Devil May Cry 2: Difference between revisions

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autogenerated import
(Undo revision 107752 by Felipe (talk))
Tag: Undo
(autogenerated import)
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|GPU=NVIDIA GeForce 9600GT
|GPU=NVIDIA GeForce 9600GT
|Revision=0.9.8
|Revision=0.9.8
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** INTC Spin: ✓
** INTC Spin: ✓
** Wait Loop: ✓
** Wait Loop: ✓
** mVU Flag: ✓
** mVU Flag: ✓
</spoiler>
-->
|Graphics=GSdx (r4600)
|Graphics=GSdx (r4600)
|Sound=
|Sound=
Line 113: Line 113:
|GPU=AMD Radeon RX 570
|GPU=AMD Radeon RX 570
|Revision=1.7.0 (dev 1187)  
|Revision=1.7.0 (dev 1187)  
<spoiler show="Settings" hide="Hide">
<!--
*Speedhacks: preset 3
*Speedhacks: preset 3
*Vysncs in mtgs queue: 3
*Vysncs in mtgs queue: 3
</spoiler>
-->
|Graphics=GSdx32-AVX2 1.2.0 (default 1.7)
|Graphics=GSdx32-AVX2 1.2.0 (default 1.7)
<spoiler show="Settings" hide="Hide">
<!--
*OpenGL hardware mode
*OpenGL hardware mode
*Native resolution/4x
*Native resolution/4x
*AF: 16x
*AF: 16x
*Dithering: disabled
*Dithering: disabled
</spoiler>
-->
|Sound=SPU settings
|Sound=SPU settings
<spoiler show="Settings" hide="Hide">
<!--
*sync mode: none
*sync mode: none
*latency: 3ms
*latency: 3ms
</spoiler>
-->
|Comments=100% speed all the time. Software mode has some sprite alignment issues. There is a small quirk where the pause menu background turns green if you open and close the gsdx settings while in HW mode, closing the pause menu and re-opening it fixes it. X/Y texture offset fixes dots in some of the 2D textures like menu text when upscaling.
|Comments=100% speed all the time. Software mode has some sprite alignment issues. There is a small quirk where the pause menu background turns green if you open and close the gsdx settings while in HW mode, closing the pause menu and re-opening it fixes it. X/Y texture offset fixes dots in some of the 2D textures like menu text when upscaling.
|Tester=Nyahello
|Tester=Nyahello
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|Revision=v1.7.0-dev-1996
|Revision=v1.7.0-dev-1996
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D 11 or OpenGL (Hardware)
* Renderer: Direct3D 11 or OpenGL (Hardware)
* Native Resolution: 2560x1440 and 2880×1620
* Native Resolution: 2560x1440 and 2880×1620
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* External Shader
* External Shader
* Widescreen patch
* Widescreen patch
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X
* SPU2-X
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|Revision=v1.7.0 (dev-514)
|Revision=v1.7.0 (dev-514)
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* OpenGL
* OpenGL
* 4x Native
* 4x Native
* Texture Filtering of Display (disabled)
* Texture Filtering of Display (disabled)
</spoiler>
-->
|Sound=build-in
|Sound=build-in
|Comments=China v01.90 (23/06/2003)
|Comments=China v01.90 (23/06/2003)
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