Devil May Cry 2: Difference between revisions

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|wikipedia        = [https://en.wikipedia.org/wiki/Devil_May_Cry_2 Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Devil_May_Cry_2 Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/561241-devil-may-cry-2 Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/561241-devil-may-cry-2 Link]
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2003/01/28/devil-may-cry-2-2 IGN]|7/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/devil-may-cry-2 Metacritic]|68/100}}, {{ReviewLink|[http://www.gamespot.com/ps2/action/devilmaycry2/review.html GameSpot]|6.4/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_dmc2_ps2 Eurogamer]|5/10}}
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2003/01/28/devil-may-cry-2-2 IGN]|7/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/devil-may-cry-2 Metacritic]|68/100}}, {{ReviewLink|[http://www.gamespot.com/ps2/action/devilmaycry2/review.html GameSpot]|6.4/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_dmc2_ps2 Eurogamer]|5/10}}
|gameinfo          = Dante, the world's most stylish demon slayer is back to shake the legions of the underworld to their knees in Devil May Cry 2.  This time, Dante has a new devilish partner: Lucia, a mysterious and acrobatic heroine.  Don't let Dante's handsome face lull you, as he has some moves of his own, including running and jumping on walls, aerial kicking, and the ability to simultaneously shoot in two directions.  Unleash your inner demon as you battle hoards of monsters in massive, hellish environments.
|gameinfo          = Dante, the world's most stylish demon slayer is back to shake the legions of the underworld to their knees in Devil May Cry 2.  This time Dante has a new devilish partner: Lucia, a mysterious and acrobatic heroine.  Don't let Dante's handsome face lull you as he has some moves of his own, including running and jumping on walls, aerial kicking and the ability to simultaneously shoot in two directions.  Unleash your inner demon as you battle hoards of monsters in massive, hellish environments.
<!-- General props -->
<!-- General props -->
|progressive      = 1
|progressive      = 1
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|GPU=NVIDIA GeForce 9600GT
|GPU=NVIDIA GeForce 9600GT
|Revision=0.9.8
|Revision=0.9.8
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** INTC Spin: ✓
** INTC Spin: ✓
** Wait Loop: ✓
** Wait Loop: ✓
** mVU Flag: ✓
** mVU Flag: ✓
</spoiler>
-->
|Graphics=GSdx (r4600)
|Graphics=GSdx (r4600)
|Sound=
|Sound=
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|GPU=AMD Radeon RX 570
|GPU=AMD Radeon RX 570
|Revision=1.7.0 (dev 1187)  
|Revision=1.7.0 (dev 1187)  
<spoiler show="Settings" hide="Hide">
<!--
*Speedhacks: preset 3
*Speedhacks: preset 3
*Vysncs in mtgs queue: 3
*Vysncs in mtgs queue: 3
</spoiler>
-->
|Graphics=GSdx32-AVX2 1.2.0 (default 1.7)
|Graphics=GSdx32-AVX2 1.2.0 (default 1.7)
<spoiler show="Settings" hide="Hide">
<!--
*OpenGL hardware mode
*OpenGL hardware mode
*Native resolution/4x
*Native resolution/4x
*AF: 16x
*AF: 16x
*Dithering: disabled
*Dithering: disabled
</spoiler>
-->
|Sound=SPU settings
|Sound=SPU settings
<spoiler show="Settings" hide="Hide">
<!--
*sync mode: none
*sync mode: none
*latency: 3ms
*latency: 3ms
</spoiler>
-->
|Comments=100% speed all the time. Software mode has some sprite alignment issues. There is a small quirk where the pause menu background turns green if you open and close the gsdx settings while in HW mode, closing the pause menu and re-opening it fixes it. X/Y texture offset fixes dots in some of the 2D textures like menu text when upscaling.
|Comments=100% speed all the time. Software mode has some sprite alignment issues. There is a small quirk where the pause menu background turns green if you open and close the gsdx settings while in HW mode, closing the pause menu and re-opening it fixes it. X/Y texture offset fixes dots in some of the 2D textures like menu text when upscaling.
|Tester=Nyahello
|Tester=Nyahello
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|Revision=v1.7.0-dev-1996
|Revision=v1.7.0-dev-1996
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D 11 or OpenGL (Hardware)
* Renderer: Direct3D 11 or OpenGL (Hardware)
* Native Resolution: 2560x1440 and 2880×1620
* Native Resolution: 2560x1440 and 2880×1620
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* External Shader
* External Shader
* Widescreen patch
* Widescreen patch
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X
* SPU2-X
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|Comments=Europe v02.00(14/06/2004), Perfect, This game can even make money on weak PCs. Runs at full speed of 1620p (3K) 60 FPS, no brakes, bugs or freezes. This was my first game on this emulator.  
|Comments=Europe v02.00(14/06/2004), Perfect, This game can even make money on weak PCs. Runs at full speed of 1620p (3K) 60 FPS, no brakes, bugs or freezes. This was my first game on this emulator.  
|Tester={{ForumUser|Chern40_7}}
|Tester={{ForumUser|Chern40_7}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-C
|OS=Windows
|CPU=Intel Core i7-4790K @ 4.0GHz
|GPU=Nvidia GTX 980 4GB
|Revision=v1.7.0 (dev-514)
|Graphics=GSdx
<!--
* OpenGL
* 4x Native
* Texture Filtering of Display (disabled)
-->
|Sound=build-in
|Comments=China v01.90 (23/06/2003)
* Can start only through fast boot of Chinese BIOS.
* Works with noticeable, but not critical graphical bugs.
* Works at full speed - speedhacks not needed.
Bugs (only for hardware mode): * Prerendered videos has pixel garbage on bottom and right edges of screen.
|Tester={{ForumUser|ANd93ml}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}




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==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Pixels characters in software rendering
|IssueName=Gaps in enemy healthbars
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=If you play this game in software mode, the graphics will become like PlayStation 1, that is, pixels characters.
|Description=Enemy healthbars at the bottom of the screen have a gap in them near the right end.
|Workaround=Use Hardware mode.
|Workaround=Run the game in Hardware rendering mode. If upscaling and the issue is present, make sure "Round Sprite" is disabled (use texture offsets to fix text instead).
<spoiler show="Pixel graphics" hide="Hide">
<gallery>
<gallery widths="175px" heights="100px">
File:118358256-03c02c80-b54c-11eb-8af6-8fd9449bbac5.png|thumb|Software gap
Software Mode(Direct3D 11)-Devil May Cry2.png|<center>Direct3D 11 (Software)<center>
File:118358280-18042980-b54c-11eb-8821-4cc7a87ae4e6.png|thumb|HW no gap
Software Mode(OpenGL)-Devil May Cry2.png|<center>OpenGL (Software)<center>
</gallery>
</gallery>
</spoiler>
}}
}}


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|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.  
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.  
}}
}}
{{Issue
 
|IssueName=Gaps in enemy healthbars
|IsFixed=1
|IssueLevel=0
|Description=Enemy healthbars at the bottom of the screen have a gap in them near the right end.
|Workaround=Run the game in hardware rendering mode. If upscaling and the issue is present, make sure round sprite is disabled (use texture offsets to fix text instead).
}}




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