Devil May Cry 3: Special Edition: Difference between revisions

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|gameinfo          = Set before the original Devil May Cry, Devil May Cry 3: Special Edition follows Dante's journey as he battles his evil twin brother in a final confrontation. Along the way, you'll encounter both formidable foes and unusual characters. When attacking, you can choose to use short-range, long-range, defensive, or evasive play styles. Each system has its own set of gameplay features, and you can choose to power up your favorite style for increased special attack abilities. The Special Edition adds the ability to play as Dante's nemesis Virgil and a survival game mode.<br />
|gameinfo          = Set before the original Devil May Cry, Devil May Cry 3: Special Edition follows Dante's journey as he battles his evil twin brother in a final confrontation. Along the way, you'll encounter both formidable foes and unusual characters. When attacking, you can choose to use short-range, long-range, defensive, or evasive play styles. Each system has its own set of gameplay features, and you can choose to power up your favorite style for increased special attack abilities. The Special Edition adds the ability to play as Dante's nemesis Virgil and a survival game mode.<br />
Devil May Cry 3: Dante's Awakening, released in Japan as simply Devil May Cry 3 (デビル メイ クライ 3 Debiru Mei Kurai Surī?), is an action game that was developed and published by Capcom, released in 2005 for the PlayStation 2. The game is a prequel to the original Devil May Cry, and is the first game in the series storyline's chronological order.
Devil May Cry 3: Dante's Awakening, released in Japan as simply Devil May Cry 3 (デビル メイ クライ 3 Debiru Mei Kurai Surī?), is an action game that was developed and published by Capcom, released in 2005 for the PlayStation 2. The game is a prequel to the original Devil May Cry, and is the first game in the series storyline's chronological order.
|wikipedia        = [http://en.wikipedia.org/wiki/Devil_May_Cry_3:_Dante%27s_Awakening Wikipedia.org]
|wikipedia        = [https://en.wikipedia.org/wiki/Devil_May_Cry_3:_Dante%27s_Awakening Wikipedia.org]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/930014-devil-may-cry-3-special-edition Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/930014-devil-may-cry-3-special-edition Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/devil-may-cry-3-special-edition Metacritic]|87/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/devil-may-cry-3-special-edition Metacritic]|87/100}}
|gpu-intensive    = 1
|cpu-intensive    = 1
|au_rating        = MA
|eu_rating        = 16+
|eu_rating        = 16+
|japan_rating      = C
|japan_rating      = C
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* PERFORMANCE:Runs pretty smooth at x2native 50-60 most of the time 47-55 on some boss battle (Mainly huge ones like the Cerberus) I say... it's a mid-tier game not too heavy not too light
* PERFORMANCE:Runs pretty smooth at x2native 50-60 most of the time 47-55 on some boss battle (Mainly huge ones like the Cerberus) I say... it's a mid-tier game not too heavy not too light
|Tester=Razor96
|Tester=Razor96
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|Revision=1.1.0 r5604
|Graphics=GSdx 5580 SSE41
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.11.0
|Comments=Runs at 200% speed.
|Tester={{ForumUser|General-Plot}}
}}
}}
{{TestingEntry
{{TestingEntry
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|GPU=AMD Radeon RX 570
|GPU=AMD Radeon RX 570
|Revision=1.7.0 (dev 1187)  
|Revision=1.7.0 (dev 1187)  
<spoiler show="Settings" hide="Hide">
<!--
*Speedhacks: preset 3
*Speedhacks: preset 3
</spoiler>
-->
|Graphics=GSdx32-AVX2 1.2.0 (default 1.7)
|Graphics=GSdx32-AVX2 1.2.0 (default 1.7)
<spoiler show="Settings" hide="Hide">
<!--
*Software rendering mode
*Software rendering mode
</spoiler>
-->
|Sound=*Default (core 1.7)
|Sound=*Default (core 1.7)
|Comments=Some effects cause moderate slowdown. Door transitions cause some garbled/corrupted audio. D3D11 rendering mode is pretty fast but lacks the blending to emulate effects correctly, OGL can emulate the same effects but the game becomes much slower than SW mode with AMD GPU.
|Comments=Some effects cause moderate slowdown. Door transitions cause some garbled/corrupted audio. D3D11 rendering mode is pretty fast but lacks the blending to emulate effects correctly, OGL can emulate the same effects but the game becomes much slower than SW mode. Resolution scaling can cause huge slowdown in menus the higher you go.
|Tester=Nyahello
|Tester=Nyahello
}}
}}
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}}
}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=Missing Effects In menu
|IssueName=Missing Effects In menu
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=When pauseing the game in a red filter effect is missing
|Description=When pausing the game a red filter effect is missing.
|Workaround=Use Software Mode (F9)  
|Workaround=Use Software Mode (F9)  
}}
}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=Missing HUD
|IssueName=Missing HUD
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|IssueLevel=1
|IssueLevel=1
|Description=Can't enter some doors in Mission 18
|Description=Can't enter some doors in Mission 18
|Workaround=Set the '''EE Round Mode''' to "Nearest"
|Workaround=Set the '''EE Round Mode''' to "Nearest". Setting added to gamedb automatic fixes.
Setting added to gamedb automatic fixes.
}}
}}
==The gallery==
==The gallery==
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