Devil May Cry 3: Special Edition: Difference between revisions

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m (Corrected an error,my bad sorry, now this is the real Serial of the DMC3 Trial Version.)
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-66160<br />SLPM-74242 <small>(PlayStation 2 the Best)</small><br />SLPM-74268 <small>(PlayStation 2 the Best Reprint)</small><br />SLPM-60251 <small>(Trial Ver)</small>
|serialsNTSCJ      = SLPM-66160<br />SLPM-74242 <small>(PlayStation 2 the Best)</small><br />SLPM-74268 <small>(PlayStation 2 the Best Reprint)</small>
|CRCsNTSCJ        = 79C952B0
|CRCsNTSCJ        = 79C952B0
|releasedateNTSCJ  = February 23, 2006<br />June 28, 2007 <small>(PlayStation 2 the Best)</small><br />April 16, 2009 <small>(PlayStation 2 the Best Reprint)</small>
|releasedateNTSCJ  = February 23, 2006<br />June 28, 2007 <small>(PlayStation 2 the Best)</small><br />April 16, 2009 <small>(PlayStation 2 the Best Reprint)</small>
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* PERFORMANCE:Runs pretty smooth at x2native 50-60 most of the time 47-55 on some boss battle (Mainly huge ones like the Cerberus) I say... it's a mid-tier game not too heavy not too light
* PERFORMANCE:Runs pretty smooth at x2native 50-60 most of the time 47-55 on some boss battle (Mainly huge ones like the Cerberus) I say... it's a mid-tier game not too heavy not too light
|Tester=Razor96
|Tester=Razor96
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i7-4790 @ 3.6 GHz
|GPU=AMD Radeon RX 570
|Revision=1.7.0 (dev 1187)
<spoiler show="Settings" hide="Hide">
*Speedhacks: preset 3
</spoiler>
|Graphics=GSdx32-AVX2 1.2.0 (default 1.7)
<spoiler show="Settings" hide="Hide">
*Software rendering mode
</spoiler>
|Sound=*Default (core 1.7)
|Comments=Some effects cause moderate slowdown. Door transitions cause some garbled/corrupted audio. D3D11 rendering mode is pretty fast but lacks the blending to emulate effects correctly, OGL can emulate the same effects but the game becomes much slower than SW mode with AMD GPU.
|Tester=Nyahello
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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{{Issue
{{Issue
|IssueName=Mission 18
|IssueName=Missing Effects In menu
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=0
|Description=Can't enter some doors in Mission 18
|Description=When pauseing the game in a red filter effect is missing
|Workaround=Set the '''EE Round Mode''' to "Nearest"
|Workaround=Use Software Mode (F9)
}}
}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=Missing HUD
|IssueName=Missing HUD
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Life bar is missing, and also Start menu is missing (PCSX2 v1.4.0)
|Description=Life bar is missing, and also Start menu is missing (PCSX2 v1.4.0)
|Workaround=Go to Config > Video(GS) > Plugin Settings, and set the '''Renderer''' to "OpenGL (Hardware)" and enable "Hardware Depth", or set the '''Renderer''' to any of the software modes.
|Workaround=This has been resolved in recent v1.5.0 git builds.
}}
}}


{{Issue
|IssueName=Mission 18
|IsFixed=1
|IssueLevel=1
|Description=Can't enter some doors in Mission 18
|Workaround=Set the '''EE Round Mode''' to "Nearest". Setting added to gamedb automatic fixes.
}}
==The gallery==
==The gallery==
<gallery>
<gallery>
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