Dirge of Cerberus: Final Fantasy VII: Difference between revisions

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|GPU=NVIDIA GeForce GTX 680 FTW+
|GPU=NVIDIA GeForce GTX 680 FTW+
|Revision=1.3.0 (git 13-May-2014)
|Revision=1.3.0 (git 13-May-2014)
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** EE Cyclerate: 2
** EE Cyclerate: 2
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** Idle Loop Fast Forward: ✓
** Idle Loop Fast Forward: ✓
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx AVX
|Graphics=GSdx AVX
|Sound=
|Sound=
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|GPU=NVIDIA GeForce GTX 560
|GPU=NVIDIA GeForce GTX 560
|Revision=v1.5.0 (dev-214/218 ?)
|Revision=v1.5.0 (dev-214/218 ?)
<spoiler show="Settings" hide="Hide">
<!--
* EE/IOP:
* EE/IOP:
** EmotionEngine: Recompiler
** EmotionEngine: Recompiler
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** mVU Flag Hack: Enabled
** mVU Flag Hack: Enabled
** MTVU: Enabled
** MTVU: Enabled
</spoiler>
-->
|Graphics=GSdx SSE4 & GSdx SSE4 (r4734m-FF7_DoC)
|Graphics=GSdx SSE4 & GSdx SSE4 (r4734m-FF7_DoC)
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D9 (Hardware)
* Renderer: Direct3D9 (Hardware)
* Interlacing: None
* Interlacing: None
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* Logarithmic Z: Enabled
* Logarithmic Z: Enabled
* Alpha Correction: Enabled
* Alpha Correction: Enabled
</spoiler>
-->
|Sound=SPU2-X (2015-09-12)
|Sound=SPU2-X (2015-09-12)
|Comments=With official GSDx plugin, the game is playable on Software-rendering mode. It is usually about 10–20 FPS slower than hardware-rendering (with 4 threads). With custom plugin, the game is playable on Hardware-rendering mode without bad graphical glitches, and yes, the custom plugin works on newer PCSX2-builds after putting SDL.dll to the emulator's root directory. Although the game is not graphically intensive, it is still much slower than other games with similar graphics quality, but runs at playable speeds. Some slowdowns can be expected.
|Comments=With official GSDx plugin, the game is playable on Software-rendering mode. It is usually about 10–20 FPS slower than hardware-rendering (with 4 threads). With custom plugin, the game is playable on Hardware-rendering mode without bad graphical glitches, and yes, the custom plugin works on newer PCSX2-builds after putting SDL.dll to the emulator's root directory. Although the game is not graphically intensive, it is still much slower than other games with similar graphics quality, but runs at playable speeds. Some slowdowns can be expected.
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|GPU=AMD Radeon RX 570
|GPU=AMD Radeon RX 570
|Revision=1.6.0
|Revision=1.6.0
<spoiler show="Settings" hide="Hide">
<!--
*Speedhacks: preset 3
*Speedhacks: preset 3
</spoiler>
-->
|Graphics=GSdx32-AVX2 1.2.0 (default 1.6)
|Graphics=GSdx32-AVX2 1.2.0 (default 1.6)
<spoiler show="Settings" hide="Hide">
<!--
*D3D11 software mode
*D3D11 software mode
</spoiler>
-->
|Sound=*SPU2-X 2.0.0 (default 1.6)
|Sound=*SPU2-X 2.0.0 (default 1.6)
*LilyPad 0.12.1 (default 1.6)
*LilyPad 0.12.1 (default 1.6)
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|GPU=AMD Radeon Pro 5500M
|GPU=AMD Radeon Pro 5500M
|Revision=1.7.0-dev-1632
|Revision=1.7.0-dev-1632
<spoiler show="Settings" hide="Hide">
<!--
*Speedhacks: preset 2
*Speedhacks: preset 2
*MTVU enabled
*MTVU enabled
</spoiler>
-->
|Graphics=SSE4, AVX2
|Graphics=SSE4, AVX2
<spoiler show="Settings" hide="Hide">
<!--
*D3D11 hardware mode
*D3D11 hardware mode
*1x native
*1x native
*GPU palette conversion enabled
*GPU palette conversion enabled
</spoiler>
-->
|Sound=
|Sound=
*XAudio 2 (Catmull-Rom, Async Mix)
*XAudio 2 (Catmull-Rom, Async Mix)
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== Known Issues ==
== Known Issues ==
== Fixed Issues ==
{{Issue
|IssueName=Bad Post Processing
|IsFixed=1
|IssueLevel=1
|Description=Throughout the game the post processing effects are broken on half of the screen causing graphical bugs.
|Workaround=Has been fixed as of git build v1.5.0-dev-1285 from September 17th, 2016. For older versions go to Config > Video (GS) > Plugin Settings, and set the Renderer to any of the software renderers.
}}
{{Issue
{{Issue
|IssueName=Bad FMV-playback
|IssueName=Bad FMV playback
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=FMVs may not display correctly during playback when using any of the hardware renderers.
|Description=FMVs may not display correctly during playback when using any of the hardware renderers.
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{{Issue
{{Issue
|IssueName= Missing effect  
|IssueName=Missing effect  
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=In chapter 5, in the event cutscene called "The chronicles of Yore", Vincent is holding materia whose shining effect is rendered as black.
|Description=In chapter 5, in the event cutscene called "The chronicles of Yore", Vincent is holding a Materia whose shining effect is rendered as black.
|Workaround=Switch to software mode by pressing F9.
|Workaround=Switch to software mode by pressing F9.
}}
}}


== Fixed Issues ==
{{Issue
|IssueName=Bad Post Processing
|IsFixed=1
|IssueLevel=1
|Description=Throughout the game the post processing effects are broken on half of the screen causing graphical bugs.
|Workaround=Has been fixed as of git build v1.5.0-dev-1285 from September 17th, 2016. For older versions go to Config > Video (GS) > Plugin Settings, and set the Renderer to any of the software renderers.
}}


== Gameplay Screenshots ==
== Gameplay Screenshots ==
67,565

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