Devil May Cry: Difference between revisions

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|genre            = Action, Adventure
|genre            = Action, Adventure
|wikipedia        = [https://en.wikipedia.org/wiki/Devil_May_Cry_(video_game) Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Devil_May_Cry_(video_game) Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/445101-devil-may-cry Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/445101-devil-may-cry Link]
|reviewlinks      = {{ReviewLink|[https://www.ign.com/articles/2001/10/16/devil-may-cry IGN]|9.6/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/devil-may-cry Metacritic]|94/100}}, {{ReviewLink|[http://www.gamespot.com/ps2/action/devilmaycry/review.html GameSpot]|9.1/10}}
|reviewlinks      = {{ReviewLink|[https://www.ign.com/articles/2001/10/16/devil-may-cry IGN]|9.6/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/devil-may-cry Metacritic]|94/100}}, {{ReviewLink|[http://www.gamespot.com/ps2/action/devilmaycry/review.html GameSpot]|9.1/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_dmc Eurogamer]|9/10}}
|gameinfo          = Legends tell of a demon swordsman named Sparda, who awoke to justice and rebelled against the devil, waging a one-man support of the human world. Now, 2,000 years later, a dark figure named Dante--private investigator of the supernatural--finds clues that the devil is rallying to rise up again against mankind. By Dante's demon blood, you enter this dark realm of demonic marionettes, unearthly phantoms, grim reapers, and other retched souls. Transform to a demon state to inflict devastating attacks on enemies in this gothic battle of good against evil.
|gameinfo          = Legends tell of a demon swordsman named Sparda, who awoke to justice and rebelled against the devil, waging a one-man support of the human world. Now, 2,000 years later, a dark figure named Dante--private investigator of the supernatural--finds clues that the devil is rallying to rise up again against mankind. By Dante's demon blood, you enter this dark realm of demonic marionettes, unearthly phantoms, grim reapers, and other retched souls. Transform to a demon state to inflict devastating attacks on enemies in this gothic battle of good against evil.
<!-- General props -->
<!-- General props -->
|widescreenpatch  = 1
|widescreenpatch  = 1
|japan_rating      = C
|japan_rating      = C
|japan_rating_text = Violence
|ko_rating        = 18
|ko_rating        = 18
|eu_rating        = 16+
|eu_rating_text    = Violence
|au_rating        = MA
|au_rating        = MA
|au_rating_text    = Animated Violence, Horror Themes
|na_rating        = M
|na_rating        = M
|na_rating_text    = Blood, Violence
|na_rating_text    = Blood, Violence
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|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65038<br />SLPM-66502 <small>(Mega Hits!)</small><br />SLPM-74230 <small>(PlayStation 2 the Best)</small><br />SLPM-65023 <small>(Demo)</small><br />SLPM-61010 <small>(Trial Edition Ver. 2)</small><br />SLPM-61008 <small>(Trial Edition Ver. 2)</small><br />SLPM-67502
|serialsNTSCJ      = SLPM-65038<br />SLPM-66502 <small>(Mega Hits!)</small><br />SLPM-74230 <small>(PlayStation 2 the Best)</small><br />SLPM-65023 <small>(Demo)</small><br />SLPM-61010 <small>(Trial Edition Ver. 2)</small><br />SLPM-61008 <small>(Trial Edition Ver. 2)</small><br />SLPM-67502
|CRCsNTSCJ        = 96B2F56D
|CRCsNTSCJ        = 96B2F56D<br />C0E5F643 <small>(Korea)</small>
|releasedateNTSCJ  = August 23, 2001<br />February 22, 2002 <small>(Korea)</small><br />July 25, 2002 <small>(Mega Hits!)</small><br />August 24, 2006 <small>(PlayStation 2 the Best)</small>
|releasedateNTSCJ  = August 23, 2001<br />February 22, 2002 <small>(Korea)</small><br />July 25, 2002 <small>(Mega Hits!)</small><br />August 24, 2006 <small>(PlayStation 2 the Best)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
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|Comments=Didn't notice any slowdown playing at all. Noticed an occasional bugged effect (appears as a weird square on glowing objects) that wasn't consistent and the occasional minor shadow glitch, but nothing too noticeable.
|Comments=Didn't notice any slowdown playing at all. Noticed an occasional bugged effect (appears as a weird square on glowing objects) that wasn't consistent and the occasional minor shadow glitch, but nothing too noticeable.
|Tester=Darkshadows
|Tester=Darkshadows
}}
{{TestingEntry
|Status=2
|Region=NTSC-U/K
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1907
<spoiler show="Settings Emulator" hide="Hide">
* '''Speedhacks:'''
** EE Cyclerate: -1
** VU Cycle Stealing: 1
** mVU Flag Hack: Enabled
</spoiler>
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D 11 or OpenGL (Hardware)
* Native Resolution: 2560x1440 and 2880×1620
* Texture Filtering: Bilinear (Forced)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Partial (OpenGL)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
* External Shader
* Widescreen patch
</spoiler>
|Sound=
* SPU2-X
* LilyPad
|Comments=The game runs at full speed of 1620p (3K) 60 FPS, without brakes, bugs or freezes. But there is a minus - the game is a little blurry due to the hardware mode, but this does not greatly affect the game.
|Tester=Chern40+7
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 x64
|CPU=Intel Core i5-3570K @ 3.40 GHz (Overclocked to 4.70 GHz)
|GPU=NVIDIA GeForce GTX 670 (*2)
|Revision=v1.6.0
<spoiler show="Settings Emulator" hide="Hide">
* MTVU: On
</spoiler>
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
* OpenGL (Hardware)
* Resolution: 3*Native
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=The top of the screen (where the HUD is/would be) doesn't seem to upscale when you increase the resolution, making it appear blurry. The same happens at the bottom of the screen in cutscenes with subtitles. However, this is barely noticeable, and probably isn't a problem at all at native resolution or in software mode. Otherwise perfect - full speed, fully playable.
|Tester=PandoraGTX
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
<!--
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==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Top screen Blurry / Shake screen
|IssueName=Broken effect
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=after PCSX2 1.5 fixed de small box overlay in game a after effect is you see top screen blurry because low resolution health bar and orb overlay in hight resolutions.
|Description=During the ending cutscene (ingame graphics), Dante is the only one that should be glowing purple, but instead the whole room glows purple as well.
|Workaround= In forums here [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=608592#pid608592] there is a cheat for disable the HUD also you will not see subtitles, but give you the option for enable or disable the HUD in game with a combo button, check info there. for shake screen also there is a cheat there (looks better) or select in PCSX2 interleacing another option available.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and Blending Unit Accuracy to "Full". Or switch to Software mode by pressing F9 ingame.
}}
}}


==Fixed issues==
{{Issue
{{Issue
|IssueName=Small box overlay
|IssueName=Blurry top and bottom of screen
|IsFixed=1
|IsFixed=1
|IssueLevel=1
|IssueLevel=0
|Description=A small window containing the in-game text messages and subtitles appears usually near the top of the screen.
|Description=When upscaling, a portion of the top of the screen (where the HUD resides) doesn't upscale along with the rest of the game, appearing blurry. The same happens with another portion at the bottom of the screen during cutscenes when subtitles appear.
|Workaround=This has been fixed in recent v1.5.0 git builds. For older versions go to Config > Video (GS) > Plugin Settings, and set Internal Resolution to '''Native'''.
|Workaround=The issue has been resolved as of the 26th of April in 2022 in build 1.7.2682 and higher. For older instances, refer to [https://forums.pcsx2.net/Thread-No-interlacing-codes?pid=608592#pid608592 the following forum post] where you'll find a cheat that will allow you to toggle the HUD with a button combination.
* Alternatively press SELECT, go to the options menu, and wait for 8 seconds before exiting.'''
}}
}}


{{Issue
{{Issue
|IssueName=Game hangs in FMVs
|IssueName=Game hangs in FMVs
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|AffectedVersions=PAL
|AffectedVersions=PAL
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{{Issue
{{Issue
|IssueName=Broken effect
|IssueName=Small box overlay
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=1
|Description=During the ending cutscene (ingame graphics), Dante is the only one that should be glowing purple, but instead the whole room glows too.
|Description=A small window containing the in-game text messages and subtitles appears usually near the top of the screen.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware) and Blending Unit Accuracy to "Full". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
|Workaround=This has been fixed in recent v1.5.0 git builds. For older versions go to Config > Video (GS) > Plugin Settings, and set Internal Resolution to '''Native'''.
* Alternatively press SELECT, go to the options menu, and wait for 8 seconds before exiting.'''
}}
}}


==The gallery==
==The gallery==
<gallery>
<gallery widths="175px" heights="100px">
Devil_May_Cry-chern40+7.jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
Devil_May_Cry-chern40+7(1).jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
Devil_May_Cry-chern40+7(2).jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
File:Devil_May_Cry_Forum_3.jpg|Devil May Cry (SLES 50358)
File:Devil_May_Cry_Forum_3.jpg|Devil May Cry (SLES 50358)
File:Devil_May_Cry_Forum_4.jpg|Devil May Cry (SLES 50358)
File:Devil_May_Cry_Forum_4.jpg|Devil May Cry (SLES 50358)
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