fantasy VII (SLPM 66271)
Dirge_of_Cerberus_Final_Fantasy_VII_Forum_2.jpg
Dirge_of_Cerberus_Final_Fantasy_VII_Forum_3.jpg
</gallery>
</gallery>


{{Final Fantasy series}}
{{Final Fantasy series}}
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